[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34111] trunk/blender/source/blender: fix for clang static check warnings.

Campbell Barton ideasman42 at gmail.com
Thu Jan 6 02:35:07 CET 2011


Revision: 34111
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=34111
Author:   campbellbarton
Date:     2011-01-06 02:35:07 +0100 (Thu, 06 Jan 2011)

Log Message:
-----------
fix for clang static check warnings.
- convertblender.c, remove assignments to unused vars.
- readfile.c, fix 2 possible crashes. null pointers were being checked for then used later without checking.
- space_graph.c, use switch statement for automatic color assignment rather then a float array.

Modified Paths:
--------------
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/editors/space_graph/space_graph.c
    trunk/blender/source/blender/render/intern/source/convertblender.c

Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c	2011-01-06 01:29:13 UTC (rev 34110)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c	2011-01-06 01:35:07 UTC (rev 34111)
@@ -381,7 +381,7 @@
 	ListBase *lbarray[MAX_LIBARRAY], *fromarray[MAX_LIBARRAY];
 	int a;
 
-	a= set_listbasepointers(mainvar, lbarray);
+	set_listbasepointers(mainvar, lbarray);
 	a= set_listbasepointers(from, fromarray);
 	while(a--) {
 		BLI_movelisttolist(lbarray[a], fromarray[a]);
@@ -3160,7 +3160,7 @@
 			for(a=1,pa++; a<psys->totpart; a++, pa++)
 				pa->boid = (pa-1)->boid + 1;
 		}
-		else {
+		else if(psys->particles) {
 			for(a=0,pa=psys->particles; a<psys->totpart; a++, pa++)
 				pa->boid = NULL;
 		}
@@ -3810,9 +3810,10 @@
 					clmd->sim_parms->presets = 0;
 
 				clmd->sim_parms->reset = 0;
+
+				clmd->sim_parms->effector_weights = newdataadr(fd, clmd->sim_parms->effector_weights);
 			}
 
-			clmd->sim_parms->effector_weights = newdataadr(fd, clmd->sim_parms->effector_weights);
 			if(!clmd->sim_parms->effector_weights)
 				clmd->sim_parms->effector_weights = BKE_add_effector_weights(NULL);
 			
@@ -4316,9 +4317,8 @@
 
 static void direct_link_paint(FileData *fd, Paint **paint)
 {
-	Paint *p;
 /* TODO. is this needed */
-	p= (*paint)= newdataadr(fd, (*paint));
+	(*paint)= newdataadr(fd, (*paint));
 }
 
 static void direct_link_scene(FileData *fd, Scene *sce)
@@ -12575,7 +12575,7 @@
 
 static void library_append_end(const bContext *C, Main *mainl, FileData **fd, int idcode, short flag)
 {
-	Main *mainvar= CTX_data_main(C);
+	Main *mainvar;
 	Scene *scene= CTX_data_scene(C);
 	Library *curlib;
 
@@ -12678,7 +12678,7 @@
 
 	a= set_listbasepointers(mainvar, lbarray);
 	while(a--) {
-		ID *id= lbarray[a]->first;
+		ID *id;
 
 		for (id= lbarray[a]->first; id; id= id->next)
 			if (id->flag & LIB_READ)

Modified: trunk/blender/source/blender/editors/space_graph/space_graph.c
===================================================================
--- trunk/blender/source/blender/editors/space_graph/space_graph.c	2011-01-06 01:29:13 UTC (rev 34110)
+++ trunk/blender/source/blender/editors/space_graph/space_graph.c	2011-01-06 01:35:07 UTC (rev 34111)
@@ -538,25 +538,23 @@
 					/* F-Curve's array index is automatically mapped to RGB values. This works best of 3-value vectors. 
 					 * TODO: find a way to module the hue so that not all curves have same color...
 					 */
-					
-					/* standard table of colors to use */
-					const float _colorsets[4][3]= 
-					{
-						{1.0f, 0.0f, 0.0f}, /* red */
-						{0.0f, 1.0f, 0.0f}, /* green */
-						{0.0f, 0.0f, 1.0f}, /* blue */
-						{0.3f, 0.8f, 1.0f}, /* 'unknown' color - bluish so as to not conflict with handles */
-					};
-					
-					/* simply copy the relevant color over to the F-Curve */
-					if ((fcu->array_index >= 0) && (fcu->array_index < 3)) {
-						/* if the index is within safe bounds, use index to access table */
-						VECCOPY(fcu->color, _colorsets[fcu->array_index]);
+					float *col= fcu->color;
+
+					switch(fcu->array_index) {
+					case 0:
+						col[0]= 1.0f; col[1]= 0.0f; col[2]= 0.0f;
+						break;
+					case 1:
+						col[0]= 0.0f; col[1]= 1.0f; col[2]= 0.0f;
+						break;
+					case 2:
+						col[0]= 0.0f; col[1]= 0.0f; col[2]= 1.0f;
+						break;
+					default:
+						/* 'unknown' color - bluish so as to not conflict with handles */
+						col[0]= 0.3f; col[1]= 0.8f; col[2]= 1.0f;
+						break;
 					}
-					else {
-						/* use the 'unknown' color... */
-						VECCOPY(fcu->color, _colorsets[3]);
-					}
 				}
 					break;
 				

Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c	2011-01-06 01:29:13 UTC (rev 34110)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c	2011-01-06 01:35:07 UTC (rev 34111)
@@ -1493,11 +1493,12 @@
 	StrandBound *sbound= 0;
 	StrandRen *strand=0;
 	RNG *rng= 0;
-	float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3],time;
+	float loc[3],loc1[3],loc0[3],mat[4][4],nmat[3][3],co[3],nor[3];
 	float strandlen=0.0f, curlen=0.0f;
-	float hasize, pa_size, r_tilt, r_length, cfra= BKE_curframe(re->scene);
+	float hasize, pa_size, r_tilt, r_length;
 	float pa_time, pa_birthtime, pa_dietime;
 	float random, simplify[2], pa_co[3];
+	const float cfra= BKE_curframe(re->scene);
 	int i, a, k, max_k=0, totpart, dosimplify = 0, dosurfacecache = 0;
 	int totchild=0;
 	int seed, path_nbr=0, orco1=0, num;
@@ -1622,7 +1623,6 @@
 
 	if(part->flag & PART_GLOB_TIME)
 #endif // XXX old animation system
-	cfra = BKE_curframe(re->scene);
 
 ///* 2.4 setup reactors */
 //	if(part->type == PART_REACTOR){
@@ -1880,6 +1880,8 @@
 		if(path_nbr) {
 			/* render strands */
 			for(k=0; k<=path_nbr; k++){
+				float time;
+
 				if(k<=max_k){
 					VECCOPY(state.co,(cache+k)->co);
 					VECCOPY(state.vel,(cache+k)->vel);
@@ -1963,7 +1965,6 @@
 				}
 			}
 			else {
-				time=0.0f;
 				state.time=cfra;
 				if(psys_get_particle_state(&sim,a,&state,0)==0)
 					continue;
@@ -2595,18 +2596,14 @@
 	int a, a1, end, totvert, vertofs;
 	VertRen *ver;
 	VlakRen *vlr;
-	Curve *cu= NULL;
 	MVert *mvert = NULL;
 	MFace *mface;
 	Material *ma;
+	/* Curve *cu= ELEM(ob->type, OB_FONT, OB_CURVE) ? ob->data : NULL; */
 
 	mvert= dm->getVertArray(dm);
 	totvert= dm->getNumVerts(dm);
 
-	if ELEM(ob->type, OB_FONT, OB_CURVE) {
-		cu= ob->data;
-	}
-
 	for(a=0; a<totvert; a++, mvert++) {
 		ver= RE_findOrAddVert(obr, obr->totvert++);
 		VECCOPY(ver->co, mvert->co);
@@ -2703,7 +2700,7 @@
 	ListBase displist= {NULL, NULL};
 	DispList *dl;
 	Material **matar;
-	float *orco=NULL, *orcobase=NULL, mat[4][4];
+	float *orco=NULL, mat[4][4];
 	int a, totmat, need_orco=0;
 	DerivedMesh *dm= NULL;
 
@@ -2741,7 +2738,7 @@
 		dm->release(dm);
 	} else {
 		if(need_orco) {
-			orcobase= orco= get_object_orco(re, ob);
+			orco= get_object_orco(re, ob);
 		}
 
 		/* walk along displaylist and create rendervertices/-faces */
@@ -2767,9 +2764,9 @@
 	DerivedMesh *dm = NULL;
 	ListBase disp={NULL, NULL};
 	Material **matar;
-	float len, *data, *fp, *orco=NULL, *orcobase= NULL;
+	float *data, *fp, *orco=NULL;
 	float n[3], mat[4][4];
-	int nr, startvert, startvlak, a, b;
+	int nr, startvert, a, b;
 	int need_orco=0, totmat;
 
 	cu= ob->data;
@@ -2806,7 +2803,7 @@
 		dm->release(dm);
 	} else {
 		if(need_orco) {
-		  orcobase=orco= get_object_orco(re, ob);
+		  orco= get_object_orco(re, ob);
 		}
 
 		while(dl) {
@@ -2839,7 +2836,6 @@
 				}
 
 				if(timeoffset==0) {
-					startvlak= obr->totvlak;
 					index= dl->index;
 					for(a=0; a<dl->parts; a++, index+=3) {
 
@@ -2884,7 +2880,7 @@
 					}
 
 					if(dl->bevelSplitFlag || timeoffset==0) {
-						startvlak= obr->totvlak;
+						const int startvlak= obr->totvlak;
 
 						for(a=0; a<dl->parts; a++) {
 
@@ -2935,7 +2931,7 @@
 						}
 						for(a=startvert; a<obr->totvert; a++) {
 							ver= RE_findOrAddVert(obr, a);
-							len= normalize_v3(ver->n);
+							normalize_v3(ver->n);
 						}
 					}
 				}
@@ -3465,7 +3461,6 @@
 	/* bias is percentage, made 2x larger because of correction for angle of incidence */
 	/* when a ray is closer to parallel of a face, bias value is increased during render */
 	shb->bias= (0.02*lar->bias)*0x7FFFFFFF;
-	shb->bias= shb->bias;
 	
 	/* halfway method (average of first and 2nd z) reduces bias issues */
 	if(ELEM(lar->buftype, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP))





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