[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38090] trunk/blender: Current situation
Jeroen Bakker
j.bakker at atmind.nl
Mon Jul 4 20:14:41 CEST 2011
Revision: 38090
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38090
Author: jbakker
Date: 2011-07-04 18:14:41 +0000 (Mon, 04 Jul 2011)
Log Message:
-----------
Current situation
A mesh can consist out of multiple material. Take a character with clothing's. the skin can be a different material as the different clothing's. During compositing it is a common use-case to only do a part of the composit on only a specific material. Currently this can not be done.
In blender movies this feature is known to be implemented, but until now it never got integrated into trunk.
Proposal
With material index the Blender internal renderer will be capable of creating a buffer containing the material indexes of the first pixel-hit. This will be implemented in the same manner as the object index.
In the compositor the ID Mask node can be used to extract the information out of the Render pass.
Impact
User interface
On the properties-space the next changes will be done
Scene?\226?\135?\146Render layer?\226?\135?\146Passes?\226?\135?\146Material index will be added
Material?\226?\135?\146Options?\226?\135?\146Pass index will be added
DNA
Material struct will get an new field called ?\226?\128?\156index?\226?\128?\157. this will be a short-type.
Material struct the field pad will be removed.
A new Render-layer pass will be added (bit 1?\194?\17118)
RNA
Material RNA is updated (based on ?\226?\128?\156pass index?\226?\128?\157 from object)
Render layer RNA is updated (based on IndexOB)
Blender internal renderer
The Blender internal renderer will process the render pass as a copy of the Object index.
Blender compositor
The render layer input will get a new output socket called ?\226?\128?\156IndexMA?\226?\128?\157
Usage
An example on how to use material index can be found at:
https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/compositing/composite_materialindex.blend
This is also example of a commit message longer than the commit itself :)
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/properties_material.py
trunk/blender/release/scripts/startup/bl_ui/properties_render.py
trunk/blender/source/blender/blenkernel/BKE_node.h
trunk/blender/source/blender/blenkernel/intern/node.c
trunk/blender/source/blender/editors/space_outliner/outliner.c
trunk/blender/source/blender/makesdna/DNA_material_types.h
trunk/blender/source/blender/makesdna/DNA_scene_types.h
trunk/blender/source/blender/makesrna/intern/rna_material.c
trunk/blender/source/blender/makesrna/intern/rna_render.c
trunk/blender/source/blender/makesrna/intern/rna_scene.c
trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_image.c
trunk/blender/source/blender/render/intern/source/pipeline.c
trunk/blender/source/blender/render/intern/source/rendercore.c
trunk/blender/source/blender/render/intern/source/shadeinput.c
trunk/blender/source/blender/render/intern/source/zbuf.c
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_material.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_material.py 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_material.py 2011-07-04 18:14:41 UTC (rev 38090)
@@ -729,6 +729,7 @@
col.prop(mat, "use_vertex_color_paint")
col.prop(mat, "use_vertex_color_light")
col.prop(mat, "use_object_color")
+ col.prop(mat, "pass_index")
class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
Modified: trunk/blender/release/scripts/startup/bl_ui/properties_render.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_render.py 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_render.py 2011-07-04 18:14:41 UTC (rev 38090)
@@ -141,6 +141,7 @@
col.prop(rl, "use_pass_uv")
col.prop(rl, "use_pass_mist")
col.prop(rl, "use_pass_object_index")
+ col.prop(rl, "use_pass_material_index")
col.prop(rl, "use_pass_color")
col = split.column()
Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h 2011-07-04 18:14:41 UTC (rev 38090)
@@ -319,9 +319,10 @@
#define RRES_OUT_REFRACT 12
#define RRES_OUT_INDIRECT 13
#define RRES_OUT_INDEXOB 14
-#define RRES_OUT_MIST 15
-#define RRES_OUT_EMIT 16
-#define RRES_OUT_ENV 17
+#define RRES_OUT_INDEXMA 15
+#define RRES_OUT_MIST 16
+#define RRES_OUT_EMIT 17
+#define RRES_OUT_ENV 18
/* note: types are needed to restore callbacks, don't change values */
#define CMP_NODE_VIEWER 201
Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/blenkernel/intern/node.c 2011-07-04 18:14:41 UTC (rev 38090)
@@ -3156,7 +3156,9 @@
if(!(passflag & SCE_PASS_INDIRECT)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXOB);
if(!(passflag & SCE_PASS_INDEXOB)) sock->flag |= SOCK_UNAVAIL;
- sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
+ sock= BLI_findlink(&node->outputs, RRES_OUT_INDEXMA);
+ if(!(passflag & SCE_PASS_INDEXMA)) sock->flag |= SOCK_UNAVAIL;
+ sock= BLI_findlink(&node->outputs, RRES_OUT_MIST);
if(!(passflag & SCE_PASS_MIST)) sock->flag |= SOCK_UNAVAIL;
sock= BLI_findlink(&node->outputs, RRES_OUT_EMIT);
if(!(passflag & SCE_PASS_EMIT)) sock->flag |= SOCK_UNAVAIL;
Modified: trunk/blender/source/blender/editors/space_outliner/outliner.c
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner.c 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/editors/space_outliner/outliner.c 2011-07-04 18:14:41 UTC (rev 38090)
@@ -480,7 +480,11 @@
te->name= "Index Object";
te->directdata= &srl->passflag;
- te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_RGBA));
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_INDEXMA));
+ te->name= "Index Material";
+ te->directdata= &srl->passflag;
+
+ te= outliner_add_element(soops, &tenla->subtree, id, tenla, TSE_R_PASS, LOG2I(SCE_PASS_RGBA));
te->name= "Color";
te->directdata= &srl->passflag;
Modified: trunk/blender/source/blender/makesdna/DNA_material_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_material_types.h 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/makesdna/DNA_material_types.h 2011-07-04 18:14:41 UTC (rev 38090)
@@ -161,7 +161,7 @@
int mapto_textured; /* render-time cache to optimise texture lookups */
short shadowonly_flag; /* "shadowsonly" type */
- short pad;
+ short index; /* custom index for render passes */
ListBase gpumaterial; /* runtime */
} Material;
Modified: trunk/blender/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_scene_types.h 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/makesdna/DNA_scene_types.h 2011-07-04 18:14:41 UTC (rev 38090)
@@ -201,6 +201,7 @@
#define SCE_PASS_RAYHITS (1<<15)
#define SCE_PASS_EMIT (1<<16)
#define SCE_PASS_ENVIRONMENT (1<<17)
+#define SCE_PASS_INDEXMA (1<<18)
/* note, srl->passflag is treestore element 'nr' in outliner, short still... */
Modified: trunk/blender/source/blender/makesrna/intern/rna_material.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_material.c 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/makesrna/intern/rna_material.c 2011-07-04 18:14:41 UTC (rev 38090)
@@ -1675,7 +1675,12 @@
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Light Group", "Limit lighting to lamps in this Group");
RNA_def_property_update(prop, 0, "rna_Material_update");
-
+
+ prop= RNA_def_property(srna, "pass_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_int_sdna(prop, NULL, "index");
+ RNA_def_property_ui_text(prop, "Pass Index", "Index # for the IndexMA render pass");
+ RNA_def_property_update(prop, NC_OBJECT, NULL);
+
/* flags */
prop= RNA_def_property(srna, "use_light_group_exclusive", PROP_BOOLEAN, PROP_NONE);
Modified: trunk/blender/source/blender/makesrna/intern/rna_render.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_render.c 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/makesrna/intern/rna_render.c 2011-07-04 18:14:41 UTC (rev 38090)
@@ -388,7 +388,8 @@
{SCE_PASS_MIST, "MIST", 0, "Mist", ""},
{SCE_PASS_EMIT, "EMIT", 0, "Emit", ""},
{SCE_PASS_ENVIRONMENT, "ENVIRONMENT", 0, "Environment", ""},
- {0, NULL, 0, NULL, NULL}};
+ {SCE_PASS_INDEXMA, "MATERIAL_INDEX", 0, "Material Index", ""},
+ {0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "RenderPass", NULL);
RNA_def_struct_ui_text(srna, "Render Pass", "");
Modified: trunk/blender/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_scene.c 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/makesrna/intern/rna_scene.c 2011-07-04 18:14:41 UTC (rev 38090)
@@ -1515,7 +1515,13 @@
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- prop= RNA_def_property(srna, "use_pass_color", PROP_BOOLEAN, PROP_NONE);
+ prop= RNA_def_property(srna, "use_pass_material_index", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_INDEXMA);
+ RNA_def_property_ui_text(prop, "Material Index", "Deliver material index pass");
+ if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
+ else RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ prop= RNA_def_property(srna, "use_pass_color", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "passflag", SCE_PASS_RGBA);
RNA_def_property_ui_text(prop, "Color", "Deliver shade-less color pass");
if(scene) RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneRenderLayer_pass_update");
Modified: trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_image.c
===================================================================
--- trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_image.c 2011-07-04 18:11:41 UTC (rev 38089)
+++ trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_image.c 2011-07-04 18:14:41 UTC (rev 38090)
@@ -53,7 +53,8 @@
{ SOCK_RGBA, 0, "Refract", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Indirect", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 0, "IndexOB", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VALUE, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 0, "IndexMA", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VALUE, 0, "Mist", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Emit", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_RGBA, 0, "Environment",0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
@@ -211,7 +212,9 @@
out[RRES_OUT_INDIRECT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDIRECT);
if(out[RRES_OUT_INDEXOB]->hasoutput)
out[RRES_OUT_INDEXOB]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXOB);
- if(out[RRES_OUT_MIST]->hasoutput)
+ if(out[RRES_OUT_INDEXMA]->hasoutput)
+ out[RRES_OUT_INDEXMA]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_INDEXMA);
+ if(out[RRES_OUT_MIST]->hasoutput)
out[RRES_OUT_MIST]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_MIST);
if(out[RRES_OUT_EMIT]->hasoutput)
out[RRES_OUT_EMIT]->data= compbuf_multilayer_get(rd, rl, ima, iuser, SCE_PASS_EMIT);
@@ -326,7 +329,7 @@
CompBuf *buf;
int buftype= CB_VEC3;
- if(ELEM3(passcode, SCE_PASS_Z, SCE_PASS_INDEXOB, SCE_PASS_MIST))
+ if(ELEM4(passcode, SCE_PASS_Z, SCE_PASS_INDEXOB, SCE_PASS_MIST, SCE_PASS_INDEXMA))
buftype= CB_VAL;
else if(passcode==SCE_PASS_VECTOR)
buftype= CB_VEC4;
@@ -373,6 +376,8 @@
out[RRES_OUT_INDIRECT]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDIRECT);
if(out[RRES_OUT_INDEXOB]->hasoutput)
out[RRES_OUT_INDEXOB]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDEXOB);
+ if(out[RRES_OUT_INDEXMA]->hasoutput)
+ out[RRES_OUT_INDEXMA]->data= compbuf_from_pass(rd, rl, rectx, recty, SCE_PASS_INDEXMA);
if(out[RRES_OUT_MIST]->hasoutput)
@@ Diff output truncated at 10240 characters. @@
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