[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35123] branches/particles-2010: svn merge -r35072:35121 https://svn.blender.org/svnroot/bf-blender/trunk/ blender
Lukas Toenne
lukas.toenne at googlemail.com
Thu Feb 24 13:25:57 CET 2011
Revision: 35123
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35123
Author: lukastoenne
Date: 2011-02-24 12:25:56 +0000 (Thu, 24 Feb 2011)
Log Message:
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svn merge -r35072:35121 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Revision Links:
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http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35072
Modified Paths:
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branches/particles-2010/CMakeLists.txt
branches/particles-2010/doc/Doxyfile
branches/particles-2010/doc/doxygen.main
branches/particles-2010/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
branches/particles-2010/intern/audaspace/intern/AUD_C-API.h
branches/particles-2010/intern/boolop/extern/BOP_Interface.h
branches/particles-2010/intern/ghost/GHOST_C-api.h
branches/particles-2010/intern/ghost/GHOST_IEvent.h
branches/particles-2010/intern/ghost/GHOST_IEventConsumer.h
branches/particles-2010/intern/ghost/GHOST_ISystem.h
branches/particles-2010/intern/ghost/GHOST_ISystemPaths.h
branches/particles-2010/intern/ghost/GHOST_ITimerTask.h
branches/particles-2010/intern/ghost/GHOST_IWindow.h
branches/particles-2010/intern/ghost/GHOST_Path-api.h
branches/particles-2010/intern/ghost/GHOST_Rect.h
branches/particles-2010/intern/ghost/GHOST_Types.h
branches/particles-2010/intern/guardedalloc/MEM_guardedalloc.h
branches/particles-2010/release/scripts/modules/addon_utils.py
branches/particles-2010/release/scripts/op/console_python.py
branches/particles-2010/release/scripts/ui/properties_data_armature.py
branches/particles-2010/release/scripts/ui/properties_data_modifier.py
branches/particles-2010/release/scripts/ui/properties_material.py
branches/particles-2010/release/scripts/ui/space_image.py
branches/particles-2010/release/scripts/ui/space_view3d.py
branches/particles-2010/source/blender/avi/intern/avi.c
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branches/particles-2010/source/blender/avi/intern/avirgb.h
branches/particles-2010/source/blender/avi/intern/codecs.c
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branches/particles-2010/source/blender/blenfont/BLF_api.h
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branches/particles-2010/source/blender/blenloader/BLO_soundfile.h
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branches/particles-2010/source/blender/collada/AnimationImporter.cpp
branches/particles-2010/source/blender/collada/ArmatureExporter.cpp
branches/particles-2010/source/blender/collada/ArmatureImporter.cpp
branches/particles-2010/source/blender/collada/CameraExporter.cpp
branches/particles-2010/source/blender/collada/DocumentExporter.cpp
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branches/particles-2010/source/blender/collada/GeometryExporter.cpp
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branches/particles-2010/source/blender/collada/LightExporter.cpp
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branches/particles-2010/source/blender/collada/MeshImporter.cpp
branches/particles-2010/source/blender/collada/SkinInfo.cpp
branches/particles-2010/source/blender/collada/TransformReader.cpp
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branches/particles-2010/source/blender/editors/animation/anim_channels_defines.c
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branches/particles-2010/source/gameengine/Ketsji/KX_ParentActuator.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PolyProxy.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PyMath.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PythonInit.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_PythonSeq.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_RadarSensor.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_RayCast.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_RayEventManager.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_RaySensor.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_SceneActuator.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_SoundActuator.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_TimeLogger.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_TouchEventManager.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_TouchSensor.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_VertexProxy.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_WorldInfo.cpp
branches/particles-2010/source/gameengine/Ketsji/KX_WorldIpoController.cpp
branches/particles-2010/source/gameengine/Network/NG_NetworkScene.cpp
branches/particles-2010/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
branches/particles-2010/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.cpp
branches/particles-2010/source/gameengine/Physics/common/PHY_IController.cpp
branches/particles-2010/source/gameengine/Physics/common/PHY_IGraphicController.cpp
branches/particles-2010/source/gameengine/Physics/common/PHY_IMotionState.cpp
branches/particles-2010/source/gameengine/Physics/common/PHY_IPhysicsController.cpp
branches/particles-2010/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_BucketManager.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_FramingManager.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_IRenderTools.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_MeshObject.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
branches/particles-2010/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_Polygon.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_TexVert.cpp
branches/particles-2010/source/gameengine/Rasterizer/RAS_texmatrix.cpp
branches/particles-2010/source/gameengine/SceneGraph/SG_BBox.cpp
branches/particles-2010/source/gameengine/SceneGraph/SG_BBox.h
branches/particles-2010/source/gameengine/SceneGraph/SG_Controller.cpp
branches/particles-2010/source/gameengine/SceneGraph/SG_Controller.h
branches/particles-2010/source/gameengine/SceneGraph/SG_DList.h
branches/particles-2010/source/gameengine/SceneGraph/SG_IObject.cpp
branches/particles-2010/source/gameengine/SceneGraph/SG_IObject.h
branches/particles-2010/source/gameengine/SceneGraph/SG_Node.cpp
branches/particles-2010/source/gameengine/SceneGraph/SG_Node.h
branches/particles-2010/source/gameengine/SceneGraph/SG_ParentRelation.h
branches/particles-2010/source/gameengine/SceneGraph/SG_QList.h
branches/particles-2010/source/gameengine/SceneGraph/SG_Spatial.cpp
branches/particles-2010/source/gameengine/SceneGraph/SG_Spatial.h
branches/particles-2010/source/gameengine/SceneGraph/SG_Tree.cpp
branches/particles-2010/source/gameengine/SceneGraph/SG_Tree.h
branches/particles-2010/source/gameengine/VideoTexture/BlendType.h
branches/particles-2010/source/gameengine/VideoTexture/Common.h
branches/particles-2010/source/gameengine/VideoTexture/Exception.h
branches/particles-2010/source/gameengine/VideoTexture/FilterBase.h
branches/particles-2010/source/gameengine/VideoTexture/FilterBlueScreen.h
branches/particles-2010/source/gameengine/VideoTexture/FilterColor.h
branches/particles-2010/source/gameengine/VideoTexture/FilterNormal.h
branches/particles-2010/source/gameengine/VideoTexture/FilterSource.h
branches/particles-2010/source/gameengine/VideoTexture/ImageBase.h
branches/particles-2010/source/gameengine/VideoTexture/ImageBuff.h
branches/particles-2010/source/gameengine/VideoTexture/ImageMix.h
branches/particles-2010/source/gameengine/VideoTexture/ImageRender.h
branches/particles-2010/source/gameengine/VideoTexture/ImageViewport.h
branches/particles-2010/source/gameengine/VideoTexture/PyTypeList.h
branches/particles-2010/source/gameengine/VideoTexture/Texture.h
branches/particles-2010/source/gameengine/VideoTexture/VideoBase.h
branches/particles-2010/source/gameengine/VideoTexture/VideoFFmpeg.h
branches/particles-2010/source/kernel/gen_messaging/GEN_messaging.h
branches/particles-2010/source/kernel/gen_messaging/intern/messaging.c
branches/particles-2010/source/kernel/gen_system/GEN_Map.h
Removed Paths:
-------------
branches/particles-2010/doc/python_api/alternative/
Property Changed:
----------------
branches/particles-2010/
branches/particles-2010/source/blender/python/intern/bpy_traceback.c
branches/particles-2010/source/blender/python/intern/bpy_traceback.h
Property changes on: branches/particles-2010
___________________________________________________________________
Modified: svn:mergeinfo
- /trunk/blender:33741-35072
+ /trunk/blender:33741-35121
Modified: branches/particles-2010/CMakeLists.txt
===================================================================
--- branches/particles-2010/CMakeLists.txt 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/CMakeLists.txt 2011-02-24 12:25:56 UTC (rev 35123)
@@ -160,6 +160,15 @@
message(FATAL_ERROR "WITH_IMAGE_REDCODE requires WITH_IMAGE_OPENJPEG")
endif()
+# python module, needs some different options
+if(WITH_PYTHON_MODULE AND WITH_PLAYER)
+ message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PLAYER to be OFF")
+endif()
+
+if(WITH_PYTHON_MODULE AND WITH_PYTHON_INSTALL)
+ message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PYTHON_INSTALL to be OFF")
+endif()
+
TEST_SSE_SUPPORT()
#-----------------------------------------------------------------------------
Modified: branches/particles-2010/doc/Doxyfile
===================================================================
--- branches/particles-2010/doc/Doxyfile 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/doc/Doxyfile 2011-02-24 12:25:56 UTC (rev 35123)
@@ -632,15 +632,8 @@
../source/blender/gpu \
../source/blender/avi \
../intern/guardedalloc \
- ../source/gameengine/BlenderRoutines \
- ../source/gameengine/Converter \
- ../source/gameengine/Expressions \
- ../source/gameengine/GameLogic \
- ../source/gameengine/GamePlayer \
- ../source/gameengine/Ketsji \
- ../source/gameengine/Rasterizer \
- ../source/gameengine/Network \
- ../source/gameengine/Physics
+ ../source/gameengine \
+ ../extern/bullet2
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
@@ -670,7 +663,7 @@
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
-EXCLUDE =
+EXCLUDE = ../source/gameengine/PyDoc
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded
Modified: branches/particles-2010/doc/doxygen.main
===================================================================
--- branches/particles-2010/doc/doxygen.main 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/doc/doxygen.main 2011-02-24 12:25:56 UTC (rev 35123)
@@ -6,7 +6,11 @@
*
* These pages document the source code of blender.
*
+ * \subsection implinks Important Links
+ * - <a href="http://projects.blender.org">projects.blender.org</a> with <a href="http://projects.blender.org/tracker/index.php?group_id=9&atid=498">bug tracker</a>
+ * - <a href="http://wiki.blender.org/index.php/Dev:Contents">Development documents</a> on our wiki.
*
+ * \subsection blother Other
* For more information on using Blender browse to http://www.blender.org
*
*/
@@ -35,6 +39,12 @@
* folder are updated.
*
*/
+
+/** \defgroup bullet Bullet Physics Library
+ * \ingroup extern
+ * \see \ref bulletdoc
+ */
+
/** \defgroup blenderplayer Blender Player */
/** \defgroup render Rendering */
@@ -95,6 +105,12 @@
/** \defgroup bgerastogl OpenGL Rasterizer
* \ingroup bgerast
*/
+/** \defgroup bgesg BGE SceneGraph
+ * \ingroup bge
+ */
+/** \defgroup bgevideotex BGE Video Texture
+ * \ingroup bge
+ */
/** \defgroup audaspace Audaspace
* \ingroup intern undoc
@@ -121,7 +137,10 @@
/** \defgroup data DNA, RNA and .blend access*/
-/** \defgroup GHOST GHOST API */
+/** \defgroup GHOST GHOST API
+ * \ingroup intern GUI
+ * \ref GHOSTPage
+ */
/** \defgroup gpu GPU */
Modified: branches/particles-2010/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
===================================================================
--- branches/particles-2010/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h 2011-02-24 12:25:56 UTC (rev 35123)
@@ -1,5 +1,5 @@
/*
-Bullet Continuous Collision Detection and Physics Library
+Bullet Continuous Collision Detection and Physics %Library
Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
@@ -15,12 +15,15 @@
/**
- * @mainpage Bullet Documentation
+ * \file btCollisionWorld.h
+ * \ingroup bullet
*
+ * @page bulletdoc Bullet Documentation
+ *
* @section intro_sec Introduction
* Bullet Collision Detection & Physics SDK
*
- * Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
+ * Bullet is a Collision Detection and Rigid Body Dynamics %Library. The %Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
*
* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
* Please visit http://www.bulletphysics.com
@@ -28,7 +31,7 @@
* @section install_sec Installation
*
* @subsection step1 Step 1: Download
- * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
+ * You can download the Bullet Physics %Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
* @subsection step2 Step 2: Building
* Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
* The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
@@ -40,13 +43,13 @@
*
* @subsection step3 Step 3: Testing demos
* Try to run and experiment with BasicDemo executable as a starting point.
- * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
+ * Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector %Library or Low Level / Snippets like the GJK Closest Point calculation.
* The Dependencies can be seen in this documentation under Directories
*
* @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
* Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
* Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
- * @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
+ * @subsection step5 Step 5 : Integrate the Collision Detection %Library (without Dynamics and other Extras)
* Bullet Collision Detection can also be used without the Dynamics/Extras.
* Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
Modified: branches/particles-2010/intern/audaspace/intern/AUD_C-API.h
===================================================================
--- branches/particles-2010/intern/audaspace/intern/AUD_C-API.h 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/audaspace/intern/AUD_C-API.h 2011-02-24 12:25:56 UTC (rev 35123)
@@ -24,6 +24,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file AUD_C-API.h
+ * \ingroup audaspace
+ */
+
#ifndef AUD_CAPI
#define AUD_CAPI
Modified: branches/particles-2010/intern/boolop/extern/BOP_Interface.h
===================================================================
--- branches/particles-2010/intern/boolop/extern/BOP_Interface.h 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/boolop/extern/BOP_Interface.h 2011-02-24 12:25:56 UTC (rev 35123)
@@ -1,4 +1,4 @@
-/**
+/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
@@ -25,6 +25,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file BOP_Interface.h
+ * \ingroup boolop
+ */
+
#ifndef BOP_INTERFACE_H
#define BOP_INTERFACE_H
Modified: branches/particles-2010/intern/ghost/GHOST_C-api.h
===================================================================
--- branches/particles-2010/intern/ghost/GHOST_C-api.h 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/ghost/GHOST_C-api.h 2011-02-24 12:25:56 UTC (rev 35123)
@@ -25,10 +25,10 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-/*! \ingroup GHOST
+/** \ingroup GHOST
*
* \file GHOST_C-api.h
- * GHOST C-API function and type declarations.
+ * \brief GHOST C-API function and type declarations.
*/
#ifndef GHOST_C_API_H
Modified: branches/particles-2010/intern/ghost/GHOST_IEvent.h
===================================================================
--- branches/particles-2010/intern/ghost/GHOST_IEvent.h 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/ghost/GHOST_IEvent.h 2011-02-24 12:25:56 UTC (rev 35123)
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
Modified: branches/particles-2010/intern/ghost/GHOST_IEventConsumer.h
===================================================================
--- branches/particles-2010/intern/ghost/GHOST_IEventConsumer.h 2011-02-24 10:53:59 UTC (rev 35122)
+++ branches/particles-2010/intern/ghost/GHOST_IEventConsumer.h 2011-02-24 12:25:56 UTC (rev 35123)
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
Modified: branches/particles-2010/intern/ghost/GHOST_ISystem.h
===================================================================
--- branches/particles-2010/intern/ghost/GHOST_ISystem.h 2011-02-24 10:53:59 UTC (rev 35122)
@@ Diff output truncated at 10240 characters. @@
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