[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34479] trunk/blender/release/scripts: fix [#25757] Torus script uses radians for rotation in panel

Campbell Barton ideasman42 at gmail.com
Mon Jan 24 16:25:03 CET 2011


Revision: 34479
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34479
Author:   campbellbarton
Date:     2011-01-24 15:25:03 +0000 (Mon, 24 Jan 2011)
Log Message:
-----------
fix [#25757] Torus script uses radians for rotation in panel

Modified Paths:
--------------
    trunk/blender/release/scripts/op/add_mesh_torus.py
    trunk/blender/release/scripts/templates/operator_mesh_add.py

Modified: trunk/blender/release/scripts/op/add_mesh_torus.py
===================================================================
--- trunk/blender/release/scripts/op/add_mesh_torus.py	2011-01-24 14:37:10 UTC (rev 34478)
+++ trunk/blender/release/scripts/op/add_mesh_torus.py	2011-01-24 15:25:03 UTC (rev 34479)
@@ -105,8 +105,10 @@
     # generic transform props
     view_align = BoolProperty(name="Align to View",
             default=False)
-    location = FloatVectorProperty(name="Location")
-    rotation = FloatVectorProperty(name="Rotation")
+    location = FloatVectorProperty(name="Location",
+            subtype='TRANSLATION')
+    rotation = FloatVectorProperty(name="Rotation",
+            subtype='EULER')
 
     def execute(self, context):
 

Modified: trunk/blender/release/scripts/templates/operator_mesh_add.py
===================================================================
--- trunk/blender/release/scripts/templates/operator_mesh_add.py	2011-01-24 14:37:10 UTC (rev 34478)
+++ trunk/blender/release/scripts/templates/operator_mesh_add.py	2011-01-24 15:25:03 UTC (rev 34479)
@@ -58,8 +58,10 @@
     # generic transform props
     view_align = BoolProperty(name="Align to View",
             default=False)
-    location = FloatVectorProperty(name="Location")
-    rotation = FloatVectorProperty(name="Rotation")
+    location = FloatVectorProperty(name="Location",
+            subtype='TRANSLATION')
+    rotation = FloatVectorProperty(name="Rotation",
+            subtype='EULER')
 
     def execute(self, context):
 




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