[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35123] branches/particles-2010: svn merge -r35072:35121 https://svn.blender.org/svnroot/bf-blender/trunk/ blender

Lukas Toenne lukas.toenne at googlemail.com
Thu Feb 24 13:25:57 CET 2011


Revision: 35123
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35123
Author:   lukastoenne
Date:     2011-02-24 12:25:56 +0000 (Thu, 24 Feb 2011)
Log Message:
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svn merge -r35072:35121 https://svn.blender.org/svnroot/bf-blender/trunk/blender

Revision Links:
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    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35072

Modified Paths:
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    branches/particles-2010/source/gameengine/GamePlayer/xembed/UnixShell.c
    branches/particles-2010/source/gameengine/GamePlayer/xembed/blender_plugin_types.h
    branches/particles-2010/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
    branches/particles-2010/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
    branches/particles-2010/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ArmatureSensor.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_CameraActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_EmptyObject.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_FontObject.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_GameActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_GameObject.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_IPO_SGController.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_IPhysicsController.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_IpoActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_Light.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_MeshProxy.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_MotionState.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_NearSensor.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ObjectActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ParentActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PolyProxy.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PyMath.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PythonInit.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_PythonSeq.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_RadarSensor.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_RayCast.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_RayEventManager.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_RaySensor.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_SceneActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_SoundActuator.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_TimeLogger.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_TouchEventManager.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_TouchSensor.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_VertexProxy.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_WorldInfo.cpp
    branches/particles-2010/source/gameengine/Ketsji/KX_WorldIpoController.cpp
    branches/particles-2010/source/gameengine/Network/NG_NetworkScene.cpp
    branches/particles-2010/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
    branches/particles-2010/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
    branches/particles-2010/source/gameengine/Physics/common/PHY_IController.cpp
    branches/particles-2010/source/gameengine/Physics/common/PHY_IGraphicController.cpp
    branches/particles-2010/source/gameengine/Physics/common/PHY_IMotionState.cpp
    branches/particles-2010/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
    branches/particles-2010/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_BucketManager.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_FramingManager.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_IRenderTools.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
    branches/particles-2010/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_Polygon.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_TexVert.cpp
    branches/particles-2010/source/gameengine/Rasterizer/RAS_texmatrix.cpp
    branches/particles-2010/source/gameengine/SceneGraph/SG_BBox.cpp
    branches/particles-2010/source/gameengine/SceneGraph/SG_BBox.h
    branches/particles-2010/source/gameengine/SceneGraph/SG_Controller.cpp
    branches/particles-2010/source/gameengine/SceneGraph/SG_Controller.h
    branches/particles-2010/source/gameengine/SceneGraph/SG_DList.h
    branches/particles-2010/source/gameengine/SceneGraph/SG_IObject.cpp
    branches/particles-2010/source/gameengine/SceneGraph/SG_IObject.h
    branches/particles-2010/source/gameengine/SceneGraph/SG_Node.cpp
    branches/particles-2010/source/gameengine/SceneGraph/SG_Node.h
    branches/particles-2010/source/gameengine/SceneGraph/SG_ParentRelation.h
    branches/particles-2010/source/gameengine/SceneGraph/SG_QList.h
    branches/particles-2010/source/gameengine/SceneGraph/SG_Spatial.cpp
    branches/particles-2010/source/gameengine/SceneGraph/SG_Spatial.h
    branches/particles-2010/source/gameengine/SceneGraph/SG_Tree.cpp
    branches/particles-2010/source/gameengine/SceneGraph/SG_Tree.h
    branches/particles-2010/source/gameengine/VideoTexture/BlendType.h
    branches/particles-2010/source/gameengine/VideoTexture/Common.h
    branches/particles-2010/source/gameengine/VideoTexture/Exception.h
    branches/particles-2010/source/gameengine/VideoTexture/FilterBase.h
    branches/particles-2010/source/gameengine/VideoTexture/FilterBlueScreen.h
    branches/particles-2010/source/gameengine/VideoTexture/FilterColor.h
    branches/particles-2010/source/gameengine/VideoTexture/FilterNormal.h
    branches/particles-2010/source/gameengine/VideoTexture/FilterSource.h
    branches/particles-2010/source/gameengine/VideoTexture/ImageBase.h
    branches/particles-2010/source/gameengine/VideoTexture/ImageBuff.h
    branches/particles-2010/source/gameengine/VideoTexture/ImageMix.h
    branches/particles-2010/source/gameengine/VideoTexture/ImageRender.h
    branches/particles-2010/source/gameengine/VideoTexture/ImageViewport.h
    branches/particles-2010/source/gameengine/VideoTexture/PyTypeList.h
    branches/particles-2010/source/gameengine/VideoTexture/Texture.h
    branches/particles-2010/source/gameengine/VideoTexture/VideoBase.h
    branches/particles-2010/source/gameengine/VideoTexture/VideoFFmpeg.h
    branches/particles-2010/source/kernel/gen_messaging/GEN_messaging.h
    branches/particles-2010/source/kernel/gen_messaging/intern/messaging.c
    branches/particles-2010/source/kernel/gen_system/GEN_Map.h

Removed Paths:
-------------
    branches/particles-2010/doc/python_api/alternative/

Property Changed:
----------------
    branches/particles-2010/
    branches/particles-2010/source/blender/python/intern/bpy_traceback.c
    branches/particles-2010/source/blender/python/intern/bpy_traceback.h


Property changes on: branches/particles-2010
___________________________________________________________________
Modified: svn:mergeinfo
   - /trunk/blender:33741-35072
   + /trunk/blender:33741-35121

Modified: branches/particles-2010/CMakeLists.txt
===================================================================
--- branches/particles-2010/CMakeLists.txt	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/CMakeLists.txt	2011-02-24 12:25:56 UTC (rev 35123)
@@ -160,6 +160,15 @@
 	message(FATAL_ERROR "WITH_IMAGE_REDCODE requires WITH_IMAGE_OPENJPEG")
 endif()
 
+# python module, needs some different options
+if(WITH_PYTHON_MODULE AND WITH_PLAYER)
+	message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PLAYER to be OFF")
+endif()
+
+if(WITH_PYTHON_MODULE AND WITH_PYTHON_INSTALL)
+	message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PYTHON_INSTALL to be OFF")
+endif()
+
 TEST_SSE_SUPPORT()
 
 #-----------------------------------------------------------------------------

Modified: branches/particles-2010/doc/Doxyfile
===================================================================
--- branches/particles-2010/doc/Doxyfile	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/doc/Doxyfile	2011-02-24 12:25:56 UTC (rev 35123)
@@ -632,15 +632,8 @@
                          ../source/blender/gpu \
                          ../source/blender/avi \
                          ../intern/guardedalloc \
-                         ../source/gameengine/BlenderRoutines \
-                         ../source/gameengine/Converter \
-                         ../source/gameengine/Expressions \
-                         ../source/gameengine/GameLogic \
-                         ../source/gameengine/GamePlayer \
-                         ../source/gameengine/Ketsji \
-                         ../source/gameengine/Rasterizer \
-                         ../source/gameengine/Network \
-                         ../source/gameengine/Physics
+                         ../source/gameengine \
+                         ../extern/bullet2
 
 # This tag can be used to specify the character encoding of the source files 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 
@@ -670,7 +663,7 @@
 # excluded from the INPUT source files. This way you can easily exclude a 
 # subdirectory from a directory tree whose root is specified with the INPUT tag.
 
-EXCLUDE                = 
+EXCLUDE                = ../source/gameengine/PyDoc
 
 # The EXCLUDE_SYMLINKS tag can be used select whether or not files or 
 # directories that are symbolic links (a Unix file system feature) are excluded 

Modified: branches/particles-2010/doc/doxygen.main
===================================================================
--- branches/particles-2010/doc/doxygen.main	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/doc/doxygen.main	2011-02-24 12:25:56 UTC (rev 35123)
@@ -6,7 +6,11 @@
  *
  * These pages document the source code of blender.
  *
+ * \subsection implinks Important Links
+ * - <a href="http://projects.blender.org">projects.blender.org</a> with <a href="http://projects.blender.org/tracker/index.php?group_id=9&atid=498">bug tracker</a>
+ * - <a href="http://wiki.blender.org/index.php/Dev:Contents">Development documents</a> on our wiki.
  *
+ * \subsection blother Other
  * For more information on using Blender browse to http://www.blender.org
  *
  */
@@ -35,6 +39,12 @@
  *  folder are updated.
  *
  */
+
+/** \defgroup bullet Bullet Physics Library
+ *  \ingroup extern
+ *  \see \ref bulletdoc
+ */
+
 /** \defgroup blenderplayer Blender Player */
 
 /** \defgroup render Rendering */
@@ -95,6 +105,12 @@
 /** \defgroup bgerastogl OpenGL Rasterizer
  *  \ingroup bgerast
  */
+/** \defgroup bgesg BGE SceneGraph
+ *  \ingroup bge
+ */
+/** \defgroup bgevideotex BGE Video Texture
+ *  \ingroup bge
+ */
 
 /** \defgroup audaspace Audaspace
  *  \ingroup intern undoc
@@ -121,7 +137,10 @@
 
 /** \defgroup data DNA, RNA and .blend access*/
 
-/** \defgroup GHOST GHOST API */
+/** \defgroup GHOST GHOST API
+ * \ingroup intern GUI
+ * \ref GHOSTPage
+ */
 
 /** \defgroup gpu GPU */
 

Modified: branches/particles-2010/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
===================================================================
--- branches/particles-2010/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h	2011-02-24 12:25:56 UTC (rev 35123)
@@ -1,5 +1,5 @@
 /*
-Bullet Continuous Collision Detection and Physics Library
+Bullet Continuous Collision Detection and Physics %Library
 Copyright (c) 2003-2006 Erwin Coumans  http://bulletphysics.com/Bullet/
 
 This software is provided 'as-is', without any express or implied warranty.
@@ -15,12 +15,15 @@
 
 
 /**
- * @mainpage Bullet Documentation
+ * \file btCollisionWorld.h
+ * \ingroup bullet
  *
+ * @page bulletdoc Bullet Documentation
+ *
  * @section intro_sec Introduction
  * Bullet Collision Detection & Physics SDK
  *
- * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
+ * Bullet is a Collision Detection and Rigid Body Dynamics %Library. The %Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
  *
  * There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
  * Please visit http://www.bulletphysics.com
@@ -28,7 +31,7 @@
  * @section install_sec Installation
  *
  * @subsection step1 Step 1: Download
- * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
+ * You can download the Bullet Physics %Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
  * @subsection step2 Step 2: Building
  * Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
  * The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
@@ -40,13 +43,13 @@
  * 
  * @subsection step3 Step 3: Testing demos
  * Try to run and experiment with BasicDemo executable as a starting point.
- * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
+ * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector %Library or Low Level / Snippets like the GJK Closest Point calculation.
  * The Dependencies can be seen in this documentation under Directories
  * 
  * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
  * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
  * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
- * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
+ * @subsection step5 Step 5 : Integrate the Collision Detection %Library (without Dynamics and other Extras)
  * Bullet Collision Detection can also be used without the Dynamics/Extras.
  * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
  * @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.

Modified: branches/particles-2010/intern/audaspace/intern/AUD_C-API.h
===================================================================
--- branches/particles-2010/intern/audaspace/intern/AUD_C-API.h	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/audaspace/intern/AUD_C-API.h	2011-02-24 12:25:56 UTC (rev 35123)
@@ -24,6 +24,10 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file AUD_C-API.h
+ *  \ingroup audaspace
+ */
+ 
 #ifndef AUD_CAPI
 #define AUD_CAPI
 

Modified: branches/particles-2010/intern/boolop/extern/BOP_Interface.h
===================================================================
--- branches/particles-2010/intern/boolop/extern/BOP_Interface.h	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/boolop/extern/BOP_Interface.h	2011-02-24 12:25:56 UTC (rev 35123)
@@ -1,4 +1,4 @@
-/**
+/*
  * ***** BEGIN GPL LICENSE BLOCK *****
  *
  * This program is free software; you can redistribute it and/or
@@ -25,6 +25,10 @@
  * ***** END GPL LICENSE BLOCK *****
  */
  
+/** \file BOP_Interface.h
+ *  \ingroup boolop
+ */
+
 #ifndef BOP_INTERFACE_H
 #define BOP_INTERFACE_H
 

Modified: branches/particles-2010/intern/ghost/GHOST_C-api.h
===================================================================
--- branches/particles-2010/intern/ghost/GHOST_C-api.h	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/ghost/GHOST_C-api.h	2011-02-24 12:25:56 UTC (rev 35123)
@@ -25,10 +25,10 @@
  *
  * ***** END GPL LICENSE BLOCK *****
  */
-/*! \ingroup GHOST
+/** \ingroup GHOST
  *
  * \file	GHOST_C-api.h
- * GHOST C-API function and type declarations.
+ * \brief GHOST C-API function and type declarations.
  */
 
 #ifndef	GHOST_C_API_H

Modified: branches/particles-2010/intern/ghost/GHOST_IEvent.h
===================================================================
--- branches/particles-2010/intern/ghost/GHOST_IEvent.h	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/ghost/GHOST_IEvent.h	2011-02-24 12:25:56 UTC (rev 35123)
@@ -1,4 +1,4 @@
-/**
+/*
  * $Id$
  * ***** BEGIN GPL LICENSE BLOCK *****
  *

Modified: branches/particles-2010/intern/ghost/GHOST_IEventConsumer.h
===================================================================
--- branches/particles-2010/intern/ghost/GHOST_IEventConsumer.h	2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/ghost/GHOST_IEventConsumer.h	2011-02-24 12:25:56 UTC (rev 35123)
@@ -1,4 +1,4 @@
-/**
+/*
  * $Id$
  * ***** BEGIN GPL LICENSE BLOCK *****
  *

Modified: branches/particles-2010/intern/ghost/GHOST_ISystem.h
===================================================================
--- branches/particles-2010/intern/ghost/GHOST_ISystem.h	2011-02-24 10:53:59 UTC (rev 35122)

@@ Diff output truncated at 10240 characters. @@



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