[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34157] trunk/blender: Revert bump mapping patch for now, backwards compatibility is not good enough,

Brecht Van Lommel brechtvanlommel at pandora.be
Fri Jan 7 17:55:57 CET 2011


Revision: 34157
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=34157
Author:   blendix
Date:     2011-01-07 16:55:56 +0000 (Fri, 07 Jan 2011)
Log Message:
-----------
Revert bump mapping patch for now, backwards compatibility is not good enough,
we may need to preserve the previous method.

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/properties_texture.py
    trunk/blender/source/blender/makesdna/DNA_texture_types.h
    trunk/blender/source/blender/makesrna/intern/rna_material.c
    trunk/blender/source/blender/render/intern/source/texture.c

Modified: trunk/blender/release/scripts/ui/properties_texture.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_texture.py	2011-01-07 15:41:24 UTC (rev 34156)
+++ trunk/blender/release/scripts/ui/properties_texture.py	2011-01-07 16:55:56 UTC (rev 34157)
@@ -995,7 +995,7 @@
         col.prop(tex, "color", text="")
 
         if isinstance(idblock, bpy.types.Material):
-            sub = col.row()
+            sub = layout.row()
             sub.prop(tex, "bump_method", text="Bump Method")
             sub.active = tex.use_map_normal
 

Modified: trunk/blender/source/blender/makesdna/DNA_texture_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_texture_types.h	2011-01-07 15:41:24 UTC (rev 34156)
+++ trunk/blender/source/blender/makesdna/DNA_texture_types.h	2011-01-07 16:55:56 UTC (rev 34157)
@@ -455,7 +455,6 @@
 #define MTEX_DUPLI_MAPTO	32
 #define MTEX_OB_DUPLI_ORIG	64
 #define MTEX_NEW_BUMP		128
-#define MTEX_5TAP_BUMP		256
 
 /* blendtype */
 #define MTEX_BLEND		0

Modified: trunk/blender/source/blender/makesrna/intern/rna_material.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_material.c	2011-01-07 15:41:24 UTC (rev 34156)
+++ trunk/blender/source/blender/makesrna/intern/rna_material.c	2011-01-07 16:55:56 UTC (rev 34157)
@@ -368,9 +368,8 @@
 		{0, NULL, 0, NULL, NULL}};
 
 	static EnumPropertyItem prop_bump_method_items[] = {
-		{0, "BUMP_OLD", 0, "Old Bump", ""},
-		{MTEX_NEW_BUMP, "BUMP_3_TAP", 0, "3-Tap", ""},
-		{MTEX_NEW_BUMP|MTEX_5TAP_BUMP, "BUMP_5_TAP", 0, "5-Tap", ""},
+		{0, "BUMP_ORIGINAL", 0, "Original", ""},
+		{MTEX_NEW_BUMP, "BUMP_IMPROVED", 0, "Improved", ""},
 		{0, NULL, 0, NULL, NULL}};
 
 	srna= RNA_def_struct(brna, "MaterialTextureSlot", "TextureSlot");

Modified: trunk/blender/source/blender/render/intern/source/texture.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/texture.c	2011-01-07 15:41:24 UTC (rev 34156)
+++ trunk/blender/source/blender/render/intern/source/texture.c	2011-01-07 16:55:56 UTC (rev 34157)
@@ -1677,12 +1677,9 @@
 	float fact, facm, factt, facmm, stencilTin=1.0;
 	float texvec[3], dxt[3], dyt[3], tempvec[3], norvec[3], warpvec[3]={0.0f, 0.0f, 0.0f}, Tnor=1.0;
 	int tex_nr, rgbnor= 0, warpdone=0;
+	float nu[3] = {0,0,0}, nv[3] = {0,0,0}, nn[3] = {0,0,0}, dudnu = 1.f, dudnv = 0.f, dvdnu = 0.f, dvdnv = 1.f; // bump mapping
 	int nunvdone= 0, newbump;
-	// bumpmapping
-	float vNacc[3]; // original surface normal minus the surface gradient of every bump map which is encountered
-	float vR1[3], vR2[3]; // cross products (sigma_y, original_normal), (original_normal, sigma_x)
-	float sgn_det=0.0f; // sign of the determinant of the matrix {sigma_x, sigma_y, original_normal}
-	
+
 	if (R.r.scemode & R_NO_TEX) return;
 	/* here: test flag if there's a tex (todo) */
 
@@ -1708,9 +1705,7 @@
 					dyt[0]= dyt[1]= dyt[2]= 0.0f;
 				}
 				else {
-					co= shi->lo;
-					dx= shi->dxlo;
-					dy= shi->dylo;
+					co= shi->lo; dx= shi->dxlo; dy= shi->dylo;
 				}
 			}
 			else if(mtex->texco==TEXCO_STICKY) {
@@ -1773,8 +1768,59 @@
 
 					co= suv->uv;
 					dx= suv->dxuv;
-					dy= suv->dyuv;
+					dy= suv->dyuv; 
 
+					// uvmapping only, calculation of normal tangent u/v partial derivatives
+					// (should not be here, dudnu, dudnv, dvdnu & dvdnv should probably be part of ShadeInputUV struct,
+					//  nu/nv in ShadeInput and this calculation should then move to shadeinput.c, shade_input_set_shade_texco() func.)
+					// NOTE: test for shi->obr->ob here, since vlr/obr/obi can be 'fake' when called from fastshade(), another reason to move it..
+					// NOTE: shi->v1 is NULL when called from displace_render_vert, assigning verts in this case is not trivial because the shi quad face side is not know.
+					if ((mtex->texflag & MTEX_NEW_BUMP) && shi->obr && shi->obr->ob && shi->v1) {
+						if(mtex->mapto & (MAP_NORM|MAP_WARP) && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
+							MTFace* tf = RE_vlakren_get_tface(shi->obr, shi->vlr, i, NULL, 0);
+							int j1 = shi->i1, j2 = shi->i2, j3 = shi->i3;
+
+							vlr_set_uv_indices(shi->vlr, &j1, &j2, &j3);
+
+							// compute ortho basis around normal
+							if(!nunvdone) {
+								// render normal is negated
+								nn[0] = -shi->vn[0];
+								nn[1] = -shi->vn[1];
+								nn[2] = -shi->vn[2];
+								ortho_basis_v3v3_v3( nu, nv,nn);
+								nunvdone= 1;
+							}
+
+							if (tf) {
+								float *uv1 = tf->uv[j1], *uv2 = tf->uv[j2], *uv3 = tf->uv[j3];
+								const float an[3] = {fabsf(nn[0]), fabsf(nn[1]), fabsf(nn[2])};
+								const int a1 = (an[0] > an[1] && an[0] > an[2]) ? 1 : 0;
+								const int a2 = (an[2] > an[0] && an[2] > an[1]) ? 1 : 2;
+								const float dp1_a1 = shi->v1->co[a1] - shi->v3->co[a1];
+								const float dp1_a2 = shi->v1->co[a2] - shi->v3->co[a2];
+								const float dp2_a1 = shi->v2->co[a1] - shi->v3->co[a1];
+								const float dp2_a2 = shi->v2->co[a2] - shi->v3->co[a2];
+								const float du1 = uv1[0] - uv3[0], du2 = uv2[0] - uv3[0];
+								const float dv1 = uv1[1] - uv3[1], dv2 = uv2[1] - uv3[1];
+								const float dpdu_a1 = dv2*dp1_a1 - dv1*dp2_a1;
+								const float dpdu_a2 = dv2*dp1_a2 - dv1*dp2_a2;
+								const float dpdv_a1 = du1*dp2_a1 - du2*dp1_a1;
+								const float dpdv_a2 = du1*dp2_a2 - du2*dp1_a2;
+								float d = dpdu_a1*dpdv_a2 - dpdv_a1*dpdu_a2;
+								float uvd = du1*dv2 - dv1*du2;
+
+								if (uvd == 0.f) uvd = 1e-5f;
+								if (d == 0.f) d = 1e-5f;
+								d = uvd / d;
+
+								dudnu = (dpdv_a2*nu[a1] - dpdv_a1*nu[a2])*d;
+								dvdnu = (dpdu_a1*nu[a2] - dpdu_a2*nu[a1])*d;
+								dudnv = (dpdv_a2*nv[a1] - dpdv_a1*nv[a2])*d;
+								dvdnv = (dpdu_a1*nv[a2] - dpdu_a2*nv[a1])*d;
+							}
+						}
+					}
 				}
 			}
 			else if(mtex->texco==TEXCO_WINDOW) {
@@ -1808,140 +1854,142 @@
 			else texres.nor= NULL;
 			
 			if(warpdone) {
-				VECADD(tempvec, co, warpvec)
+				VECADD(tempvec, co, warpvec);
 				co= tempvec;
 			}
 
 			/* XXX texture node trees don't work for this yet */
 			if(newbump) {
+				// compute ortho basis around normal
+				if(!nunvdone) {
+					// render normal is negated
+					nn[0] = -shi->vn[0];
+					nn[1] = -shi->vn[1];
+					nn[2] = -shi->vn[2];
+					ortho_basis_v3v3_v3( nu, nv,nn);
+					nunvdone= 1;
+				}
 
 				if(texres.nor && !((tex->type==TEX_IMAGE) && (tex->imaflag & TEX_NORMALMAP))) {
-					
 					TexResult ttexr = {0, 0, 0, 0, 0, texres.talpha, NULL};	// temp TexResult
-					
+					float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv;
 					const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0));
-					const float Hscale = 0.016f * Tnor*stencilTin*mtex->norfac; // factor 0.016 proved to look like the previous bump code
-					
-					// 2 channels for 2D texture and 3 for 3D textures.
-					const int nr_channels = (mtex->texco == TEXCO_UV)? 2 : 3;
-					int c;
-					float dHdx, dHdy;
-
-					// disable internal bump eval in sampler, save pointer
-					float *nvec = texres.nor;
+					const float bf = 0.04f*Tnor*stencilTin*mtex->norfac;
+					// disable internal bump eval
+					float* nvec = texres.nor;
 					texres.nor = NULL;
+					// du & dv estimates, constant value defaults
+					du = dv = 0.01f;
 
-					if(!(mtex->texflag & MTEX_5TAP_BUMP)) {
-						// compute height derivatives with respect to output image pixel coordinates x and y
-						float STll[3], STlr[3], STul[3];
-						float Hll, Hlr, Hul;
+					// two methods, either constant based on main image resolution,
+					// (which also works without osa, though of course not always good (or even very bad) results),
+					// or based on tex derivative max values (osa only). Not sure which is best...
 
-						texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
-
-						for(c=0; c<nr_channels; c++) {
-							// dx contains the derivatives (du/dx, dv/dx)
-							// dy contains the derivatives (du/dy, dv/dy)
-							STll[c] = texvec[c];
-							STlr[c] = texvec[c]+dxt[c];	
-							STul[c] = texvec[c]+dyt[c];
+					if (!shi->osatex && (tex->type == TEX_IMAGE) && tex->ima) {
+						// in case we have no proper derivatives, fall back to
+						// computing du/dv it based on image size
+						ImBuf* ibuf = BKE_image_get_ibuf(tex->ima, &tex->iuser);
+						if (ibuf) {
+							du = 1.f/(float)ibuf->x;
+							dv = 1.f/(float)ibuf->y;
 						}
-					
-						// clear unused derivatives
-						for(c=nr_channels; c<3; c++) {
-							STll[c] = 0.0f;
-							STlr[c] = 0.0f;
-							STul[c] = 0.0f;
+					}
+					else if (shi->osatex) {
+						// we have derivatives, can compute proper du/dv
+						if (tex->type == TEX_IMAGE) {	// 2d image, use u & v max. of dx/dy 2d vecs
+							const float adx[2] = {fabsf(dx[0]), fabsf(dx[1])};
+							const float ady[2] = {fabsf(dy[0]), fabsf(dy[1])};
+							du = MAX2(adx[0], ady[0]);
+							dv = MAX2(adx[1], ady[1]);
 						}
-						
-						// use texres for the center sample, set rgbnor
-						rgbnor = multitex_mtex(shi, mtex, STll, dxt, dyt, &texres);
-						Hll = (fromrgb)? (texres.tr + texres.tg + texres.tb)*0.33333333f: texres.tin;
-					
-						// use ttexr for the other 2 taps
-						multitex_mtex(shi, mtex, STlr, dxt, dyt, &ttexr);
-						Hlr = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
-					
-						multitex_mtex(shi, mtex, STul, dxt, dyt, &ttexr);
-						Hul = (fromrgb)? (ttexr.tr + ttexr.tg + ttexr.tb)*0.33333333f: ttexr.tin;
-					
-						dHdx = Hscale*(Hlr - Hll);
-						dHdy = Hscale*(Hul - Hll);
+						else {	// 3d procedural, estimate from all dx/dy elems
+							const float adx[3] = {fabsf(dx[0]), fabsf(dx[1]), fabsf(dx[2])};
+							const float ady[3] = {fabsf(dy[0]), fabsf(dy[1]), fabsf(dy[2])};
+							du = MAX3(adx[0], adx[1], adx[2]);
+							dv = MAX3(ady[1], ady[1], ady[2]);
+						}
 					}
+
+					// center, main return value
+					texco_mapping(shi, tex, mtex, co, dx, dy, texvec, dxt, dyt);
+					rgbnor = multitex_mtex(shi, mtex, texvec, dxt, dyt, &texres);
+					cd = fromrgb ? (texres.tr + texres.tg + texres.tb)*0.33333333f : texres.tin;
+
+					if (mtex->texco == TEXCO_UV) {
+						// for the uv case, use the same value for both du/dv,

@@ Diff output truncated at 10240 characters. @@



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