[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43028] trunk/blender/source/gameengine/ Ketsji/KX_FontObject.cpp: Changing KX_FontObject to look for a "Text" game property instead of a "text" property to match with bitmap font usage .

Daniel Stokes kupomail at gmail.com
Sat Dec 31 10:37:32 CET 2011


Revision: 43028
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43028
Author:   kupoman
Date:     2011-12-31 09:37:19 +0000 (Sat, 31 Dec 2011)
Log Message:
-----------
Changing KX_FontObject to look for a "Text" game property instead of a "text" property to match with bitmap font usage.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp	2011-12-31 09:30:39 UTC (rev 43027)
+++ trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp	2011-12-31 09:37:19 UTC (rev 43028)
@@ -118,8 +118,8 @@
 void KX_FontObject::DrawText()
 {
 	/* Allow for some logic brick control */
-	if(this->GetProperty("text"))
-		m_text = split_string(this->GetProperty("text")->GetText());
+	if(this->GetProperty("Text"))
+		m_text = split_string(this->GetProperty("Text")->GetText());
 
 	/* only draws the text if visible */
 	if(this->GetVisible() == 0) return;




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