[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34882] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: small correction to BGE as recent commits broken normal mapping in the GE
Michael Fox
mfoxdogg at gmail.com
Wed Feb 16 01:04:38 CET 2011
Revision: 34882
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34882
Author: mfoxdogg
Date: 2011-02-16 00:04:37 +0000 (Wed, 16 Feb 2011)
Log Message:
-----------
small correction to BGE as recent commits broken normal mapping in the GE
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2011-02-15 21:48:13 UTC (rev 34881)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2011-02-16 00:04:37 UTC (rev 34882)
@@ -730,13 +730,13 @@
MFace *mface = dm->getFaceArray(dm);
MTFace *tface = static_cast<MTFace*>(dm->getFaceDataArray(dm, CD_MTFACE));
MCol *mcol = static_cast<MCol*>(dm->getFaceDataArray(dm, CD_MCOL));
- float (*tangent)[3] = NULL;
+ float (*tangent)[4] = NULL;
int totface = dm->getNumFaces(dm);
const char *tfaceName = "";
if(tface) {
DM_add_tangent_layer(dm);
- tangent = (float(*)[3])dm->getFaceDataArray(dm, CD_TANGENT);
+ tangent = (float(*)[4])dm->getFaceDataArray(dm, CD_TANGENT);
}
meshobj = new RAS_MeshObject(mesh);
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