[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34667] trunk/blender/source/blender: bugfix [#25824] Quats + Camera + Fly = Madness
Campbell Barton
ideasman42 at gmail.com
Sun Feb 6 10:01:01 CET 2011
Revision: 34667
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34667
Author: campbellbarton
Date: 2011-02-06 09:01:01 +0000 (Sun, 06 Feb 2011)
Log Message:
-----------
bugfix [#25824] Quats + Camera + Fly = Madness
ensure quat, delta rotation is set to a unit quaternion on older files.
Modified Paths:
--------------
trunk/blender/source/blender/blenlib/BLI_math_vector.h
trunk/blender/source/blender/blenlib/intern/math_vector_inline.c
trunk/blender/source/blender/blenloader/intern/readfile.c
Modified: trunk/blender/source/blender/blenlib/BLI_math_vector.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_math_vector.h 2011-02-06 06:59:11 UTC (rev 34666)
+++ trunk/blender/source/blender/blenlib/BLI_math_vector.h 2011-02-06 09:01:01 UTC (rev 34667)
@@ -123,6 +123,7 @@
/********************************* Comparison ********************************/
MINLINE int is_zero_v3(const float a[3]);
+MINLINE int is_zero_v4(const float a[4]);
MINLINE int is_one_v3(const float a[3]);
MINLINE int equals_v2v2(const float *v1, const float *v2);
Modified: trunk/blender/source/blender/blenlib/intern/math_vector_inline.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/math_vector_inline.c 2011-02-06 06:59:11 UTC (rev 34666)
+++ trunk/blender/source/blender/blenlib/intern/math_vector_inline.c 2011-02-06 09:01:01 UTC (rev 34667)
@@ -427,11 +427,16 @@
/********************************* Comparison ********************************/
-MINLINE int is_zero_v3(const float *v)
+MINLINE int is_zero_v3(const float v[3])
{
return (v[0] == 0 && v[1] == 0 && v[2] == 0);
}
+MINLINE int is_zero_v4(const float v[4])
+{
+ return (v[0] == 0 && v[1] == 0 && v[2] == 0 && v[3] == 0);
+}
+
MINLINE int is_one_v3(const float *v)
{
return (v[0] == 1 && v[1] == 1 && v[2] == 1);
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2011-02-06 06:59:11 UTC (rev 34666)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2011-02-06 09:01:01 UTC (rev 34667)
@@ -11323,12 +11323,24 @@
/* fix for bones that didn't have arm_roll before */
bArmature* arm;
Bone* bone;
+ Object *ob;
for (arm = main->armature.first; arm; arm = arm->id.next)
for (bone = arm->bonebase.first; bone; bone = bone->next)
do_version_bone_roll_256(bone);
+
+ /* fix for objects which have zero dquat's
+ * since this is multiplied with the quat rather then added */
+ for(ob= main->object.first; ob; ob= ob->id.next) {
+ if(is_zero_v4(ob->dquat)) {
+ unit_qt(ob->dquat);
+ }
+ if(is_zero_v3(ob->drotAxis) && ob->drotAngle == 0.0f) {
+ unit_axis_angle(ob->drotAxis, &ob->drotAngle);
+ }
+ }
}
-
+
/* put compatibility code here until next subversion bump */
{
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