[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34988] trunk/blender/source/blender/ windowmanager/intern/wm_draw.c: Bugfix #26009
Ton Roosendaal
ton at blender.org
Sat Feb 19 12:59:03 CET 2011
Revision: 34988
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34988
Author: ton
Date: 2011-02-19 11:59:01 +0000 (Sat, 19 Feb 2011)
Log Message:
-----------
Bugfix #26009
Paint cursors were drawing on top of pop-up menus in 3D window,
only in triple-buffer mode though.
Modified Paths:
--------------
trunk/blender/source/blender/windowmanager/intern/wm_draw.c
Modified: trunk/blender/source/blender/windowmanager/intern/wm_draw.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_draw.c 2011-02-19 09:53:38 UTC (rev 34987)
+++ trunk/blender/source/blender/windowmanager/intern/wm_draw.c 2011-02-19 11:59:01 UTC (rev 34988)
@@ -560,7 +560,7 @@
bScreen *screen= win->screen;
ScrArea *sa;
ARegion *ar;
- int copytex= 0;
+ int copytex= 0, paintcursor= 1;
if(win->drawdata) {
glClearColor(0, 0, 0, 0);
@@ -616,6 +616,8 @@
CTX_wm_menu_set(C, ar);
ED_region_do_draw(C, ar);
CTX_wm_menu_set(C, NULL);
+ /* when a menu is being drawn, don't do the paint cursors */
+ paintcursor= 0;
}
}
@@ -623,7 +625,7 @@
if(win->gesture.first)
wm_gesture_draw(win);
- if(wm->paintcursors.first) {
+ if(paintcursor && wm->paintcursors.first) {
for(sa= screen->areabase.first; sa; sa= sa->next) {
for(ar=sa->regionbase.first; ar; ar= ar->next) {
if(ar->swinid == screen->subwinactive) {
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