[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38028] branches/soc-2008-mxcurioni/source /blenderplayer/bad_level_call_stubs/stubs.c: Fix for linker errors with regard to blenderplayer.
Tamito Kajiyama
rd6t-kjym at asahi-net.or.jp
Sat Jul 2 01:44:20 CEST 2011
Revision: 38028
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38028
Author: kjym3
Date: 2011-07-01 23:44:20 +0000 (Fri, 01 Jul 2011)
Log Message:
-----------
Fix for linker errors with regard to blenderplayer.
Modified Paths:
--------------
branches/soc-2008-mxcurioni/source/blenderplayer/bad_level_call_stubs/stubs.c
Modified: branches/soc-2008-mxcurioni/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- branches/soc-2008-mxcurioni/source/blenderplayer/bad_level_call_stubs/stubs.c 2011-07-01 23:36:44 UTC (rev 38027)
+++ branches/soc-2008-mxcurioni/source/blenderplayer/bad_level_call_stubs/stubs.c 2011-07-01 23:44:20 UTC (rev 38028)
@@ -53,6 +53,8 @@
struct EditMesh;
struct ID;
struct FCurve;
+struct FreestyleConfig;
+struct FreestyleLineSet;
struct ImBuf;
struct Image;
struct ImageUser;
@@ -74,6 +76,7 @@
struct RenderEngine;
struct RenderLayer;
struct RenderResult;
+struct SceneRenderLayer;
struct ScrArea;
struct SculptSession;
struct ShadeInput;
@@ -427,7 +430,15 @@
void BPY_pyconstraint_exec(struct bPythonConstraint *con, struct bConstraintOb *cob, struct ListBase *targets) {}
void macro_wrapper(struct wmOperatorType *ot, void *userdata) {} ;
+/* Freestyle */
+void FRS_add_freestyle_config(struct SceneRenderLayer* srl) {}
+void FRS_free_freestyle_config(struct SceneRenderLayer* srl) {}
+struct FreestyleLineSet *FRS_get_active_lineset(struct FreestyleConfig *config) { return NULL; }
+short FRS_get_active_lineset_index(struct FreestyleConfig *config) { return 0; }
+void FRS_set_active_lineset_index(struct FreestyleConfig *config, short index) {}
+void FRS_unlink_target_object(struct FreestyleConfig *config, struct Object *ob) {}
+
char blender_path[] = "";
#endif // WITH_GAMEENGINE
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