[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38028] branches/soc-2008-mxcurioni/source /blenderplayer/bad_level_call_stubs/stubs.c: Fix for linker errors with regard to blenderplayer.

Tamito Kajiyama rd6t-kjym at asahi-net.or.jp
Sat Jul 2 01:44:20 CEST 2011


Revision: 38028
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38028
Author:   kjym3
Date:     2011-07-01 23:44:20 +0000 (Fri, 01 Jul 2011)
Log Message:
-----------
Fix for linker errors with regard to blenderplayer.

Modified Paths:
--------------
    branches/soc-2008-mxcurioni/source/blenderplayer/bad_level_call_stubs/stubs.c

Modified: branches/soc-2008-mxcurioni/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- branches/soc-2008-mxcurioni/source/blenderplayer/bad_level_call_stubs/stubs.c	2011-07-01 23:36:44 UTC (rev 38027)
+++ branches/soc-2008-mxcurioni/source/blenderplayer/bad_level_call_stubs/stubs.c	2011-07-01 23:44:20 UTC (rev 38028)
@@ -53,6 +53,8 @@
 struct EditMesh;
 struct ID;
 struct FCurve;
+struct FreestyleConfig;
+struct FreestyleLineSet;
 struct ImBuf;
 struct Image;
 struct ImageUser;
@@ -74,6 +76,7 @@
 struct RenderEngine;
 struct RenderLayer;
 struct RenderResult;
+struct SceneRenderLayer;
 struct ScrArea;
 struct SculptSession;
 struct ShadeInput;
@@ -427,7 +430,15 @@
 void BPY_pyconstraint_exec(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets) {}
 void macro_wrapper(struct wmOperatorType *ot, void *userdata) {} ;
 
+/* Freestyle */
+void FRS_add_freestyle_config(struct SceneRenderLayer* srl) {}
+void FRS_free_freestyle_config(struct SceneRenderLayer* srl) {}
+struct FreestyleLineSet *FRS_get_active_lineset(struct FreestyleConfig *config) { return NULL; }
+short FRS_get_active_lineset_index(struct FreestyleConfig *config) { return 0; }
+void FRS_set_active_lineset_index(struct FreestyleConfig *config, short index) {}
+void FRS_unlink_target_object(struct FreestyleConfig *config, struct Object *ob) {}
 
+
 char blender_path[] = "";
 
 #endif // WITH_GAMEENGINE




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