[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38629] trunk/blender/release/scripts/ startup/bl_ui: 2.5 UI:
Thomas Dinges
blender at dingto.org
Sat Jul 23 17:36:52 CEST 2011
Revision: 38629
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38629
Author: dingto
Date: 2011-07-23 15:36:51 +0000 (Sat, 23 Jul 2011)
Log Message:
-----------
2.5 UI:
* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/space_info.py
trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
Modified: trunk/blender/release/scripts/startup/bl_ui/space_info.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_info.py 2011-07-23 06:53:56 UTC (rev 38628)
+++ trunk/blender/release/scripts/startup/bl_ui/space_info.py 2011-07-23 15:36:51 UTC (rev 38629)
@@ -60,9 +60,11 @@
layout.template_running_jobs()
layout.template_reports_banner()
+
+ row = layout.row(align=True)
+ row.operator("wm.splash", text="", icon='BLENDER', emboss=False)
+ row.label(text=scene.statistics())
- layout.label(text=scene.statistics())
-
# XXX: this should be right-aligned to the RHS of the region
layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER', text="")
Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2011-07-23 06:53:56 UTC (rev 38628)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2011-07-23 15:36:51 UTC (rev 38629)
@@ -68,7 +68,7 @@
if obj:
# Particle edit
if obj.mode == 'PARTICLE_EDIT':
- row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True, toggle=True)
+ row.prop(toolsettings.particle_edit, "select_mode", text="", expand=True)
# Occlude geometry
if view.viewport_shade in {'SOLID', 'SHADED', 'TEXTURED'} and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
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