[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38046] branches/soc-2011-pepper/source: BGE Animations: Adding in layer weights to allow for layer blending.
Mitchell Stokes
mogurijin at gmail.com
Sun Jul 3 03:59:21 CEST 2011
Revision: 38046
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38046
Author: moguri
Date: 2011-07-03 01:59:17 +0000 (Sun, 03 Jul 2011)
Log Message:
-----------
BGE Animations: Adding in layer weights to allow for layer blending.
Modified Paths:
--------------
branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c
branches/soc-2011-pepper/source/blender/makesdna/DNA_actuator_types.h
branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h
branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.cpp
branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.h
branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.h
branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.h
Modified: branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c 2011-07-03 01:59:17 UTC (rev 38046)
@@ -3713,6 +3713,7 @@
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "layer", 0, NULL, ICON_NONE);
+ uiItemR(row, ptr, "layer_weight", 0, NULL, ICON_NONE);
row= uiLayoutRow(layout, 0);
uiItemPointerR(layout, ptr, "frame_property", &settings_ptr, "properties", NULL, ICON_NONE);
Modified: branches/soc-2011-pepper/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- branches/soc-2011-pepper/source/blender/makesdna/DNA_actuator_types.h 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/blender/makesdna/DNA_actuator_types.h 2011-07-03 01:59:17 UTC (rev 38046)
@@ -59,8 +59,9 @@
short layer; /* Animation layer */
short end_reset; /* Ending the actuator (negative pulse) wont reset the the action to its starting frame */
short strideaxis; /* Displacement axis */
- short pad[3];
+ short pad;
float stridelength; /* Displacement incurred by cycle */ // not in use
+ float layer_weight; /* How much of the previous layer to use for blending. (<0 = disable, 0 = add mode) */
} bActionActuator;
typedef struct Sound3D
Modified: branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c
===================================================================
--- branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c 2011-07-03 01:59:17 UTC (rev 38046)
@@ -631,6 +631,11 @@
RNA_def_property_ui_text(prop, "Layer", "The animation layer to play the action on");
RNA_def_property_update(prop, NC_LOGIC, NULL);
+ prop= RNA_def_property(srna, "layer_weight", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_ui_text(prop, "Layer Weight", "How much of the previous layer to blend into this one (0 = add mode)");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
prop= RNA_def_property(srna, "frame_property", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "frameProp");
RNA_def_property_ui_text(prop, "Frame Property", "Assign the action's current frame number to this property");
Modified: branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp 2011-07-03 01:59:17 UTC (rev 38046)
@@ -184,7 +184,7 @@
if (!m_is_going && bPositiveEvent)
{
m_is_going = true;
- if (obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_priority, m_blendin, play_mode, 0, m_ipo_flags) && m_end_reset)
+ if (obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_priority, m_blendin, play_mode, m_layer_weight, m_ipo_flags) && m_end_reset)
obj->SetActionFrame(m_layer, m_localtime);
}
else if (m_is_going && bNegativeEvent)
@@ -203,7 +203,7 @@
else if (m_playtype == ACT_ACTION_LOOP_END)
{
// Convert into a play and let it finish
- obj->PlayAction(m_action->id.name+2, start, end, m_layer, 0, 0, BL_Action::ACT_MODE_PLAY, 0, m_ipo_flags);
+ obj->PlayAction(m_action->id.name+2, start, end, m_layer, 0, 0, BL_Action::ACT_MODE_PLAY, m_layer_weight, m_ipo_flags);
obj->SetActionFrame(m_layer, m_localtime);
return true;
Modified: branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h 2011-07-03 01:59:17 UTC (rev 38046)
@@ -53,6 +53,7 @@
short blendin,
short priority,
short layer,
+ float layer_weight,
short ipo_flags,
short end_reset,
float stride)
@@ -72,6 +73,7 @@
m_playtype(playtype),
m_priority(priority),
m_layer(layer),
+ m_layer_weight(layer_weight),
m_ipo_flags(ipo_flags),
m_end_reset(end_reset),
m_is_going(false),
@@ -165,6 +167,7 @@
float m_blendin;
float m_blendstart;
float m_stridelength;
+ float m_layer_weight;
short m_playtype;
short m_priority;
short m_layer;
Modified: branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.cpp 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.cpp 2011-07-03 01:59:17 UTC (rev 38046)
@@ -137,13 +137,14 @@
/* Only allowed for Poses with identical channels */
-void game_blend_poses(bPose *dst, bPose *src, float srcweight, short mode)
+void game_blend_poses(bPose *dst, bPose *src, float srcweight/*, short mode*/)
{
bPoseChannel *dchan;
const bPoseChannel *schan;
bConstraint *dcon, *scon;
float dstweight;
int i;
+ short mode = ACTSTRIPMODE_BLEND;
switch (mode){
case ACTSTRIPMODE_BLEND:
Modified: branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.h 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ArmatureObject.h 2011-07-03 01:59:17 UTC (rev 38046)
@@ -145,7 +145,7 @@
};
/* Pose function specific to the game engine */
-void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight, short mode); /* was blend_poses */
+void game_blend_poses(struct bPose *dst, struct bPose *src, float srcweight/*, short mode*/); /* was blend_poses */
//void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
void game_copy_pose(struct bPose **dst, struct bPose *src, int copy_con);
void game_free_pose(struct bPose *pose);
Modified: branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp 2011-07-03 01:59:17 UTC (rev 38046)
@@ -220,6 +220,7 @@
actact->blendin,
actact->priority,
actact->layer,
+ actact->layer_weight,
ipo_flags,
actact->end_reset,
actact->stridelength
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp 2011-07-03 01:59:17 UTC (rev 38046)
@@ -46,7 +46,6 @@
#include "BKE_action.h"
#include "RNA_access.h"
#include "RNA_define.h"
-#include "DNA_nla_types.h"
}
BL_Action::BL_Action(class KX_GameObject* gameobj)
@@ -111,7 +110,7 @@
short priority,
float blendin,
short play_mode,
- short blend_mode,
+ float layer_weight,
short ipo_flags,
float playback_speed)
{
@@ -173,11 +172,11 @@
m_endframe = end;
m_blendin = blendin;
m_playmode = play_mode;
- m_blendmode = blend_mode;
m_endtime = 0.f;
m_blendframe = 0.f;
m_blendstart = 0.f;
m_speed = playback_speed;
+ m_layer_weight = layer_weight;
m_done = false;
@@ -335,15 +334,15 @@
float weight = 1.f - (m_blendframe/m_blendin);
// Blend the poses
- game_blend_poses(m_pose, m_blendpose, weight, ACTSTRIPMODE_BLEND);
+ game_blend_poses(m_pose, m_blendpose, weight);
}
// Handle layer blending
- if (m_blendmode != ACT_BLEND_NONE)
+ if (m_layer_weight >= 0)
{
obj->GetMRDPose(&m_blendpose);
- game_blend_poses(m_pose, m_blendpose, 1.f, ACTSTRIPMODE_ADD);
+ game_blend_poses(m_pose, m_blendpose, m_layer_weight);
}
obj->SetPose(m_pose);
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h 2011-07-03 01:59:17 UTC (rev 38046)
@@ -58,12 +58,13 @@
float m_blendframe;
float m_blendstart;
+ float m_layer_weight;
+
float m_speed;
short m_priority;
short m_playmode;
- short m_blendmode;
short m_ipo_flags;
@@ -84,7 +85,7 @@
short priority,
float blendin,
short play_mode,
- short blend_mode,
+ float layer_weight,
short ipo_flags,
float playback_speed);
void Stop();
@@ -107,13 +108,6 @@
enum
{
- ACT_BLEND_NONE = 0,
- ACT_BLEND_MIX,
- ACT_BLEND_MAX,
- };
-
- enum
- {
ACT_IPOFLAG_FORCE = 1,
ACT_IPOFLAG_LOCAL = 2,
ACT_IPOFLAG_ADD = 4,
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp 2011-07-02 18:24:05 UTC (rev 38045)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp 2011-07-03 01:59:17 UTC (rev 38046)
@@ -63,14 +63,14 @@
short priority,
float blendin,
short play_mode,
- short blend_mode,
+ float layer_weight,
short ipo_flags,
float playback_speed)
{
// Disable layer blending on the first layer
- if (layer == 0) blend_mode = BL_Action::ACT_BLEND_NONE;
+ if (layer == 0) layer_weight = -1.f;
- return m_layers[layer]->Play(name, start, end, priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed);
+ return m_layers[layer]->Play(name, start, end, priority, blendin, play_mode, layer_weight, ipo_flags, playback_speed);
}
void BL_ActionManager::StopAction(short layer)
@@ Diff output truncated at 10240 characters. @@
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