[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38136] trunk/blender/doc/python_api: moving bge.texture example to an external file

Dalai Felinto dfelinto at gmail.com
Wed Jul 6 09:15:57 CEST 2011


Revision: 38136
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38136
Author:   dfelinto
Date:     2011-07-06 07:15:56 +0000 (Wed, 06 Jul 2011)
Log Message:
-----------
moving bge.texture example to an external file

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/bge.texture.rst

Added Paths:
-----------
    trunk/blender/doc/python_api/examples/bge.texture.py

Added: trunk/blender/doc/python_api/examples/bge.texture.py
===================================================================
--- trunk/blender/doc/python_api/examples/bge.texture.py	                        (rev 0)
+++ trunk/blender/doc/python_api/examples/bge.texture.py	2011-07-06 07:15:56 UTC (rev 38136)
@@ -0,0 +1,32 @@
+"""
+Basic Video Playback
+++++++++++++++++++++++
+Example of how to replace a texture in game with a video. It needs to run everyframe
+"""
+import bge
+from bge import texture
+from bge import logic
+
+cont = logic.getCurrentController()
+obj = cont.owner
+	
+# the creation of the texture must be done once: save the 
+# texture object in an attribute of bge.logic module makes it persistent
+if not hasattr(logic, 'video'):
+	
+    # identify a static texture by name
+    matID = texture.materialID(obj, 'IMvideo.png')
+		
+    # create a dynamic texture that will replace the static texture
+    logic.video = texture.Texture(obj, matID)
+
+    # define a source of image for the texture, here a movie
+    movie = logic.expandPath('//trailer_400p.ogg')
+    logic.video.source = texture.VideoFFmpeg(movie)
+    logic.video.source.scale = True
+		
+    # quick off the movie, but it wont play in the background
+    logic.video.source.play()
+
+# you need to call this function every frame to ensure update of the texture.
+logic.video.refresh(True)
\ No newline at end of file


Property changes on: trunk/blender/doc/python_api/examples/bge.texture.py
___________________________________________________________________
Added: svn:keywords
   + Author Date Id Revision
Added: svn:eol-style
   + native

Modified: trunk/blender/doc/python_api/rst/bge.texture.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.texture.rst	2011-07-06 07:05:29 UTC (rev 38135)
+++ trunk/blender/doc/python_api/rst/bge.texture.rst	2011-07-06 07:15:56 UTC (rev 38136)
@@ -1,6 +1,7 @@
 
 Game Engine bge.texture Module
 ==============================
+
 .. note::
 	This documentation is still very weak, and needs some help! Right now they are mostly a collection
 	of the docstrings found in the bge.texture source code + some random places filled with text.
@@ -38,37 +39,7 @@
 When the texture object is deleted, the new texture is deleted and the old texture restored.
 
 .. module:: bge.texture
-	
-.. code-block:: python
 
-    import bge
-	from bge import texture
-    from bge import logic
-
-    cont = logic.getCurrentController()
-    obj = cont.owner
-	
-    # the creation of the texture must be done once: save the 
-    # texture object in an attribute of GameLogic module makes it persistent
-    if not hasattr(logic, 'video'):
-	
-        # identify a static texture by name
-        matID = texture.materialID(obj, 'IMvideo.png')
-		
-        # create a dynamic texture that will replace the static texture
-        logic.video = texture.Texture(obj, matID)
-		
-        # define a source of image for the texture, here a movie
-        movie = logic.expandPath('//trailer_400p.ogg')
-        logic.video.source = texture.VideoFFmpeg(movie)
-        logic.video.source.scale = True
-		
-        # quick off the movie, but it wont play in the background
-        logic.video.source.play()	
-		
-        # you need to call this function every frame to ensure update of the texture.
-        logic.video.refresh(True)
-
 .. class:: VideoFFmpeg(file [, capture=-1, rate=25.0, width=0, height=0])
 
 	FFmpeg video source




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