[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38524] branches/soc-2011-pepper/source/ gameengine/Ketsji/BL_Action.cpp: BGE Animations: BL_Action:: m_action could be garbage, which can lead to odd problems.

Mitchell Stokes mogurijin at gmail.com
Wed Jul 20 08:09:41 CEST 2011


Revision: 38524
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38524
Author:   moguri
Date:     2011-07-20 06:09:41 +0000 (Wed, 20 Jul 2011)
Log Message:
-----------
BGE Animations: BL_Action::m_action could be garbage, which can lead to odd problems. So, now I make sure it's set to NULL in the constructor.

Modified Paths:
--------------
    branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp	2011-07-20 06:05:47 UTC (rev 38523)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp	2011-07-20 06:09:41 UTC (rev 38524)
@@ -66,6 +66,7 @@
 	m_blendinpose(NULL),
 	m_sg_contr(NULL),
 	m_ptrrna(NULL),
+	m_action(NULL),
 	m_done(true)
 {
 	if (m_obj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE)




More information about the Bf-blender-cvs mailing list