[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35072] trunk/blender: doxygen: BGE Network, Physics, Rasterizer

Nathan Letwory nathan at letworyinteractive.com
Tue Feb 22 13:42:55 CET 2011


Revision: 35072
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35072
Author:   jesterking
Date:     2011-02-22 12:42:55 +0000 (Tue, 22 Feb 2011)
Log Message:
-----------
doxygen: BGE Network, Physics, Rasterizer

Modified Paths:
--------------
    trunk/blender/doc/Doxyfile
    trunk/blender/doc/doxygen.main
    trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.h
    trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
    trunk/blender/source/gameengine/Network/NG_NetworkDeviceInterface.h
    trunk/blender/source/gameengine/Network/NG_NetworkMessage.h
    trunk/blender/source/gameengine/Network/NG_NetworkObject.h
    trunk/blender/source/gameengine/Network/NG_NetworkScene.h
    trunk/blender/source/gameengine/Physics/Bullet/CcdGraphicController.h
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
    trunk/blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
    trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h
    trunk/blender/source/gameengine/Physics/common/PHY_IController.h
    trunk/blender/source/gameengine/Physics/common/PHY_IGraphicController.h
    trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsController.h
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
    trunk/blender/source/gameengine/Physics/common/PHY_IVehicle.h
    trunk/blender/source/gameengine/Physics/common/PHY_Pro.h
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.h
    trunk/blender/source/gameengine/Rasterizer/RAS_BucketManager.h
    trunk/blender/source/gameengine/Rasterizer/RAS_CameraData.h
    trunk/blender/source/gameengine/Rasterizer/RAS_Deformer.h
    trunk/blender/source/gameengine/Rasterizer/RAS_FramingManager.h
    trunk/blender/source/gameengine/Rasterizer/RAS_ICanvas.h
    trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
    trunk/blender/source/gameengine/Rasterizer/RAS_IRasterizer.h
    trunk/blender/source/gameengine/Rasterizer/RAS_IRenderTools.h
    trunk/blender/source/gameengine/Rasterizer/RAS_LightObject.h
    trunk/blender/source/gameengine/Rasterizer/RAS_MaterialBucket.h
    trunk/blender/source/gameengine/Rasterizer/RAS_MeshObject.h
    trunk/blender/source/gameengine/Rasterizer/RAS_ObjectColor.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
    trunk/blender/source/gameengine/Rasterizer/RAS_Polygon.h
    trunk/blender/source/gameengine/Rasterizer/RAS_Rect.h
    trunk/blender/source/gameengine/Rasterizer/RAS_TexMatrix.h
    trunk/blender/source/gameengine/Rasterizer/RAS_TexVert.h

Modified: trunk/blender/doc/Doxyfile
===================================================================
--- trunk/blender/doc/Doxyfile	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/doc/Doxyfile	2011-02-22 12:42:55 UTC (rev 35072)
@@ -637,7 +637,10 @@
                          ../source/gameengine/Expressions \
                          ../source/gameengine/GameLogic \
                          ../source/gameengine/GamePlayer \
-                         ../source/gameengine/Ketsji
+                         ../source/gameengine/Ketsji \
+                         ../source/gameengine/Rasterizer \
+                         ../source/gameengine/Network \
+                         ../source/gameengine/Physics
 
 # This tag can be used to specify the character encoding of the source files 
 # that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is 

Modified: trunk/blender/doc/doxygen.main
===================================================================
--- trunk/blender/doc/doxygen.main	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/doc/doxygen.main	2011-02-22 12:42:55 UTC (rev 35072)
@@ -6,6 +6,7 @@
  *
  * These pages document the source code of blender.
  *
+ *
  * For more information on using Blender browse to http://www.blender.org
  *
  */
@@ -70,6 +71,30 @@
 /** \defgroup ketsjinet Ketsji Network
  *  \ingroup ketsji
  */
+/** \defgroup bgenet Network
+ *  \ingroup bge
+ */
+/** \defgroup bgenetlb Loopback Network
+ *  \ingroup bgenet
+ */
+/** \defgroup phys Physics
+ *  \ingroup bge
+ */
+/** \defgroup physbullet Bullet Physics
+ *  \ingroup phys
+ */
+/** \defgroup physdummy Dummy Physics (none)
+ *  \ingroup phys
+ */
+/** \defgroup bgerast Rasterizer
+ *  \ingroup bge
+ */
+/** \defgroup bgerastoglfilters OpenGL Filters
+ *  \ingroup bgerast
+ */
+/** \defgroup bgerastogl OpenGL Rasterizer
+ *  \ingroup bgerast
+ */
 
 /** \defgroup audaspace Audaspace
  *  \ingroup intern undoc

Modified: trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Ketsji/KX_WorldIpoController.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -47,7 +47,7 @@
 
 private:
 	T_InterpolatorList	m_interpolators;
-	unsigned short	    m_modify_mist_color  : 1;
+	unsigned short		m_modify_mist_color  : 1;
 	unsigned short		m_modify_mist_start	 : 1;
 	unsigned short  	m_modify_mist_dist 	 : 1;
 	bool				m_modified;

Modified: trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
===================================================================
--- trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -25,8 +25,12 @@
  * Contributor(s): none yet.
  *
  * ***** END GPL LICENSE BLOCK *****
- * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
  */
+
+/** \file NG_LoopBackNetworkDeviceInterface.h
+ *  \ingroup bgenetlb
+ *  \brief LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
+ */
 #ifndef NG_LOOPBACKNETWORKDEVICEINTERFACE_H
 #define NG_LOOPBACKNETWORKDEVICEINTERFACE_H
 

Modified: trunk/blender/source/gameengine/Network/NG_NetworkDeviceInterface.h
===================================================================
--- trunk/blender/source/gameengine/Network/NG_NetworkDeviceInterface.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Network/NG_NetworkDeviceInterface.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -25,10 +25,14 @@
  * Contributor(s): none yet.
  *
  * ***** END GPL LICENSE BLOCK *****
- * NetworkGameengine_NetworkDeviceInterface
- * Functions like (de)initialize network, get library version
+ */
+
+/** \file NG_NetworkDeviceInterface.h
+ *  \ingroup bgenet
+ *  \brief Functions like (de)initialize network, get library version
  * To be derived by loopback and network libraries
  */
+
 #ifndef NG_NETWORKDEVICEINTERFACE_H
 #define NG_NETWORKDEVICEINTERFACE_H
 

Modified: trunk/blender/source/gameengine/Network/NG_NetworkMessage.h
===================================================================
--- trunk/blender/source/gameengine/Network/NG_NetworkMessage.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Network/NG_NetworkMessage.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -25,8 +25,12 @@
  * Contributor(s): none yet.
  *
  * ***** END GPL LICENSE BLOCK *****
- * NetworkGame_NetworkMessage generic Network Message class
  */
+
+/** \file NG_NetworkMessage.h
+ *  \ingroup bgenet
+ *  \brief generic Network Message class
+ */
 #ifndef NG_NETWORKMESSAGE_H
 #define NG_NETWORKMESSAGE_H
 

Modified: trunk/blender/source/gameengine/Network/NG_NetworkObject.h
===================================================================
--- trunk/blender/source/gameengine/Network/NG_NetworkObject.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Network/NG_NetworkObject.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -25,8 +25,12 @@
  * Contributor(s): none yet.
  *
  * ***** END GPL LICENSE BLOCK *****
- * NetworkGame_NetworkObject generic Network Object class
  */
+
+/** \file NG_NetworkObject.h
+ *  \ingroup bgenet
+ *  \brief generic Network Object class
+ */
 #ifndef NG_NETWORKOBJECT_H
 #define NG_NETWORKOBJECT_H
 

Modified: trunk/blender/source/gameengine/Network/NG_NetworkScene.h
===================================================================
--- trunk/blender/source/gameengine/Network/NG_NetworkScene.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Network/NG_NetworkScene.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -25,8 +25,12 @@
  * Contributor(s): none yet.
  *
  * ***** END GPL LICENSE BLOCK *****
- * NetworkSceneManagement generic class
  */
+
+/** \file NG_NetworkScene.h
+ *  \ingroup bgenet
+ *  \brief NetworkSceneManagement generic class
+ */
 #ifndef __NG_NETWORKSCENE_H
 #define __NG_NETWORKSCENE_H
 

Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdGraphicController.h
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdGraphicController.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdGraphicController.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -13,7 +13,11 @@
 3. This notice may not be removed or altered from any source distribution.
 */
 
+/** \file CcdGraphicController.h
+ *  \ingroup physbullet
+ */
 
+
 #ifndef BULLET2_GRAPHICCONTROLLER_H
 #define BULLET2_GRAPHICCONTROLLER_H
 

Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -13,7 +13,11 @@
 3. This notice may not be removed or altered from any source distribution.
 */
 
+/** \file CcdPhysicsController.h
+ *  \ingroup physbullet
+ */
 
+
 #ifndef BULLET2_PHYSICSCONTROLLER_H
 #define BULLET2_PHYSICSCONTROLLER_H
 

Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -13,6 +13,10 @@
 3. This notice may not be removed or altered from any source distribution.
 */
 
+/** \file CcdPhysicsEnvironment.h
+ *  \ingroup physbullet
+ */
+
 #ifndef CCDPHYSICSENVIRONMENT
 #define CCDPHYSICSENVIRONMENT
 
@@ -47,10 +51,11 @@
 class PHY_IVehicle;
 class CcdOverlapFilterCallBack;
 
-/// CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection.
-/// Physics Environment takes care of stepping the simulation and is a container for physics entities.
-/// It stores rigidbodies,constraints, materials etc.
-/// A derived class may be able to 'construct' entities by loading and/or converting
+/** CcdPhysicsEnvironment is an experimental mainloop for physics simulation using optional continuous collision detection.
+ * Physics Environment takes care of stepping the simulation and is a container for physics entities.
+ * It stores rigidbodies,constraints, materials etc.
+ * A derived class may be able to 'construct' entities by loading and/or converting
+ */
 class CcdPhysicsEnvironment : public PHY_IPhysicsEnvironment
 {
 	friend class CcdOverlapFilterCallBack;

Modified: trunk/blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h
===================================================================
--- trunk/blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -1,4 +1,4 @@
-/**
+/*
  * $Id$
  *
  * ***** BEGIN GPL LICENSE BLOCK *****
@@ -26,6 +26,11 @@
  *
  * ***** END GPL LICENSE BLOCK *****
  */
+
+/** \file DummyPhysicsEnvironment.h
+ *  \ingroup physdummy
+ */
+
 #ifndef _DUMMYPHYSICSENVIRONMENT
 #define _DUMMYPHYSICSENVIRONMENT
 

Modified: trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h
===================================================================
--- trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h	2011-02-22 12:36:36 UTC (rev 35071)
+++ trunk/blender/source/gameengine/Physics/common/PHY_DynamicTypes.h	2011-02-22 12:42:55 UTC (rev 35072)
@@ -13,6 +13,9 @@
 3. This notice may not be removed or altered from any source distribution.
 */
 
+/** \file PHY_DynamicTypes.h
+ *  \ingroup phys
+ */
 
 #ifndef __PHY_DYNAMIC_TYPES
 #define __PHY_DYNAMIC_TYPES

Modified: trunk/blender/source/gameengine/Physics/common/PHY_IController.h
===================================================================
--- trunk/blender/source/gameengine/Physics/common/PHY_IController.h	2011-02-22 12:36:36 UTC (rev 35071)

@@ Diff output truncated at 10240 characters. @@



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