[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34307] trunk/blender/release/scripts: pep8 corrections.

Campbell Barton ideasman42 at gmail.com
Fri Jan 14 00:00:52 CET 2011


Revision: 34307
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=34307
Author:   campbellbarton
Date:     2011-01-13 23:00:51 +0000 (Thu, 13 Jan 2011)
Log Message:
-----------
pep8 corrections.

Modified Paths:
--------------
    trunk/blender/release/scripts/modules/image_utils.py
    trunk/blender/release/scripts/op/add_mesh_torus.py
    trunk/blender/release/scripts/op/uvcalc_follow_active.py
    trunk/blender/release/scripts/ui/properties_data_mesh.py
    trunk/blender/release/scripts/ui/properties_particle.py
    trunk/blender/release/scripts/ui/space_dopesheet.py
    trunk/blender/release/scripts/ui/space_graph.py
    trunk/blender/release/scripts/ui/space_nla.py
    trunk/blender/release/scripts/ui/space_sequencer.py
    trunk/blender/release/scripts/ui/space_time.py
    trunk/blender/release/scripts/ui/space_view3d_toolbar.py

Modified: trunk/blender/release/scripts/modules/image_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/image_utils.py	2011-01-13 22:59:48 UTC (rev 34306)
+++ trunk/blender/release/scripts/modules/image_utils.py	2011-01-13 23:00:51 UTC (rev 34307)
@@ -18,10 +18,10 @@
 
 # <pep8 compliant>
 
+
 def image_load(filepath, dirpath, place_holder=False, recursive=False, convert_callback=None):
     import bpy
     try:
         return bpy.data.images.load(filepath)
     except SystemError:
         return bpy.data.images.new("Untitled", 128, 128)
-        

Modified: trunk/blender/release/scripts/op/add_mesh_torus.py
===================================================================
--- trunk/blender/release/scripts/op/add_mesh_torus.py	2011-01-13 22:59:48 UTC (rev 34306)
+++ trunk/blender/release/scripts/op/add_mesh_torus.py	2011-01-13 23:00:51 UTC (rev 34307)
@@ -108,7 +108,6 @@
     location = FloatVectorProperty(name="Location")
     rotation = FloatVectorProperty(name="Rotation")
 
-
     def execute(self, context):
 
         if self.use_abso == True:

Modified: trunk/blender/release/scripts/op/uvcalc_follow_active.py
===================================================================
--- trunk/blender/release/scripts/op/uvcalc_follow_active.py	2011-01-13 22:59:48 UTC (rev 34306)
+++ trunk/blender/release/scripts/op/uvcalc_follow_active.py	2011-01-13 23:00:51 UTC (rev 34307)
@@ -31,7 +31,6 @@
     if not me.uv_textures:
         me.uv_textures.new()
 
-
     # Toggle Edit mode
     is_editmode = (obj.mode == 'EDIT')
     if is_editmode:
@@ -41,7 +40,7 @@
     edge_average_lengths = {}
 
     OTHER_INDEX = 2, 3, 0, 1
-    FAST_INDICIES = 0, 2, 1, 3 # order is faster
+    FAST_INDICIES = 0, 2, 1, 3  # order is faster
 
     def extend_uvs(face_source, face_target, edge_key):
         '''
@@ -86,30 +85,27 @@
         except:
             target_matching_edge = edge_idxs_target.index(edge_key_swap)
 
-
         edgepair_inner_source = edge_idxs_source[source_matching_edge]
         edgepair_inner_target = edge_idxs_target[target_matching_edge]
         edgepair_outer_source = edge_idxs_source[OTHER_INDEX[source_matching_edge]]
         edgepair_outer_target = edge_idxs_target[OTHER_INDEX[target_matching_edge]]
 
         if edge_idxs_source[source_matching_edge] == edge_idxs_target[target_matching_edge]:
-            iA = 0 # Flipped, most common
+            iA = 0  # Flipped, most common
             iB = 1
-        else: # The normals of these faces must be different
+        else:  # The normals of these faces must be different
             iA = 1
             iB = 0
 
-
         # Set the target UV's touching source face, no tricky calc needed,
         uvs_vhash_target[edgepair_inner_target[0]][:] = uvs_vhash_source[edgepair_inner_source[iA]]
         uvs_vhash_target[edgepair_inner_target[1]][:] = uvs_vhash_source[edgepair_inner_source[iB]]
 
-
         # Set the 2 UV's on the target face that are not touching
         # for this we need to do basic expaning on the source faces UV's
         if EXTEND_MODE == 'LENGTH':
 
-            try: # divide by zero is possible
+            try:  # divide by zero is possible
                 '''
                 measure the length of each face from the middle of each edge to the opposite
                 allong the axis we are copying, use this
@@ -137,7 +133,6 @@
             uvs_vhash_target[edgepair_outer_target[iB]][:] = uvs_vhash_source[edgepair_inner_source[0]] + (uvs_vhash_source[edgepair_inner_source[0]] - uvs_vhash_source[edgepair_outer_source[1]])
             uvs_vhash_target[edgepair_outer_target[iA]][:] = uvs_vhash_source[edgepair_inner_source[1]] + (uvs_vhash_source[edgepair_inner_source[1]] - uvs_vhash_source[edgepair_outer_source[0]])
 
-
     if not me.uv_textures:
         me.uv_textures.new()
 
@@ -158,16 +153,13 @@
         operator.report({'ERROR'}, "Active face not selected.")
         return
 
-
-
     # Modes
     # 0 unsearched
     # 1:mapped, use search from this face. - removed!!
     # 2:all siblings have been searched. dont search again.
     face_modes = [0] * len(face_sel)
-    face_modes[face_act_local_index] = 1 # extend UV's from this face.
+    face_modes[face_act_local_index] = 1  # extend UV's from this face.
 
-
     # Edge connectivty
     edge_faces = {}
     for i, f in enumerate(face_sel):
@@ -187,7 +179,6 @@
                 looplen[0] += (me_verts[ed[0]].co - me_verts[ed[1]].co).length
             looplen[0] = looplen[0] / len(loop)
 
-
     # remove seams, so we dont map accross seams.
     for ed in me.edges:
         if ed.use_seam:
@@ -198,31 +189,29 @@
                 pass
     # Done finding seams
 
-
     # face connectivity - faces around each face
     # only store a list of indicies for each face.
     face_faces = [[] for i in range(len(face_sel))]
 
     for edge_key, faces in edge_faces.items():
-        if len(faces) == 2: # Only do edges with 2 face users for now
+        if len(faces) == 2:  # Only do edges with 2 face users for now
             face_faces[faces[0]].append((faces[1], edge_key))
             face_faces[faces[1]].append((faces[0], edge_key))
 
-
     # Now we know what face is connected to what other face, map them by connectivity
     ok = True
     while ok:
         ok = False
         for i in range(len(face_sel)):
-            if face_modes[i] == 1: # searchable
+            if face_modes[i] == 1:  # searchable
                 for f_sibling, edge_key in face_faces[i]:
                     if face_modes[f_sibling] == 0:
-                        face_modes[f_sibling] = 1 # mapped and search from.
+                        face_modes[f_sibling] = 1  # mapped and search from.
                         extend_uvs(face_sel[i], face_sel[f_sibling], edge_key)
-                        face_modes[i] = 1 # we can map from this one now.
-                        ok = True # keep searching
+                        face_modes[i] = 1  # we can map from this one now.
+                        ok = True  # keep searching
 
-                face_modes[i] = 2 # dont search again
+                face_modes[i] = 2  # dont search again
 
     if is_editmode:
         bpy.ops.object.mode_set(mode='EDIT')

Modified: trunk/blender/release/scripts/ui/properties_data_mesh.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_data_mesh.py	2011-01-13 22:59:48 UTC (rev 34306)
+++ trunk/blender/release/scripts/ui/properties_data_mesh.py	2011-01-13 23:00:51 UTC (rev 34307)
@@ -111,7 +111,6 @@
         layout.prop(mesh, "use_auto_texspace")
 
 
-
 class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
     bl_label = "Vertex Groups"
     COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}

Modified: trunk/blender/release/scripts/ui/properties_particle.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_particle.py	2011-01-13 22:59:48 UTC (rev 34306)
+++ trunk/blender/release/scripts/ui/properties_particle.py	2011-01-13 23:00:51 UTC (rev 34307)
@@ -896,9 +896,6 @@
         col.prop(part, "show_number")
         if part.physics_type == 'BOIDS':
             col.prop(part, "show_health")
-        
- 
-        
 
         col = row.column()
         col.prop(part, "show_material_color", text="Use material color")
@@ -956,7 +953,7 @@
         sub = col.column(align=True)
         sub.prop(part, "clump_factor", slider=True)
         sub.prop(part, "clump_shape", slider=True)
-        
+
         sub = col.column(align=True)
         sub.prop(part, "child_length", slider=True)
         sub.prop(part, "child_length_threshold", slider=True)

Modified: trunk/blender/release/scripts/ui/space_dopesheet.py
===================================================================
--- trunk/blender/release/scripts/ui/space_dopesheet.py	2011-01-13 22:59:48 UTC (rev 34306)
+++ trunk/blender/release/scripts/ui/space_dopesheet.py	2011-01-13 23:00:51 UTC (rev 34307)
@@ -20,6 +20,7 @@
 
 import bpy
 
+
 #######################################
 # DopeSheet Filtering
 
@@ -72,6 +73,7 @@
         if dopesheet.show_only_group_objects:
             row.prop(dopesheet, "filter_group", text="")
 
+
 #######################################
 # DopeSheet Editor - General/Standard UI
 
@@ -111,7 +113,7 @@
 
         elif st.mode in ('ACTION', 'SHAPEKEY'):
             layout.template_ID(st, "action", new="action.new")
-        
+
         # Grease Pencil mode doesn't need snapping, as it's frame-aligned only
         if st.mode != 'GPENCIL':
             layout.prop(st, "auto_snap", text="")
@@ -177,7 +179,7 @@
 
         layout.operator("action.select_column", text="Columns on Selected Markers").mode = 'MARKERS_COLUMN'
         layout.operator("action.select_column", text="Between Selected Markers").mode = 'MARKERS_BETWEEN'
-        
+
         # FIXME: grease pencil mode isn't supported for these yet, so skip for that mode only
         if context.space_data.mode != 'GPENCIL':
             layout.separator()
@@ -187,30 +189,32 @@
             layout.separator()
             layout.operator("action.select_linked")
 
+
 class DOPESHEET_MT_marker(bpy.types.Menu):
     bl_label = "Marker"
-    
+
     def draw(self, context):
         layout = self.layout
-        
+
         st = context.space_data
-        
+
         #layout.operator_context = 'EXEC_REGION_WIN'
-        
+
         layout.column()
         layout.operator("marker.add", "Add Marker")
         layout.operator("marker.duplicate", text="Duplicate Marker")
         layout.operator("marker.delete", text="Delete Marker")
 
         layout.separator()
-        
+
         layout.operator("marker.rename", text="Rename Marker")
         layout.operator("marker.move", text="Grab/Move Marker")
-        
+
         if st.mode in ('ACTION', 'SHAPEKEY') and st.action:
             layout.separator()
             layout.prop(st, "show_pose_markers")
 
+
 #######################################
 # Keyframe Editing
 
@@ -277,6 +281,7 @@
         layout.operator("action.copy")
         layout.operator("action.paste")
 
+
 class DOPESHEET_MT_key_transform(bpy.types.Menu):
     bl_label = "Transform"
 
@@ -289,12 +294,13 @@
         layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
         layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
 
+

@@ Diff output truncated at 10240 characters. @@



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