[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35037] trunk/blender/source/blender: Bugfix #26116
Ton Roosendaal
ton at blender.org
Mon Feb 21 19:06:52 CET 2011
Revision: 35037
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35037
Author: ton
Date: 2011-02-21 18:06:52 +0000 (Mon, 21 Feb 2011)
Log Message:
-----------
Bugfix #26116
Node materials with 'ray transparency' set now work again.
Fix provided by Ervin Weber, thanks a lot!
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/material.c
trunk/blender/source/blender/render/intern/source/rayshade.c
trunk/blender/source/blender/render/intern/source/shadeinput.c
Modified: trunk/blender/source/blender/blenkernel/intern/material.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/material.c 2011-02-21 17:53:39 UTC (rev 35036)
+++ trunk/blender/source/blender/blenkernel/intern/material.c 2011-02-21 18:06:52 UTC (rev 35037)
@@ -872,7 +872,7 @@
if(ma!=basemat) {
do_init_render_material(ma, r_mode, amb);
basemat->texco |= ma->texco;
- basemat->mode_l |= ma->mode_l;
+ basemat->mode_l |= ma->mode_l & ~(MA_TRANSP|MA_ZTRANSP|MA_RAYTRANSP);
}
}
else if(node->type==NODE_GROUP)
Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c 2011-02-21 17:53:39 UTC (rev 35036)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c 2011-02-21 18:06:52 UTC (rev 35037)
@@ -1502,7 +1502,7 @@
float diff[3];
int do_tra, do_mir;
- do_tra= ((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f && (shi->depth <= shi->mat->ray_depth_tra));
+ do_tra= ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha!=1.0f && (shi->depth <= shi->mat->ray_depth_tra));
do_mir= ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror!=0.0f && (shi->depth <= shi->mat->ray_depth));
/* raytrace mirror amd refract like to separate the spec color */
Modified: trunk/blender/source/blender/render/intern/source/shadeinput.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/shadeinput.c 2011-02-21 17:53:39 UTC (rev 35036)
+++ trunk/blender/source/blender/render/intern/source/shadeinput.c 2011-02-21 18:06:52 UTC (rev 35037)
@@ -133,13 +133,13 @@
/* depth >= 1 when ray-shading */
if(shi->depth==0 || shi->volume_depth > 0) {
if(R.r.mode & R_RAYTRACE) {
- if(shi->ray_mirror!=0.0f || ((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP) && shr->alpha!=1.0f)) {
+ if(shi->ray_mirror!=0.0f || ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha!=1.0f)) {
/* ray trace works on combined, but gives pass info */
ray_trace(shi, shr);
}
}
/* disable adding of sky for raytransp */
- if((shi->mat->mode & MA_TRANSP) && (shi->mat->mode & MA_RAYTRANSP))
+ if((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP))
if((shi->layflag & SCE_LAY_SKY) && (R.r.alphamode==R_ADDSKY))
shr->alpha= 1.0f;
}
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