[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38132] branches/soc-2011-pepper/source/ gameengine/Ketsji/KX_GameObject.cpp: BGE Animations: Fixing a typo: fram -> frame

Mitchell Stokes mogurijin at gmail.com
Wed Jul 6 00:33:01 CEST 2011


Revision: 38132
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38132
Author:   moguri
Date:     2011-07-05 22:33:01 +0000 (Tue, 05 Jul 2011)
Log Message:
-----------
BGE Animations: Fixing a typo: fram -> frame

Modified Paths:
--------------
    branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp

Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp	2011-07-05 22:32:10 UTC (rev 38131)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp	2011-07-05 22:33:01 UTC (rev 38132)
@@ -3094,7 +3094,7 @@
 
 KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,
 	"setActionFrame(layer, frame)\n"
-	"Set the current fram of the action playing in the supplied layer")
+	"Set the current frame of the action playing in the supplied layer")
 {
 	short layer;
 	float frame;




More information about the Bf-blender-cvs mailing list