[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34087] trunk/blender/release/scripts/op/ io_scene_x3d/export_x3d.py: use x3d Group' s rather then IndexedFaceSets to re-use objects.
Campbell Barton
ideasman42 at gmail.com
Wed Jan 5 08:14:27 CET 2011
Revision: 34087
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=34087
Author: campbellbarton
Date: 2011-01-05 08:14:26 +0100 (Wed, 05 Jan 2011)
Log Message:
-----------
use x3d Group's rather then IndexedFaceSets to re-use objects.
Modified Paths:
--------------
trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py
Modified: trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py
===================================================================
--- trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py 2011-01-05 06:58:52 UTC (rev 34086)
+++ trunk/blender/release/scripts/op/io_scene_x3d/export_x3d.py 2011-01-05 07:14:26 UTC (rev 34087)
@@ -59,7 +59,6 @@
def __init__(self, filepath):
#--- public you can change these ---
- self.writingcolor = 0
self.proto = 1
self.billnode = 0
self.halonode = 0
@@ -280,9 +279,8 @@
def writeIndexedFaceSet(self, ob, mesh, mtx, world, EXPORT_TRI=False):
# imageMap = {} # set of used images
sided = {} # 'one':cnt , 'two':cnt
- meshName = self.cleanStr(ob.name)
+ mesh_name_x3d = self.cleanStr(ob.name)
- meshME = self.cleanStr(ob.data.name) # We dont care if its the mesh name or not
if not mesh.faces:
return
@@ -320,72 +318,73 @@
loc, quat, sca = mtx.decompose()
- self.write_indented("<Transform DEF=\"%s\" " % meshName)
+ self.write_indented("<Transform DEF=\"%s\" " % mesh_name_x3d, 1)
self.file.write("translation=\"%.6f %.6f %.6f\" " % loc[:])
self.file.write("scale=\"%.6f %.6f %.6f\" " % sca[:])
self.file.write("rotation=\"%.6f %.6f %.6f %.6f\" " % (quat.axis[:] + (quat.angle, )))
self.file.write(">\n")
- self.write_indented("<Group DEF=\"G_%s\">\n" % meshName, 1)
+ if mesh.tag:
+ self.write_indented("<Group USE=\"G_%s\" />\n" % mesh_name_x3d, 1)
+ else:
+ mesh.tag = True
- self.write_indented("<Shape>\n", 1)
- is_smooth = False
+ self.write_indented("<Group DEF=\"G_%s\">\n" % mesh_name_x3d, 1)
- # XXX, lame, only exports first material.
- mat_first = None
- for mat_first in mesh.materials:
- if mat_first:
- break
+ self.write_indented("<Shape>\n", 1)
+ is_smooth = False
- if mat_first or mesh.uv_textures.active:
- self.write_indented("<Appearance>\n", 1)
- # right now this script can only handle a single material per mesh.
- if mat_first and mat_first.use_face_texture == False:
- self.writeMaterial(mat_first, self.cleanStr(mat_first.name, ""), world)
- if len(mesh.materials) > 1:
- print("Warning: mesh named %s has multiple materials" % meshName)
- print("Warning: only one material per object handled")
+ # XXX, lame, only exports first material.
+ mat_first = None
+ for mat_first in mesh.materials:
+ if mat_first:
+ break
- image = None
+ if mat_first or mesh.uv_textures.active:
+ self.write_indented("<Appearance>\n", 1)
+ # right now this script can only handle a single material per mesh.
+ if mat_first and mat_first.use_face_texture == False:
+ self.writeMaterial(mat_first, self.cleanStr(mat_first.name, ""), world)
+ if len(mesh.materials) > 1:
+ print("Warning: mesh named %s has multiple materials" % mesh_name_x3d)
+ print("Warning: only one material per object handled")
- if mat_first is None or mat_first.use_face_texture:
- #-- textures
- if mesh.uv_textures.active:
- for face in mesh.uv_textures.active.data:
- if face.use_image:
- image = face.image
- if image:
- break
- elif mat_first:
- for mtex in mat_first.texture_slots:
- if mtex:
- tex = mtex.texture
- if tex and tex.type == 'IMAGE':
- image = tex.image
- if image:
- break
+ image = None
- # XXX, incorrect, uses first image
- if image:
- self.writeImageTexture(image)
+ if mat_first is None or mat_first.use_face_texture:
+ #-- textures
+ if mesh.uv_textures.active:
+ for face in mesh.uv_textures.active.data:
+ if face.use_image:
+ image = face.image
+ if image:
+ break
+ elif mat_first:
+ for mtex in mat_first.texture_slots:
+ if mtex:
+ tex = mtex.texture
+ if tex and tex.type == 'IMAGE':
+ image = tex.image
+ if image:
+ break
- if self.tilenode == 1:
- self.write_indented("<TextureTransform scale=\"%s %s\" />\n" % (image.xrep, image.yrep))
- self.tilenode = 0
+ # XXX, incorrect, uses first image
+ if image:
+ self.writeImageTexture(image)
- self.write_indented("</Appearance>\n", -1)
+ if self.tilenode == 1:
+ self.write_indented("<TextureTransform scale=\"%s %s\" />\n" % (image.xrep, image.yrep))
+ self.tilenode = 0
- #-- IndexedFaceSet or IndexedLineSet
+ self.write_indented("</Appearance>\n", -1)
- # user selected BOUNDS=1, SOLID=3, SHARED=4, or TEXTURE=5
- # look up mesh name, use it if available
- if mesh.tag:
- self.write_indented("<IndexedFaceSet USE=\"ME_%s\">" % meshME, 1)
- else:
- mesh.tag = True
+ #-- IndexedFaceSet or IndexedLineSet
- self.write_indented("<IndexedFaceSet DEF=\"ME_%s\" " % meshME, 1)
+ # user selected BOUNDS=1, SOLID=3, SHARED=4, or TEXTURE=5
+ # look up mesh name, use it if available
+ self.write_indented("<IndexedFaceSet ", 1)
+
# --- Write IndexedFaceSet Attributes
if mesh.show_double_sided:
self.file.write("solid=\"true\" ")
@@ -408,13 +407,13 @@
if is_col:
self.write_ifs_color_attr(mesh)
- self.write_ifs_coords_attr(ob, mesh, meshName, EXPORT_TRI)
+ self.write_ifs_coords_attr(ob, mesh, mesh_name_x3d, EXPORT_TRI)
# close IndexedFaceSet
self.file.write(">\n")
# --- Write IndexedFaceSet Elements
- self.write_ifs_coords_elem(ob, mesh, meshName, EXPORT_TRI)
+ self.write_ifs_coords_elem(ob, mesh, mesh_name_x3d, EXPORT_TRI)
if is_col:
self.write_ifs_texco_elem(mesh)
@@ -422,11 +421,11 @@
self.write_ifs_color_elem(mesh)
#--- output vertexColors
- self.writingcolor = 0
- #--- output closing braces
- self.write_indented("</IndexedFaceSet>\n", -1)
- self.write_indented("</Shape>\n", -1)
- self.write_indented("</Group>\n", -1)
+ #--- output closing braces
+ self.write_indented("</IndexedFaceSet>\n", -1)
+ self.write_indented("</Shape>\n", -1)
+ self.write_indented("</Group>\n", -1)
+
self.write_indented("</Transform>\n", -1)
if self.halonode == 1:
@@ -443,7 +442,7 @@
self.file.write("\n")
- def write_ifs_coords_attr(self, ob, mesh, meshName, EXPORT_TRI=False):
+ def write_ifs_coords_attr(self, ob, mesh, mesh_name_x3d, EXPORT_TRI=False):
self.file.write('coordIndex="')
if EXPORT_TRI:
for face in mesh.faces:
@@ -464,8 +463,8 @@
self.file.write("\" ")
- def write_ifs_coords_elem(self, ob, mesh, meshName, EXPORT_TRI=False):
- self.write_indented("<Coordinate DEF=\"%s%s\" \n" % ("coord_", meshName), 1)
+ def write_ifs_coords_elem(self, ob, mesh, mesh_name_x3d, EXPORT_TRI=False):
+ self.write_indented("<Coordinate DEF=\"%s%s\" \n" % ("coord_", mesh_name_x3d), 1)
self.file.write("\t\t\t\tpoint=\"")
for v in mesh.vertices:
self.file.write("%.6f %.6f %.6f, " % v.co[:])
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