[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34134] trunk/blender/source/blender/nodes /intern/CMP_nodes/CMP_texture.c: Todo item:
Ton Roosendaal
ton at blender.org
Thu Jan 6 15:58:58 CET 2011
Revision: 34134
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=34134
Author: ton
Date: 2011-01-06 15:58:58 +0100 (Thu, 06 Jan 2011)
Log Message:
-----------
Todo item:
Compositor: Texture Node now behaves like an image.
- Image always in render output size
- Buffer outputs RGBA and Value both supported
- Works for filter and blur and scaling too.
- Mixing 2 textures works
Implementation note:
The texture node was meant to be 'procedural', not a buffer
but a color-sample method. Unfortunately the node editor
didn't support this well, blur/filter/scale ignored it too.
For now, its better to drop this procedural concept, then
things work at least as expected. :)
Modified Paths:
--------------
trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_texture.c
Modified: trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_texture.c
===================================================================
--- trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_texture.c 2011-01-06 14:19:46 UTC (rev 34133)
+++ trunk/blender/source/blender/nodes/intern/CMP_nodes/CMP_texture.c 2011-01-06 14:58:58 UTC (rev 34134)
@@ -90,16 +90,12 @@
/* outputs: value, color, normal */
if(node->id) {
- /* RenderData *rd= data; */
- /* short sizex, sizey; */
+ RenderData *rd= data;
+ short sizex, sizey;
/* first make the preview image */
CompBuf *prevbuf= alloc_compbuf(140, 140, CB_RGBA, 1); /* alloc */
- /* Also take care about the render size! */
- /* sizex = (rd->size*rd->xsch)/100; */
- /* sizey = (rd->size*rd->ysch)/100; */
-
prevbuf->rect_procedural= texture_procedural;
prevbuf->node= node;
VECCOPY(prevbuf->procedural_offset, in[0]->vec);
@@ -107,32 +103,39 @@
prevbuf->procedural_type= CB_RGBA;
composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA);
- /* texture is procedural node, like RGBA node, we give it fake buffer for nodes that don't check it */
+ generate_preview(data, node, prevbuf);
+ free_compbuf(prevbuf);
+
+ /* texture procedural buffer type doesnt work well, we now render a buffer in scene size */
+ sizex = (rd->size*rd->xsch)/100;
+ sizey = (rd->size*rd->ysch)/100;
+
if(out[0]->hasoutput) {
- CompBuf *stackbuf= dupalloc_compbuf(prevbuf); /* buffer alloc */
+ CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_VAL, 1); /* alloc */
stackbuf->rect_procedural= texture_procedural;
stackbuf->node= node;
VECCOPY(stackbuf->procedural_offset, in[0]->vec);
VECCOPY(stackbuf->procedural_size, in[1]->vec);
stackbuf->procedural_type= CB_VAL;
+ composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_value, CB_VAL);
+ stackbuf->rect_procedural= NULL;
out[0]->data= stackbuf;
}
if(out[1]->hasoutput) {
- CompBuf *stackbuf= dupalloc_compbuf(prevbuf); /* buffer alloc */
+ CompBuf *stackbuf= alloc_compbuf(sizex, sizey, CB_RGBA, 1); /* alloc */
stackbuf->rect_procedural= texture_procedural;
stackbuf->node= node;
VECCOPY(stackbuf->procedural_offset, in[0]->vec);
VECCOPY(stackbuf->procedural_size, in[1]->vec);
stackbuf->procedural_type= CB_RGBA;
+ composit1_pixel_processor(node, prevbuf, prevbuf, out[0]->vec, do_copy_rgba, CB_RGBA);
+ stackbuf->rect_procedural= NULL;
out[1]->data= stackbuf;
}
-
- generate_preview(data, node, prevbuf);
- free_compbuf(prevbuf);
}
}
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