[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42579] branches/bmesh/blender/source/ blender/bmesh/operators/bevel.c: slight improvement to bevel, when using the edges to take the new vertex location into account, dont let the longer edge ske
Antony Riakiotakis
kalast at gmail.com
Mon Dec 12 21:47:33 CET 2011
Hi Campbell, bevel behaves really better after these two commits
still, getting some weirdness, see links
http://www.pasteall.org/pic/22551
This is cube with edges around a single vertex bevelled with settings
as depicted. The problem are of course the slightly intersecting
generated edges.
This also produces some nice fractal results on higher levels..Hey,
maybe we should keep it? ;)
http://www.pasteall.org/pic/22552
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