[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34760] trunk/blender: fix for crash with GLSL material when image couldn't be loaded.
Campbell Barton
ideasman42 at gmail.com
Thu Feb 10 15:59:18 CET 2011
Revision: 34760
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34760
Author: campbellbarton
Date: 2011-02-10 14:59:17 +0000 (Thu, 10 Feb 2011)
Log Message:
-----------
fix for crash with GLSL material when image couldn't be loaded.
also quiet pep8 warnings.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/properties_data_mesh.py
trunk/blender/release/scripts/ui/properties_game.py
trunk/blender/release/scripts/ui/properties_particle.py
trunk/blender/release/scripts/ui/properties_physics_fluid.py
trunk/blender/release/scripts/ui/properties_texture.py
trunk/blender/release/scripts/ui/space_node.py
trunk/blender/release/scripts/ui/space_userpref.py
trunk/blender/source/blender/gpu/intern/gpu_material.c
Modified: trunk/blender/release/scripts/ui/properties_data_mesh.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_data_mesh.py 2011-02-10 14:13:13 UTC (rev 34759)
+++ trunk/blender/release/scripts/ui/properties_data_mesh.py 2011-02-10 14:59:17 UTC (rev 34760)
@@ -33,7 +33,7 @@
layout.operator("object.vertex_group_copy_to_linked", icon='LINK_AREA')
layout.operator("object.vertex_group_copy_to_selected", icon='LINK_AREA')
layout.operator("object.vertex_group_mirror", icon='ARROW_LEFTRIGHT')
- layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all=True
+ layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True
class MESH_MT_shape_key_specials(bpy.types.Menu):
Modified: trunk/blender/release/scripts/ui/properties_game.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_game.py 2011-02-10 14:13:13 UTC (rev 34759)
+++ trunk/blender/release/scripts/ui/properties_game.py 2011-02-10 14:59:17 UTC (rev 34760)
@@ -163,7 +163,6 @@
subsub.active = game.use_anisotropic_friction
subsub.prop(game, "friction_coefficients", text="", slider=True)
-
elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'):
layout.prop(ob, "hide_render", text="Invisible")
@@ -347,7 +346,7 @@
row.prop(gs, "use_frame_rate")
row.prop(gs, "use_display_lists")
-
+
class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_GAME'}
Modified: trunk/blender/release/scripts/ui/properties_particle.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_particle.py 2011-02-10 14:13:13 UTC (rev 34759)
+++ trunk/blender/release/scripts/ui/properties_particle.py 2011-02-10 14:59:17 UTC (rev 34760)
@@ -177,7 +177,7 @@
if part.type == 'HAIR' and not part.use_advanced_hair:
row.prop(part, "hair_length")
return
-
+
if part.type != 'HAIR':
split = layout.split()
@@ -1034,7 +1034,7 @@
bl_label = "Field Weights"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
-
+
@classmethod
def poll(cls, context):
return particle_panel_poll(cls, context)
@@ -1083,7 +1083,7 @@
bl_label = "Vertexgroups"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
-
+
@classmethod
def poll(cls, context):
return particle_panel_poll(cls, context)
Modified: trunk/blender/release/scripts/ui/properties_physics_fluid.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_physics_fluid.py 2011-02-10 14:13:13 UTC (rev 34759)
+++ trunk/blender/release/scripts/ui/properties_physics_fluid.py 2011-02-10 14:59:17 UTC (rev 34760)
@@ -42,7 +42,7 @@
if md:
fluid = md.settings
-
+
row = layout.row()
if fluid is None:
row.label("built without fluids")
Modified: trunk/blender/release/scripts/ui/properties_texture.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_texture.py 2011-02-10 14:13:13 UTC (rev 34759)
+++ trunk/blender/release/scripts/ui/properties_texture.py 2011-02-10 14:59:17 UTC (rev 34760)
@@ -1007,7 +1007,7 @@
row = layout.row()
# only show bump settings if activated but not for normalmap images
- row.active = tex.use_map_normal and not( tex.texture.type == 'IMAGE' and tex.texture.use_normal_map )
+ row.active = tex.use_map_normal and not (tex.texture.type == 'IMAGE' and tex.texture.use_normal_map)
col = row.column()
col.prop(tex, "bump_method", text="Method")
Modified: trunk/blender/release/scripts/ui/space_node.py
===================================================================
--- trunk/blender/release/scripts/ui/space_node.py 2011-02-10 14:13:13 UTC (rev 34759)
+++ trunk/blender/release/scripts/ui/space_node.py 2011-02-10 14:59:17 UTC (rev 34760)
@@ -166,7 +166,7 @@
layout.operator("node.read_fullsamplelayers")
-# Node Backdrop options
+# Node Backdrop options
class NODE_PT_properties(bpy.types.Panel):
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
Modified: trunk/blender/release/scripts/ui/space_userpref.py
===================================================================
--- trunk/blender/release/scripts/ui/space_userpref.py 2011-02-10 14:13:13 UTC (rev 34759)
+++ trunk/blender/release/scripts/ui/space_userpref.py 2011-02-10 14:59:17 UTC (rev 34760)
@@ -1169,7 +1169,6 @@
else:
os.remove(f_full)
-
def execute(self, context):
import traceback
import zipfile
@@ -1216,7 +1215,6 @@
elif os.path.exists(path_dest):
self.report({'WARNING'}, "File already installed to %r\n" % path_dest)
return {'CANCELLED'}
-
#if not compressed file just copy into the addon path
try:
Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c 2011-02-10 14:13:13 UTC (rev 34759)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c 2011-02-10 14:59:17 UTC (rev 34760)
@@ -1130,8 +1130,10 @@
if( mtex->texflag & MTEX_BUMP_TEXTURESPACE ) {
float ima_x= 512.0f, ima_y= 512.f; // prevent calling textureSize, glsl 1.3 only
ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, &tex->iuser);
- if(ibuf)
- ima_x= ibuf->x; ima_y= ibuf->y;
+ if(ibuf) {
+ ima_x= ibuf->x;
+ ima_y= ibuf->y;
+ }
GPU_link( mat, "mtex_bump_apply_texspace",
fDet, dBs, dBt, vR1, vR2,
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