[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38576] trunk/blender/source/blender/ render/intern/source/convertblender.c: Bugfix #28034

Ton Roosendaal ton at blender.org
Thu Jul 21 19:40:20 CEST 2011


Revision: 38576
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38576
Author:   ton
Date:     2011-07-21 17:40:20 +0000 (Thu, 21 Jul 2011)
Log Message:
-----------
Bugfix #28034

Blender render optimizes alpha=0 materials away, unless it has
a number of properties... but there wasn't a check for material
being ray-mirror, it then should be rendered always.

Modified Paths:
--------------
    trunk/blender/source/blender/render/intern/source/convertblender.c

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c	2011-07-21 17:32:50 UTC (rev 38575)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c	2011-07-21 17:40:20 UTC (rev 38576)
@@ -3375,7 +3375,7 @@
 				
 				/* test for 100% transparant */
 				ok= 1;
-				if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP)) { 
+				if(ma->alpha==0.0f && ma->spectra==0.0f && ma->filter==0.0f && (ma->mode & MA_TRANSP) && (ma->mode & MA_RAYMIRROR)==0) { 
 					ok= 0;
 					/* texture on transparency? */
 					for(a=0; a<MAX_MTEX; a++) {




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