[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34002] trunk/blender: - correct typos in comments.

Campbell Barton ideasman42 at gmail.com
Sun Jan 2 12:06:50 CET 2011


Revision: 34002
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=34002
Author:   campbellbarton
Date:     2011-01-02 12:06:50 +0100 (Sun, 02 Jan 2011)

Log Message:
-----------
- correct typos in comments.
- move boxpack struct out of the public header.

Modified Paths:
--------------
    trunk/blender/release/scripts/op/io_anim_bvh/export_bvh.py
    trunk/blender/release/scripts/op/io_anim_bvh/import_bvh.py
    trunk/blender/source/blender/blenkernel/intern/mball.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/blenlib/BLI_boxpack2d.h
    trunk/blender/source/blender/blenlib/intern/boxpack2d.c
    trunk/blender/source/blender/editors/include/UI_interface.h
    trunk/blender/source/blender/editors/interface/interface_handlers.c
    trunk/blender/source/blender/editors/interface/view2d.c
    trunk/blender/source/blender/python/intern/bpy_rna_array.c
    trunk/blender/source/blender/render/intern/source/imagetexture.c
    trunk/blender/source/blender/render/intern/source/rendercore.c
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c

Modified: trunk/blender/release/scripts/op/io_anim_bvh/export_bvh.py
===================================================================
--- trunk/blender/release/scripts/op/io_anim_bvh/export_bvh.py	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/release/scripts/op/io_anim_bvh/export_bvh.py	2011-01-02 11:06:50 UTC (rev 34002)
@@ -131,7 +131,7 @@
         "pose_imat",  # pose_mat inverted
         "rest_arm_imat",  # rest_arm_mat inverted
         "rest_local_imat",  # rest_local_mat inverted
-        "prev_euler",  # last used euler to preserve euler compability inbetween keyframes
+        "prev_euler",  # last used euler to preserve euler compability in between keyframes
         )
         def __init__(self, bone_name):
             self.name = bone_name

Modified: trunk/blender/release/scripts/op/io_anim_bvh/import_bvh.py
===================================================================
--- trunk/blender/release/scripts/op/io_anim_bvh/import_bvh.py	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/release/scripts/op/io_anim_bvh/import_bvh.py	2011-01-02 11:06:50 UTC (rev 34002)
@@ -125,9 +125,9 @@
 
             #print '%snode: %s, parent: %s' % (len(bvh_nodes_serial) * '  ', name,  bvh_nodes_serial[-1])
 
-            lineIdx += 2  # Incriment to the next line (Offset)
+            lineIdx += 2  # Increment to the next line (Offset)
             rest_head_local = Vector((float(file_lines[lineIdx][1]), float(file_lines[lineIdx][2]), float(file_lines[lineIdx][3]))) * global_scale
-            lineIdx += 1  # Incriment to the next line (Channels)
+            lineIdx += 1  # Increment to the next line (Channels)
 
             # newChannel[Xposition, Yposition, Zposition, Xrotation, Yrotation, Zrotation]
             # newChannel references indecies to the motiondata,
@@ -163,7 +163,7 @@
 
             my_parent = bvh_nodes_serial[-1]  # account for none
 
-            # Apply the parents offset accumletivly
+            # Apply the parents offset accumulatively
             if my_parent is None:
                 rest_head_world = Vector(rest_head_local)
             else:
@@ -175,14 +175,14 @@
             bvh_nodes_serial.append(bvh_node)
 
         # Account for an end node
-        if file_lines[lineIdx][0].lower() == 'end' and file_lines[lineIdx][1].lower() == 'site':  # There is somtimes a name after 'End Site' but we will ignore it.
-            lineIdx += 2  # Incriment to the next line (Offset)
+        if file_lines[lineIdx][0].lower() == 'end' and file_lines[lineIdx][1].lower() == 'site':  # There is sometimes a name after 'End Site' but we will ignore it.
+            lineIdx += 2  # Increment to the next line (Offset)
             rest_tail = Vector((float(file_lines[lineIdx][1]), float(file_lines[lineIdx][2]), float(file_lines[lineIdx][3]))) * global_scale
 
             bvh_nodes_serial[-1].rest_tail_world = bvh_nodes_serial[-1].rest_head_world + rest_tail
             bvh_nodes_serial[-1].rest_tail_local = bvh_nodes_serial[-1].rest_head_local + rest_tail
 
-            # Just so we can remove the Parents in a uniform way- End end never has kids
+            # Just so we can remove the Parents in a uniform way- End has kids
             # so this is a placeholder
             bvh_nodes_serial.append(None)
 

Modified: trunk/blender/source/blender/blenkernel/intern/mball.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/mball.c	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/blenkernel/intern/mball.c	2011-01-02 11:06:50 UTC (rev 34002)
@@ -737,7 +737,7 @@
 void *new_pgn_element(int size)
 {
 	/* during polygonize 1000s of elements are allocated
-	 * and never freed inbetween. Freeing only done at the end.
+	 * and never freed in between. Freeing only done at the end.
 	 */
 	int blocksize= 16384;
 	static int offs= 0;		/* the current free address */

Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c	2011-01-02 11:06:50 UTC (rev 34002)
@@ -350,7 +350,7 @@
 					pa->num_dmcache= GET_INT_FROM_POINTER(nodearray[pa->num]->link);
 			}
 			else { /* FROM_FACE/FROM_VOLUME */
-				/* Note that somtimes the pa->num is over the nodearray size, this is bad, maybe there is a better place to fix this,
+				/* Note that sometimes the pa->num is over the nodearray size, this is bad, maybe there is a better place to fix this,
 				 * but for now passing NULL is OK. every face will be searched for the particle so its slower - Campbell */
 				pa->num_dmcache= psys_particle_dm_face_lookup(ob, dm, pa->num, pa->fuv, pa->num < totelem ? nodearray[pa->num] : NULL);
 			}

Modified: trunk/blender/source/blender/blenlib/BLI_boxpack2d.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_boxpack2d.h	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/blenlib/BLI_boxpack2d.h	2011-01-02 11:06:50 UTC (rev 34002)
@@ -29,24 +29,6 @@
 
 /* Box Packer */
 
-/* verts, internal use only */
-typedef struct boxVert {
-	float x;
-	float y;
-	short free;
-	
-	struct boxPack *trb; /* top right box */
-	struct boxPack *blb; /* bottom left box */
-	struct boxPack *brb; /* bottom right box */
-	struct boxPack *tlb; /* top left box */
-	
-	/* Store last intersecting boxes here
-	 * speedup intersection testing */
-	struct boxPack *isect_cache[4];
-	
-	int index;
-} boxVert;
-
 typedef struct boxPack {
 	float x;
 	float y;
@@ -56,7 +38,7 @@
 	
 	/* Verts this box uses
 	 * (BL,TR,TL,BR) / 0,1,2,3 */
-	boxVert *v[4];
+	struct boxVert *v[4];
 } boxPack;
 
 void boxPack2D(boxPack *boxarray, int len, float *tot_width, float *tot_height); 

Modified: trunk/blender/source/blender/blenlib/intern/boxpack2d.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/boxpack2d.c	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/blenlib/intern/boxpack2d.c	2011-01-02 11:06:50 UTC (rev 34002)
@@ -30,6 +30,23 @@
  * 
  * The defined Below are for internal use only */
 
+typedef struct boxVert {
+	float x;
+	float y;
+	short free;
+
+	struct boxPack *trb; /* top right box */
+	struct boxPack *blb; /* bottom left box */
+	struct boxPack *brb; /* bottom right box */
+	struct boxPack *tlb; /* top left box */
+
+	/* Store last intersecting boxes here
+	 * speedup intersection testing */
+	struct boxPack *isect_cache[4];
+
+	int index;
+} boxVert;
+
 /* free vert flags */
 #define eps 0.0000001f
 #define BLF 1

Modified: trunk/blender/source/blender/editors/include/UI_interface.h
===================================================================
--- trunk/blender/source/blender/editors/include/UI_interface.h	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/editors/include/UI_interface.h	2011-01-02 11:06:50 UTC (rev 34002)
@@ -271,7 +271,7 @@
  *
  * Functions used to create popup menus. For more extended menus the
  * uiPupMenuBegin/End functions can be used to define own items with
- * the uiItem functions inbetween. If it is a simple confirmation menu
+ * the uiItem functions in between. If it is a simple confirmation menu
  * or similar, popups can be created with a single function call. */
 
 typedef struct uiPopupMenu uiPopupMenu;

Modified: trunk/blender/source/blender/editors/interface/interface_handlers.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_handlers.c	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/editors/interface/interface_handlers.c	2011-01-02 11:06:50 UTC (rev 34002)
@@ -4830,7 +4830,7 @@
 
 	/* we disable auto_open in the block after a threshold, because we still
 	 * want to allow auto opening adjacent menus even if no button is activated
-	 * inbetween going over to the other button, but only for a short while */
+	 * in between going over to the other button, but only for a short while */
 	if(type == BUTTON_ACTIVATE_OVER && but->block->auto_open)
 		if(but->block->auto_open_last+BUTTON_AUTO_OPEN_THRESH < PIL_check_seconds_timer())
 			but->block->auto_open= 0;

Modified: trunk/blender/source/blender/editors/interface/view2d.c
===================================================================
--- trunk/blender/source/blender/editors/interface/view2d.c	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/editors/interface/view2d.c	2011-01-02 11:06:50 UTC (rev 34002)
@@ -1073,7 +1073,7 @@
 		/* for frames, we want 1.0 frame intervals only */
 		if (unit == V2D_UNIT_FRAMES) {
 			rem = 1.0f;
-			*step = 2.0f; /* use 2 since there are grid lines drawn inbetween, this way to get 1 line per frane */
+			*step = 2.0f; /* use 2 since there are grid lines drawn in between, this way to get 1 line per frane */
 		}
 		
 		/* prevents printing 1.0 2.0 3.0 etc */

Modified: trunk/blender/source/blender/python/intern/bpy_rna_array.c
===================================================================
--- trunk/blender/source/blender/python/intern/bpy_rna_array.c	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/python/intern/bpy_rna_array.c	2011-01-02 11:06:50 UTC (rev 34002)
@@ -450,7 +450,7 @@
 			return NULL;
 		}
 
-		PyTuple_SetItem(tuple, i, item);
+		PyTuple_SET_ITEM(tuple, i, item);
 	}
 
 	return tuple;

Modified: trunk/blender/source/blender/render/intern/source/imagetexture.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/imagetexture.c	2011-01-02 10:52:21 UTC (rev 34001)
+++ trunk/blender/source/blender/render/intern/source/imagetexture.c	2011-01-02 11:06:50 UTC (rev 34002)
@@ -808,7 +808,7 @@
 static void ewa_eval(TexResult* texr, ImBuf* ibuf, float fx, float fy, afdata_t* AFD)
 {
 	// scaling dxt/dyt by full resolution can cause overflow because of huge A/B/C and esp. F values,
-	// scaling by aspect ratio alone does the opposite, so try something inbetween instead...
+	// scaling by aspect ratio alone does the opposite, so try something in between instead...
 	const float ff2 = ibuf->x, ff = sqrtf(ff2), q = ibuf->y / ff;

@@ Diff output truncated at 10240 characters. @@




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