[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34465] trunk/blender: correct own bad spelling

Campbell Barton ideasman42 at gmail.com
Sun Jan 23 13:42:08 CET 2011


Revision: 34465
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34465
Author:   campbellbarton
Date:     2011-01-23 12:42:07 +0000 (Sun, 23 Jan 2011)
Log Message:
-----------
correct own bad spelling

Modified Paths:
--------------
    trunk/blender/intern/guardedalloc/intern/mallocn.c
    trunk/blender/source/blender/editors/mesh/editmesh_lib.c
    trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/blender/makesrna/intern/rna_pose.c
    trunk/blender/source/blender/modifiers/intern/MOD_screw.c
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
    trunk/blender/source/tests/bl_test.py

Modified: trunk/blender/intern/guardedalloc/intern/mallocn.c
===================================================================
--- trunk/blender/intern/guardedalloc/intern/mallocn.c	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/intern/guardedalloc/intern/mallocn.c	2011-01-23 12:42:07 UTC (rev 34465)
@@ -57,7 +57,7 @@
 
 /* Only for debugging:
  * lets you count the allocations so as to find the allocator of unfreed memory
- * in situations where the leak is pradictable */
+ * in situations where the leak is predictable */
 
 // #define DEBUG_MEMCOUNTER
 

Modified: trunk/blender/source/blender/editors/mesh/editmesh_lib.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_lib.c	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/editors/mesh/editmesh_lib.c	2011-01-23 12:42:07 UTC (rev 34465)
@@ -360,7 +360,7 @@
 		however selecting different edges can swap the direction of the y axis.
 		this makes it less likely for the y axis of the manipulator
 		(running along the edge).. to flip less often.
-		at least its more pradictable */
+		at least its more predictable */
 		if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */
 			sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
 		else

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c	2011-01-23 12:42:07 UTC (rev 34465)
@@ -4360,7 +4360,7 @@
 	}	
 	
 	if(margin>0.0f) {
-		/* multiply the margin by the area to give pradictable results not dependant on UV scale,
+		/* multiply the margin by the area to give predictable results not dependant on UV scale,
 		 * ...Without using the area running pack multiple times also gives a bad feedback loop.
 		 * multiply by 0.1 so the margin value from the UI can be from 0.0 to 1.0 but not give a massive margin */
 		margin = (margin*(float)area) * 0.1;

Modified: trunk/blender/source/blender/makesrna/intern/rna_object.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_object.c	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/makesrna/intern/rna_object.c	2011-01-23 12:42:07 UTC (rev 34465)
@@ -157,7 +157,7 @@
 
 static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
 {
-	/* dont use compat so we get pradictable rotation */
+	/* dont use compat so we get predictable rotation */
 	object_apply_mat4(ptr->id.data, ((Object *)ptr->id.data)->obmat, FALSE, TRUE);
 	rna_Object_internal_update(bmain, scene, ptr);
 }
@@ -192,7 +192,7 @@
 		copy_m4_m4(ob->obmat, (float(*)[4])values);
 	}
 
-	/* dont use compat so we get pradictable rotation */
+	/* dont use compat so we get predictable rotation */
 	object_apply_mat4(ob, ob->obmat, FALSE, FALSE);
 }
 

Modified: trunk/blender/source/blender/makesrna/intern/rna_pose.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_pose.c	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/makesrna/intern/rna_pose.c	2011-01-23 12:42:07 UTC (rev 34465)
@@ -569,7 +569,7 @@
 static void rna_PoseChannel_matrix_basis_set(PointerRNA *ptr, const float *values)
 {
 	bPoseChannel *pchan= (bPoseChannel*)ptr->data;
-	pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for pradictable result */
+	pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for predictable result */
 }
 
 #else

Modified: trunk/blender/source/blender/modifiers/intern/MOD_screw.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_screw.c	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/modifiers/intern/MOD_screw.c	2011-01-23 12:42:07 UTC (rev 34465)
@@ -217,7 +217,7 @@
 
 		/* angle */
 
-#if 0	// cant incluide this, not pradictable enough, though quite fun,.
+#if 0	// cant incluide this, not predictable enough, though quite fun,.
 		if(ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
 			float mtx3_tx[3][3];
 			copy_m3_m4(mtx3_tx, mtx_tx);

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c	2011-01-23 12:42:07 UTC (rev 34465)
@@ -3968,7 +3968,7 @@
 	}
 }
 
-/* split quads for pradictable baking
+/* split quads for predictable baking
  * dir 1 == (0,1,2) (0,2,3),  2 == (1,3,0) (1,2,3) 
  */
 static void split_quads(ObjectRen *obr, int dir) 

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp	2011-01-23 12:42:07 UTC (rev 34465)
@@ -214,7 +214,7 @@
 			if (bcontr->type==CONT_PYTHON) {
 				SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
 				/* not strictly needed but gives syntax errors early on and
-				 * gives more pradictable performance for larger scripts */
+				 * gives more predictable performance for larger scripts */
 				if(pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
 					pyctrl->Compile();
 				else {

Modified: trunk/blender/source/tests/bl_test.py
===================================================================
--- trunk/blender/source/tests/bl_test.py	2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/tests/bl_test.py	2011-01-23 12:42:07 UTC (rev 34465)
@@ -24,7 +24,7 @@
 
 # may split this out into a new file
 def replace_bpy_app_version():
-    """ So MD5's are pradictable from output which uses blenders versions.
+    """ So MD5's are predictable from output which uses blenders versions.
     """
 
     import bpy




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