[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38048] branches/soc-2011-pepper/source/ gameengine/Converter/BL_ActionActuator.cpp: BGE Animations: Making the action actuator's loop end play mode work better.
Mitchell Stokes
mogurijin at gmail.com
Sun Jul 3 04:57:51 CEST 2011
Revision: 38048
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38048
Author: moguri
Date: 2011-07-03 02:57:50 +0000 (Sun, 03 Jul 2011)
Log Message:
-----------
BGE Animations: Making the action actuator's loop end play mode work better.
Modified Paths:
--------------
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
Modified: branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp 2011-07-03 02:51:14 UTC (rev 38047)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp 2011-07-03 02:57:50 UTC (rev 38048)
@@ -203,8 +203,9 @@
else if (m_playtype == ACT_ACTION_LOOP_END)
{
// Convert into a play and let it finish
- obj->PlayAction(m_action->id.name+2, start, end, m_layer, 0, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
- obj->SetActionFrame(m_layer, m_localtime);
+ start = obj->GetActionFrame(m_layer);
+ obj->StopAction(m_layer);
+ obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_priority, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
return true;
}
@@ -215,6 +216,8 @@
start = obj->GetActionFrame(m_layer);
obj->StopAction(m_layer);
obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_priority, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
+
+ return true;
}
m_is_going = false;
More information about the Bf-blender-cvs
mailing list