[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [43028] trunk/blender/source/gameengine/ Ketsji/KX_FontObject.cpp: Changing KX_FontObject to look for a "Text" game property instead of a "text" property to match with bitmap font usage .
Daniel Stokes
kupomail at gmail.com
Sat Dec 31 10:37:32 CET 2011
Revision: 43028
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=43028
Author: kupoman
Date: 2011-12-31 09:37:19 +0000 (Sat, 31 Dec 2011)
Log Message:
-----------
Changing KX_FontObject to look for a "Text" game property instead of a "text" property to match with bitmap font usage.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp 2011-12-31 09:30:39 UTC (rev 43027)
+++ trunk/blender/source/gameengine/Ketsji/KX_FontObject.cpp 2011-12-31 09:37:19 UTC (rev 43028)
@@ -118,8 +118,8 @@
void KX_FontObject::DrawText()
{
/* Allow for some logic brick control */
- if(this->GetProperty("text"))
- m_text = split_string(this->GetProperty("text")->GetText());
+ if(this->GetProperty("Text"))
+ m_text = split_string(this->GetProperty("Text")->GetText());
/* only draws the text if visible */
if(this->GetVisible() == 0) return;
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