[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38285] trunk/blender/source/blender: Fix for [#26873] Animated displacement modifier on an object doesn' t work with hair particle objects
Janne Karhu
jhkarh at gmail.com
Sun Jul 10 19:04:57 CEST 2011
Revision: 38285
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38285
Author: jhk
Date: 2011-07-10 17:04:56 +0000 (Sun, 10 Jul 2011)
Log Message:
-----------
Fix for [#26873] Animated displacement modifier on an object doesn't work with hair particle objects
* Noise is now considered an animated texture as it changes with every frame
* Converted a few places in particles code to use the particle system's own random table instead of BLI_frand.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/boids.c
trunk/blender/source/blender/blenkernel/intern/particle.c
trunk/blender/source/blender/blenkernel/intern/particle_system.c
trunk/blender/source/blender/blenkernel/intern/texture.c
trunk/blender/source/blender/render/intern/source/convertblender.c
Modified: trunk/blender/source/blender/blenkernel/intern/boids.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/boids.c 2011-07-10 16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/blenkernel/intern/boids.c 2011-07-10 17:04:56 UTC (rev 38285)
@@ -937,6 +937,7 @@
BoidValues val;
BoidState *state = get_boid_state(boids, pa);
BoidParticle *bpa = pa->boid;
+ ParticleSystem *psys = bbd->sim->psys;
int rand;
//BoidCondition *cond;
@@ -959,9 +960,8 @@
bbd->wanted_co[0]=bbd->wanted_co[1]=bbd->wanted_co[2]=bbd->wanted_speed=0.0f;
/* create random seed for every particle & frame */
- BLI_srandom(bbd->sim->psys->seed + p);
- rand = BLI_rand();
- BLI_srandom((int)bbd->cfra + rand);
+ rand = (int)(PSYS_FRAND(psys->seed + p) * 1000);
+ rand = (int)(PSYS_FRAND((int)bbd->cfra + rand) * 1000);
set_boid_values(&val, bbd->part->boids, pa);
Modified: trunk/blender/source/blender/blenkernel/intern/particle.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle.c 2011-07-10 16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/blenkernel/intern/particle.c 2011-07-10 17:04:56 UTC (rev 38285)
@@ -2889,8 +2889,6 @@
if(psys_in_edit_mode(sim->scene, psys))
if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
return;
-
- BLI_srandom(psys->seed);
keyed = psys->flag & PSYS_KEYED;
baked = psys->pointcache->mem_cache.first && psys->part->type != PART_HAIR;
Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c 2011-07-10 16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c 2011-07-10 17:04:56 UTC (rev 38285)
@@ -3514,8 +3514,6 @@
PARTICLE_P;
float disp = (float)psys_get_current_display_percentage(psys)/100.0f;
- BLI_srandom(psys->seed);
-
LOOP_PARTICLES {
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
@@ -3801,8 +3799,6 @@
PARTICLE_P;
float disp, dietime;
- BLI_srandom(psys->seed);
-
psys_update_effectors(sim);
disp= (float)psys_get_current_display_percentage(psys)/100.0f;
@@ -4054,7 +4050,6 @@
/* set particles to be not calculated TODO: can't work with pointcache */
disp= (float)psys_get_current_display_percentage(psys)/100.0f;
- BLI_srandom(psys->seed);
LOOP_PARTICLES {
if(PSYS_FRAND(p) > disp)
pa->flag |= PARS_NO_DISP;
Modified: trunk/blender/source/blender/blenkernel/intern/texture.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/texture.c 2011-07-10 16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/blenkernel/intern/texture.c 2011-07-10 17:04:56 UTC (rev 38285)
@@ -1486,6 +1486,10 @@
// assume anything in adt means the texture is animated
return 1;
}
+ else if(texture->type == TEX_NOISE) {
+ // noise always varies with time
+ return 1;
+ }
return 0;
}
Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c 2011-07-10 16:24:03 UTC (rev 38284)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c 2011-07-10 17:04:56 UTC (rev 38285)
@@ -1798,11 +1798,9 @@
pa_size = pa->size;
- BLI_srandom(psys->seed+a);
+ r_tilt = 2.0f*(PSYS_FRAND(a) - 0.5f);
+ r_length = PSYS_FRAND(a+1);
- r_tilt = 2.0f*(BLI_frand() - 0.5f);
- r_length = BLI_frand();
-
if(path_nbr) {
cache = psys->pathcache[a];
max_k = (int)cache->steps;
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