[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34309] trunk/blender/release/scripts/op/ io_mesh_ply/import_ply.py: ply importer from 2.4x, no changes made.

Campbell Barton ideasman42 at gmail.com
Fri Jan 14 00:28:36 CET 2011


Revision: 34309
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=34309
Author:   campbellbarton
Date:     2011-01-13 23:28:36 +0000 (Thu, 13 Jan 2011)
Log Message:
-----------
ply importer from 2.4x, no changes made.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py

Added Paths:
-----------
    trunk/blender/release/scripts/op/io_mesh_ply/import_ply.py

Copied: trunk/blender/release/scripts/op/io_mesh_ply/import_ply.py (from rev 34308, branches/blender2.4/release/scripts/ply_import.py)
===================================================================
--- trunk/blender/release/scripts/op/io_mesh_ply/import_ply.py	                        (rev 0)
+++ trunk/blender/release/scripts/op/io_mesh_ply/import_ply.py	2011-01-13 23:28:36 UTC (rev 34309)
@@ -0,0 +1,354 @@
+#!BPY
+
+"""
+Name: 'Stanford PLY (*.ply)...'
+Blender: 248
+Group: 'Import'
+Tip: 'Import a Stanford PLY file'
+"""
+
+__author__ = 'Bruce Merry'
+__version__ = '0.93'
+__bpydoc__ = """\
+This script imports Stanford PLY files into Blender. It supports per-vertex
+normals, and per-face colours and texture coordinates.
+
+Usage:
+
+Run this script from "File->Import" and select the desired PLY file.
+"""
+
+# Copyright (C) 2004, 2005: Bruce Merry, bmerry at cs.uct.ac.za
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+
+# 20th Oct 2008, 0.93 - Updated by Campbell Barton AKA ideasman42, use Mesh rather then NMesh, dont import normals, vcolors work again.
+# Updated by Campbell Barton AKA Ideasman42, 10% faster code.
+
+# Portions of this code are taken from mod_meshtools.py in Blender
+# 2.32.
+
+import Blender
+try:
+	import re, struct
+except:
+	struct= None
+
+class element_spec(object):
+	__slots__ = 'name', 'count', 'properties'
+	def __init__(self, name, count):
+		self.name = name
+		self.count = count
+		self.properties = []
+
+	def load(self, format, stream):
+		if format == 'ascii':
+			stream = re.split('\s+', stream.readline())
+		return map(lambda x: x.load(format, stream), self.properties)
+
+	def index(self, name):
+		for i, p in enumerate(self.properties):
+			if p.name == name: return i
+		return -1
+
+class property_spec(object):
+	__slots__ = 'name', 'list_type', 'numeric_type'
+	def __init__(self, name, list_type, numeric_type):
+		self.name = name
+		self.list_type = list_type
+		self.numeric_type = numeric_type
+
+	def read_format(self, format, count, num_type, stream):
+		if format == 'ascii':
+			if (num_type == 's'):
+				ans = []
+				for i in xrange(count):
+					s = stream[i]
+					if len(s) < 2 or s[0] != '"' or s[-1] != '"':
+						print 'Invalid string', s
+						print 'Note: ply_import.py does not handle whitespace in strings'
+						return None
+					ans.append(s[1:-1])
+				stream[:count] = []
+				return ans
+			if (num_type == 'f' or num_type == 'd'):
+				mapper = float
+			else:
+				mapper = int
+			ans = map(lambda x: mapper(x), stream[:count])
+			stream[:count] = []
+			return ans
+		else:
+			if (num_type == 's'):
+				ans = []
+				for i in xrange(count):
+					fmt = format + 'i'
+					data = stream.read(struct.calcsize(fmt))
+					length = struct.unpack(fmt, data)[0]
+					fmt = '%s%is' % (format, length)
+					data = stream.read(struct.calcsize(fmt))
+					s = struct.unpack(fmt, data)[0]
+					ans.append(s[:-1]) # strip the NULL
+				return ans
+			else:
+				fmt = '%s%i%s' % (format, count, num_type)
+				data = stream.read(struct.calcsize(fmt));
+				return struct.unpack(fmt, data)
+
+	def load(self, format, stream):
+		if (self.list_type != None):
+			count = int(self.read_format(format, 1, self.list_type, stream)[0])
+			return self.read_format(format, count, self.numeric_type, stream)
+		else:
+			return self.read_format(format, 1, self.numeric_type, stream)[0]
+
+class object_spec(object):
+	__slots__ = 'specs'
+	'A list of element_specs'
+	def __init__(self):
+		self.specs = []
+	
+	def load(self, format, stream):
+		return dict([(i.name,[i.load(format, stream) for j in xrange(i.count) ]) for i in self.specs])
+		
+		'''
+		# Longhand for above LC
+		answer = {}
+		for i in self.specs:
+			answer[i.name] = []
+			for j in xrange(i.count):
+				if not j % 100 and meshtools.show_progress:
+					Blender.Window.DrawProgressBar(float(j) / i.count, 'Loading ' + i.name)
+				answer[i.name].append(i.load(format, stream))
+		return answer
+			'''
+		
+
+def read(filename):
+	format = ''
+	version = '1.0'
+	format_specs = {'binary_little_endian': '<',
+			'binary_big_endian': '>',
+			'ascii': 'ascii'}
+	type_specs = {'char': 'b',
+		      'uchar': 'B',
+		      'int8': 'b',
+		      'uint8': 'B',
+		      'int16': 'h',
+		      'uint16': 'H',
+		      'ushort': 'H',
+		      'int': 'i',
+		      'int32': 'i',
+		      'uint': 'I',
+		      'uint32': 'I',
+		      'float': 'f',
+		      'float32': 'f',
+		      'float64': 'd',
+		      'double': 'd',
+		      'string': 's'}
+	obj_spec = object_spec()
+
+	try:
+		file = open(filename, 'rU') # Only for parsing the header, not binary data
+		signature = file.readline()
+		
+		if not signature.startswith('ply'):
+			print 'Signature line was invalid'
+			return None
+		
+		while 1:
+			tokens = re.split(r'[ \n]+', file.readline())
+			
+			if (len(tokens) == 0):
+				continue
+			if (tokens[0] == 'end_header'):
+				break
+			elif (tokens[0] == 'comment' or tokens[0] == 'obj_info'):
+				continue
+			elif (tokens[0] == 'format'):
+				if (len(tokens) < 3):
+					print 'Invalid format line'
+					return None
+				if (tokens[1] not in format_specs): # .keys()): # keys is implicit
+					print 'Unknown format', tokens[1]
+					return None
+				if (tokens[2] != version):
+					print 'Unknown version', tokens[2]
+					return None
+				format = tokens[1]
+			elif (tokens[0] == 'element'):
+				if (len(tokens) < 3):
+					print 'Invalid element line'
+					return None
+				obj_spec.specs.append(element_spec(tokens[1], int(tokens[2])))
+			elif (tokens[0] == 'property'):
+				if (not len(obj_spec.specs)):
+					print 'Property without element'
+					return None
+				if (tokens[1] == 'list'):
+					obj_spec.specs[-1].properties.append(property_spec(tokens[4], type_specs[tokens[2]], type_specs[tokens[3]]))
+				else:
+					obj_spec.specs[-1].properties.append(property_spec(tokens[2], None, type_specs[tokens[1]]))
+		
+		if format != 'ascii':
+			file.close() # was ascii, now binary
+			file = open(filename, 'rb')
+			
+			# skip the header...
+			while not file.readline().startswith('end_header'):
+				pass
+		
+		obj = obj_spec.load(format_specs[format], file)
+		
+	except IOError, (errno, strerror):
+		try:	file.close()
+		except:	pass
+		
+		return None
+	try:	file.close()
+	except:	pass
+	
+	return (obj_spec, obj);
+
+def load_ply(filename):
+	t = Blender.sys.time()
+	obj_spec, obj = read(filename)
+	if obj == None:
+		print 'Invalid file'
+		return
+	
+	uvindices = colindices = None
+	# noindices = None # Ignore normals
+	
+	for el in obj_spec.specs:
+		if el.name == 'vertex':
+			vindices = vindices_x, vindices_y, vindices_z = (el.index('x'), el.index('y'), el.index('z'))
+			# noindices = (el.index('nx'), el.index('ny'), el.index('nz'))
+			# if -1 in noindices: noindices = None
+			uvindices = (el.index('s'), el.index('t'))
+			if -1 in uvindices: uvindices = None
+			colindices = (el.index('red'), el.index('green'), el.index('blue'))
+			if -1 in colindices: colindices = None
+		elif el.name == 'face':
+			findex = el.index('vertex_indices')
+	
+	mesh_faces = []
+	mesh_uvs = []
+	mesh_colors = []
+	
+	def add_face(vertices, indices, uvindices, colindices):
+		mesh_faces.append(indices)
+		if uvindices:	mesh_uvs.append([ (vertices[index][uvindices[0]], 1.0 - vertices[index][uvindices[1]]) for index in indices])
+		if colindices:	mesh_colors.append([ (vertices[index][colindices[0]], vertices[index][colindices[1]], vertices[index][colindices[2]]) for index in indices])
+	
+	
+	if uvindices or colindices:
+		# If we have Cols or UVs then we need to check the face order.
+		add_face_simple = add_face
+		
+		# EVIL EEKADOODLE - face order annoyance.
+		def add_face(vertices, indices, uvindices, colindices):
+			if len(indices)==4:
+				if indices[2]==0 or indices[3]==0:
+					indices= indices[2], indices[3], indices[0], indices[1]
+			elif len(indices)==3:
+				if indices[2]==0:
+					indices= indices[1], indices[2], indices[0]
+			
+			add_face_simple(vertices, indices, uvindices, colindices)
+	
+	verts = obj['vertex']
+	
+	if 'face' in obj:
+		for f in obj['face']:
+			ind = f[findex]
+			len_ind = len(ind)
+			if len_ind <= 4:
+				add_face(verts, ind, uvindices, colindices)
+			else:
+				# Fan fill the face
+				for j in xrange(len_ind - 2):
+					add_face(verts, (ind[0], ind[j + 1], ind[j + 2]), uvindices, colindices)
+	
+	mesh = Blender.Mesh.New()
+	
+	mesh.verts.extend([(v[vindices_x], v[vindices_y], v[vindices_z]) for v in obj['vertex']])
+	
+	if mesh_faces:
+		mesh.faces.extend(mesh_faces, smooth=True, ignoreDups=True)
+		
+		if uvindices or colindices:
+			if uvindices:	mesh.faceUV = True
+			if colindices:	mesh.vertexColors = True
+			
+			for i, f in enumerate(mesh.faces):
+				if uvindices:
+					ply_uv = mesh_uvs[i]
+					for j, uv in enumerate(f.uv):
+						uv[:] = ply_uv[j]
+				
+				if colindices:
+					ply_col = mesh_colors[i]
+					for j, col in enumerate(f.col):
+						col.r, col.g, col.b = ply_col[j]
+	
+	mesh.calcNormals()
+	
+	
+	objname = Blender.sys.splitext(Blender.sys.basename(filename))[0]
+	scn= Blender.Scene.GetCurrent()
+	scn.objects.selected = []
+	
+	mesh.name= objname
+	scn.objects.active = scn.objects.new(mesh)
+	
+	Blender.Redraw()
+	Blender.Window.DrawProgressBar(1.0, '')
+	print '\nSuccessfully imported "%s" in %.3f sec' %  (filename, Blender.sys.time()-t)
+
+def main():
+	if not struct:
+		msg = 'This importer requires a full python install'
+		if Blender.mode == 'background':	print msg
+		else:	Blender.Draw.PupMenu(msg)
+		return
+	
+	Blender.Window.FileSelector(load_ply, 'Import PLY', '*.ply')
+
+if __name__=='__main__':
+	main()
+
+'''
+import bpy
+import os
+files = os.popen('find /fe/ply -iname "*.ply"').readlines()
+
+
+files.sort()
+tot = len(files)
+for i, f in enumerate(files):
+	if i < 26 or i > 1000000:
+		continue
+	#if i != 12686:
+	#	continue
+	
+	f = f.strip()
+	print f, i, tot

@@ Diff output truncated at 10240 characters. @@



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