[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42696] trunk/blender/source/gameengine/ Rasterizer/RAS_2DFilterManager.cpp: bugfix: [#29486] 2D filters make scene disappear when wire material used - patch by Juha M? \195?\164ki-Kanto

Dalai Felinto dfelinto at gmail.com
Sat Dec 17 22:23:13 CET 2011


Revision: 42696
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42696
Author:   dfelinto
Date:     2011-12-17 21:23:02 +0000 (Sat, 17 Dec 2011)
Log Message:
-----------
bugfix: [#29486] 2D filters make scene disappear when wire material used - patch by Juha M?\195?\164ki-Kanto
when last drawn material is wire it will not set back to face drawing.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp

Modified: trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
===================================================================
--- trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp	2011-12-17 20:44:45 UTC (rev 42695)
+++ trunk/blender/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp	2011-12-17 21:23:02 UTC (rev 42696)
@@ -431,6 +431,8 @@
 	glViewport(0,0, texturewidth, textureheight);
 
 	glDisable(GL_DEPTH_TEST);
+	// in case the previous material was wire
+	glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 	// if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to
 	glDisable(GL_BLEND); 
 	glPushMatrix();		//GL_MODELVIEW




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