[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34432] trunk/blender/source/blender: correct spelling

Campbell Barton ideasman42 at gmail.com
Fri Jan 21 03:32:59 CET 2011


Revision: 34432
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34432
Author:   campbellbarton
Date:     2011-01-21 02:32:58 +0000 (Fri, 21 Jan 2011)
Log Message:
-----------
correct spelling

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/modifiers/intern/MOD_screw.c
    trunk/blender/source/blender/python/generic/mathutils_quat.c
    trunk/blender/source/blender/render/intern/source/texture.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2011-01-21 02:27:04 UTC (rev 34431)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2011-01-21 02:32:58 UTC (rev 34432)
@@ -2014,7 +2014,7 @@
 	/* calculate pixelsize factor once, is used for lamps and obcenters */
 	{
 		/* note:  '1.0f / len_v3(v1)'  replaced  'len_v3(rv3d->viewmat[0])'
-		 * because of float point precission problems at large values [#23908] */
+		 * because of float point precision problems at large values [#23908] */
 		float v1[3], v2[3];
 		float len1, len2;
 

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2011-01-21 02:27:04 UTC (rev 34431)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c	2011-01-21 02:32:58 UTC (rev 34432)
@@ -699,7 +699,7 @@
 	vod->oldx= x;
 	vod->oldy= y;
 
-	/* avoid precission loss over time */
+	/* avoid precision loss over time */
 	normalize_qt(rv3d->viewquat);
 
 	ED_region_tag_redraw(vod->ar);

Modified: trunk/blender/source/blender/modifiers/intern/MOD_screw.c
===================================================================
--- trunk/blender/source/blender/modifiers/intern/MOD_screw.c	2011-01-21 02:27:04 UTC (rev 34431)
+++ trunk/blender/source/blender/modifiers/intern/MOD_screw.c	2011-01-21 02:32:58 UTC (rev 34432)
@@ -266,7 +266,7 @@
 	step_tot = ((step_tot + 1) * ltmd->iter) - (ltmd->iter - 1);
 
 	/* will the screw be closed?
-	 * Note! smaller then FLT_EPSILON*100 gives problems with float precission so its never closed. */
+	 * Note! smaller then FLT_EPSILON*100 gives problems with float precision so its never closed. */
 	if (fabs(screw_ofs) <= (FLT_EPSILON*100) && fabs(fabs(angle) - (M_PI * 2)) <= (FLT_EPSILON*100)) {
 		close= 1;
 		step_tot--;

Modified: trunk/blender/source/blender/python/generic/mathutils_quat.c
===================================================================
--- trunk/blender/source/blender/python/generic/mathutils_quat.c	2011-01-21 02:27:04 UTC (rev 34431)
+++ trunk/blender/source/blender/python/generic/mathutils_quat.c	2011-01-21 02:32:58 UTC (rev 34432)
@@ -901,7 +901,7 @@
 	case 2:
 		if (mathutils_array_parse(quat, 3, 3, seq, "mathutils.Quaternion()") == -1)
 			return NULL;
-		angle= fmod(angle + M_PI*2, M_PI*4) - M_PI*2; /* clamp because of precission issues */
+		angle= fmod(angle + M_PI*2, M_PI*4) - M_PI*2; /* clamp because of precision issues */
 		axis_angle_to_quat(quat, quat, angle);
 		break;
 	/* PyArg_ParseTuple assures no more then 2 */

Modified: trunk/blender/source/blender/render/intern/source/texture.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/texture.c	2011-01-21 02:27:04 UTC (rev 34431)
+++ trunk/blender/source/blender/render/intern/source/texture.c	2011-01-21 02:32:58 UTC (rev 34432)
@@ -2690,7 +2690,7 @@
 			switch(mtex->texco) {
 			case TEXCO_ANGMAP:
 				/* only works with texture being "real" */
-				/* use saacos(), fixes bug [#22398], float precission caused lo[2] to be slightly less then -1.0 */
+				/* use saacos(), fixes bug [#22398], float precision caused lo[2] to be slightly less then -1.0 */
 				if(lo[0] || lo[1]) { /* check for zero case [#24807] */
 					fact= (1.0/M_PI)*saacos(lo[2])/(sqrt(lo[0]*lo[0] + lo[1]*lo[1])); 
 					tempvec[0]= lo[0]*fact;




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