[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42729] trunk/blender/intern/ghost/intern/ GHOST_WindowCocoa.mm: OS X: add BLENDER_SOFTWAREGL environment variable to force using software OpenGL
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon Dec 19 15:23:14 CET 2011
Revision: 42729
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42729
Author: blendix
Date: 2011-12-19 14:23:08 +0000 (Mon, 19 Dec 2011)
Log Message:
-----------
OS X: add BLENDER_SOFTWAREGL environment variable to force using software OpenGL
renderer, for debugging OpenGL issues.
Modified Paths:
--------------
trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
Modified: trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm 2011-12-19 14:09:36 UTC (rev 42728)
+++ trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm 2011-12-19 14:23:08 UTC (rev 42729)
@@ -34,6 +34,7 @@
#endif
#include <OpenGL/gl.h>
+#include <OpenGL/CGLRenderers.h>
/***** Multithreaded opengl code : uncomment for enabling
#include <OpenGL/OpenGL.h>
*/
@@ -485,7 +486,14 @@
// needed for 'Draw Overlap' drawing method
pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
- pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
+ // Force software OpenGL, for debugging
+ if(getenv("BLENDER_SOFTWAREGL")) {
+ pixelFormatAttrsWindow[i++] = NSOpenGLPFARendererID;
+ pixelFormatAttrsWindow[i++] = kCGLRendererGenericID;
+ }
+ else
+ pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
+
//pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
pixelFormatAttrsWindow[i++] = NSOpenGLPFADepthSize;
@@ -521,7 +529,14 @@
// needed for 'Draw Overlap' drawing method
pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
- pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
+ // Force software OpenGL, for debugging
+ if(getenv("BLENDER_SOFTWAREGL")) {
+ pixelFormatAttrsWindow[i++] = NSOpenGLPFARendererID;
+ pixelFormatAttrsWindow[i++] = kCGLRendererGenericID;
+ }
+ else
+ pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
+
//pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
pixelFormatAttrsWindow[i++] = NSOpenGLPFADepthSize;
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