[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38403] branches/soc-2011-cucumber/source/ gameengine/Ketsji: KX_FontObject now makes use of the font' s line spacing option, and correctly accounts for rotation and font size when applying the spacing .
Daniel Stokes
kupomail at gmail.com
Thu Jul 14 22:32:25 CEST 2011
Revision: 38403
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38403
Author: kupoman
Date: 2011-07-14 20:32:24 +0000 (Thu, 14 Jul 2011)
Log Message:
-----------
KX_FontObject now makes use of the font's line spacing option, and correctly accounts for rotation and font size when applying the spacing.
Modified Paths:
--------------
branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.cpp
branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.h
Modified: branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.cpp
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.cpp 2011-07-14 18:04:48 UTC (rev 38402)
+++ branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.cpp 2011-07-14 20:32:24 UTC (rev 38403)
@@ -36,6 +36,8 @@
#include "KX_Scene.h"
#include "KX_PythonInit.h"
#include "BLI_math.h"
+#include "MT_Vector3.h"
+#include "MT_Matrix3x3.h"
extern "C" {
#include "BLF_api.h"
@@ -76,6 +78,7 @@
Curve *text = static_cast<Curve *> (ob->data);
m_text = split_string(text->str);
m_fsize = text->fsize;
+ m_line_spacing = text->linedist;
/* FO_BUILTIN_NAME != "default" */
/* I hope at some point Blender (2.5x) can have a single font */
@@ -123,17 +126,24 @@
/* update the animated color */
this->GetObjectColor().getValue(m_color);
- /* XXX 2DO - handle multiple lines */
/* HARDCODED MULTIPLICATION FACTOR - this will affect the render resolution directly */
float RES = BGE_FONT_RES * m_resolution;
float size = m_fsize * m_object->size[0] * RES;
float aspect = 1.f / (m_object->size[0] * RES);
+
+ MT_Vector3 spacing = MT_Vector3(0, m_fsize*m_line_spacing, 0);
+ spacing =this->NodeGetWorldOrientation() * spacing;
double mat[16];
+ memcpy(mat, this->GetOpenGLMatrix(), sizeof(double)*16);
for(int i=0; i<m_text.size(); ++i)
{
- memcpy(mat, this->GetOpenGLMatrix(), sizeof(double)*16);
- mat[13] -= i;
+ if (i!=0)
+ {
+ mat[12] -= spacing[0];
+ mat[13] -= spacing[1];
+ mat[14] -= spacing[2];
+ }
m_rendertools->RenderText3D(m_fontid, m_text[i], int(size), m_dpi, m_color, mat, aspect);
}
}
Modified: branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.h
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.h 2011-07-14 18:04:48 UTC (rev 38402)
+++ branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_FontObject.h 2011-07-14 20:32:24 UTC (rev 38403)
@@ -66,6 +66,7 @@
float m_fsize;
float m_resolution;
float m_color[4];
+ float m_line_spacing;
class RAS_IRenderTools* m_rendertools; //needed for drawing routine
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