[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34465] trunk/blender: correct own bad spelling
Campbell Barton
ideasman42 at gmail.com
Sun Jan 23 13:42:08 CET 2011
Revision: 34465
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34465
Author: campbellbarton
Date: 2011-01-23 12:42:07 +0000 (Sun, 23 Jan 2011)
Log Message:
-----------
correct own bad spelling
Modified Paths:
--------------
trunk/blender/intern/guardedalloc/intern/mallocn.c
trunk/blender/source/blender/editors/mesh/editmesh_lib.c
trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
trunk/blender/source/blender/makesrna/intern/rna_object.c
trunk/blender/source/blender/makesrna/intern/rna_pose.c
trunk/blender/source/blender/modifiers/intern/MOD_screw.c
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
trunk/blender/source/tests/bl_test.py
Modified: trunk/blender/intern/guardedalloc/intern/mallocn.c
===================================================================
--- trunk/blender/intern/guardedalloc/intern/mallocn.c 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/intern/guardedalloc/intern/mallocn.c 2011-01-23 12:42:07 UTC (rev 34465)
@@ -57,7 +57,7 @@
/* Only for debugging:
* lets you count the allocations so as to find the allocator of unfreed memory
- * in situations where the leak is pradictable */
+ * in situations where the leak is predictable */
// #define DEBUG_MEMCOUNTER
Modified: trunk/blender/source/blender/editors/mesh/editmesh_lib.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_lib.c 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/editors/mesh/editmesh_lib.c 2011-01-23 12:42:07 UTC (rev 34465)
@@ -360,7 +360,7 @@
however selecting different edges can swap the direction of the y axis.
this makes it less likely for the y axis of the manipulator
(running along the edge).. to flip less often.
- at least its more pradictable */
+ at least its more predictable */
if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */
sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
else
Modified: trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c 2011-01-23 12:42:07 UTC (rev 34465)
@@ -4360,7 +4360,7 @@
}
if(margin>0.0f) {
- /* multiply the margin by the area to give pradictable results not dependant on UV scale,
+ /* multiply the margin by the area to give predictable results not dependant on UV scale,
* ...Without using the area running pack multiple times also gives a bad feedback loop.
* multiply by 0.1 so the margin value from the UI can be from 0.0 to 1.0 but not give a massive margin */
margin = (margin*(float)area) * 0.1;
Modified: trunk/blender/source/blender/makesrna/intern/rna_object.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_object.c 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/makesrna/intern/rna_object.c 2011-01-23 12:42:07 UTC (rev 34465)
@@ -157,7 +157,7 @@
static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
- /* dont use compat so we get pradictable rotation */
+ /* dont use compat so we get predictable rotation */
object_apply_mat4(ptr->id.data, ((Object *)ptr->id.data)->obmat, FALSE, TRUE);
rna_Object_internal_update(bmain, scene, ptr);
}
@@ -192,7 +192,7 @@
copy_m4_m4(ob->obmat, (float(*)[4])values);
}
- /* dont use compat so we get pradictable rotation */
+ /* dont use compat so we get predictable rotation */
object_apply_mat4(ob, ob->obmat, FALSE, FALSE);
}
Modified: trunk/blender/source/blender/makesrna/intern/rna_pose.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_pose.c 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/makesrna/intern/rna_pose.c 2011-01-23 12:42:07 UTC (rev 34465)
@@ -569,7 +569,7 @@
static void rna_PoseChannel_matrix_basis_set(PointerRNA *ptr, const float *values)
{
bPoseChannel *pchan= (bPoseChannel*)ptr->data;
- pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for pradictable result */
+ pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for predictable result */
}
#else
Modified: trunk/blender/source/blender/modifiers/intern/MOD_screw.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_screw.c 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/modifiers/intern/MOD_screw.c 2011-01-23 12:42:07 UTC (rev 34465)
@@ -217,7 +217,7 @@
/* angle */
-#if 0 // cant incluide this, not pradictable enough, though quite fun,.
+#if 0 // cant incluide this, not predictable enough, though quite fun,.
if(ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
float mtx3_tx[3][3];
copy_m3_m4(mtx3_tx, mtx_tx);
Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c 2011-01-23 12:42:07 UTC (rev 34465)
@@ -3968,7 +3968,7 @@
}
}
-/* split quads for pradictable baking
+/* split quads for predictable baking
* dir 1 == (0,1,2) (0,2,3), 2 == (1,3,0) (1,2,3)
*/
static void split_quads(ObjectRen *obr, int dir)
Modified: trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp 2011-01-23 12:42:07 UTC (rev 34465)
@@ -214,7 +214,7 @@
if (bcontr->type==CONT_PYTHON) {
SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
/* not strictly needed but gives syntax errors early on and
- * gives more pradictable performance for larger scripts */
+ * gives more predictable performance for larger scripts */
if(pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
pyctrl->Compile();
else {
Modified: trunk/blender/source/tests/bl_test.py
===================================================================
--- trunk/blender/source/tests/bl_test.py 2011-01-23 11:53:55 UTC (rev 34464)
+++ trunk/blender/source/tests/bl_test.py 2011-01-23 12:42:07 UTC (rev 34465)
@@ -24,7 +24,7 @@
# may split this out into a new file
def replace_bpy_app_version():
- """ So MD5's are pradictable from output which uses blenders versions.
+ """ So MD5's are predictable from output which uses blenders versions.
"""
import bpy
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