[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38218] branches/soc-2011-pepper/source/ gameengine/Ketsji/BL_Action.cpp: BGE Animations: Fixing a crash when animating non-armature objects that didn' t have shape keys.
Mitchell Stokes
mogurijin at gmail.com
Fri Jul 8 09:31:41 CEST 2011
Revision: 38218
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38218
Author: moguri
Date: 2011-07-08 07:31:40 +0000 (Fri, 08 Jul 2011)
Log Message:
-----------
BGE Animations: Fixing a crash when animating non-armature objects that didn't have shape keys.
Modified Paths:
--------------
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp 2011-07-08 06:51:12 UTC (rev 38217)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp 2011-07-08 07:31:40 UTC (rev 38218)
@@ -154,14 +154,16 @@
BL_DeformableGameObject *obj = (BL_DeformableGameObject*)m_obj;
BL_ShapeDeformer *shape_deformer = dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer());
- obj->GetShape(m_blendinshape);
+ if (shape_deformer)
+ {
+ obj->GetShape(m_blendinshape);
- // Now that we have the previous blend shape saved, we can clear out the key to avoid any
- // further interference.
- KeyBlock *kb;
- for (kb=(KeyBlock*)shape_deformer->GetKey()->block.first; kb; kb=(KeyBlock*)kb->next)
- kb->curval = 0.f;
-
+ // Now that we have the previous blend shape saved, we can clear out the key to avoid any
+ // further interference.
+ KeyBlock *kb;
+ for (kb=(KeyBlock*)shape_deformer->GetKey()->block.first; kb; kb=(KeyBlock*)kb->next)
+ kb->curval = 0.f;
+ }
}
// Now that we have an action, we have something we can play
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