[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38132] branches/soc-2011-pepper/source/ gameengine/Ketsji/KX_GameObject.cpp: BGE Animations: Fixing a typo: fram -> frame
Mitchell Stokes
mogurijin at gmail.com
Wed Jul 6 00:33:01 CEST 2011
Revision: 38132
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38132
Author: moguri
Date: 2011-07-05 22:33:01 +0000 (Tue, 05 Jul 2011)
Log Message:
-----------
BGE Animations: Fixing a typo: fram -> frame
Modified Paths:
--------------
branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp 2011-07-05 22:32:10 UTC (rev 38131)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp 2011-07-05 22:33:01 UTC (rev 38132)
@@ -3094,7 +3094,7 @@
KX_PYMETHODDEF_DOC(KX_GameObject, setActionFrame,
"setActionFrame(layer, frame)\n"
- "Set the current fram of the action playing in the supplied layer")
+ "Set the current frame of the action playing in the supplied layer")
{
short layer;
float frame;
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