[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42578] branches/bmesh/blender/source/ blender/bmesh/operators/bevel.c: minor bevel improvement
Campbell Barton
ideasman42 at gmail.com
Mon Dec 12 10:09:11 CET 2011
Revision: 42578
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42578
Author: campbellbarton
Date: 2011-12-12 09:09:01 +0000 (Mon, 12 Dec 2011)
Log Message:
-----------
minor bevel improvement
- concave vertices in a polygon were not correctly checked for.
- remove commented method of calculating bevel vertex positions, have a similar/better method coming.
Modified Paths:
--------------
branches/bmesh/blender/source/blender/bmesh/operators/bevel.c
Modified: branches/bmesh/blender/source/blender/bmesh/operators/bevel.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/operators/bevel.c 2011-12-12 03:25:10 UTC (rev 42577)
+++ branches/bmesh/blender/source/blender/bmesh/operators/bevel.c 2011-12-12 09:09:01 UTC (rev 42578)
@@ -33,17 +33,23 @@
static void calc_corner_co(BMesh *bm, BMLoop *l, float *co, float fac)
{
- float no[3], /*tan[3]*,*/ vec1[3], vec2[3], v1[3], v2[3], v3[3], v4[3];
- /*float p1[3], p2[3], w[3];
- float l1, l2;*/
- int /*ret,*/ inv=0;
+ float no[3], vec1[3], vec2[3], v1[3], v2[3], v3[3], v4[3];
+ int inv;
if (l->f->len > 2) {
copy_v3_v3(v1, l->prev->v->co);
copy_v3_v3(v2, l->v->co);
copy_v3_v3(v3, l->v->co);
copy_v3_v3(v4, l->next->v->co);
- } else {
+
+ /*calculate normal*/
+ sub_v3_v3v3(vec1, v1, v2);
+ sub_v3_v3v3(vec2, v4, v3);
+
+ cross_v3_v3v3(no, vec1, vec2);
+ inv= dot_v3v3(no, l->f->no) > 0.0f;
+ }
+ else {
BMIter iter;
BMLoop *l2;
float up[3] = {0.0f, 0.0f, 1.0f};
@@ -68,66 +74,13 @@
}
inv = dot_v3v3(no, up) < 0.0f;
- }
-
- /*calculate normal*/
- sub_v3_v3v3(vec1, v1, v2);
- sub_v3_v3v3(vec2, v4, v3);
-
-#if 0
- cross_v3_v3v3(no, vec2, vec1);
- normalize_v3(no);
-
- if (dot_v3v3(no, no) < FLT_EPSILON*10) {
- copy_v3_v3(no, l->f->no);
- }
-
- if (dot_v3v3(no, no) < FLT_EPSILON*10) {
- no[0] = 0.0; no[1] = 0.0; no[2] = 1.0f;
- }
-
- /*compute offsets*/
- l1 = len_v3(vec1)*fac; //(1.0-(cos(angle_v3v3(vec1, vec2))*0.5+0.5))
- l2 = len_v3(vec2)*fac;
- l2 = (l1 + l2)*0.5;
- l1 = l2;
- if (dot_v3v3(no, l->f->no) < 0.0) {
- negate_v3(no);
- }
-
- /*compute tangent and offset first edge*/
- cross_v3_v3v3(tan, vec1, no);
- normalize_v3(tan);
-
- mul_v3_fl(tan, l1);
-
- add_v3_v3(v1, tan);
- add_v3_v3(v2, tan);
-
- /*compute tangent and offset second edge*/
- cross_v3_v3v3(tan, no, vec2);
- normalize_v3(tan);
-
- mul_v3_fl(tan, l2);
-
- add_v3_v3(v3, tan);
- add_v3_v3(v4, tan);
-
- /*compute intersection*/
- ret = isect_line_line_v3(v1, v2, v3, v4, p1, p2);
-
- if (ret==1) {
- copy_v3_v3(co, p1);
- } else if (ret==2) {
- add_v3_v3v3(co, p1, p2);
- mul_v3_fl(co, 0.5);
- } else { /*colinear case*/
- add_v3_v3v3(co, v2, v3);
- mul_v3_fl(co, 0.5);
+ /*calculate normal*/
+ sub_v3_v3v3(vec1, v1, v2);
+ sub_v3_v3v3(vec2, v4, v3);
}
-#else
- /*oddly, this simplistic method seems to work the best*/
+
+ /*simple percentage method */
add_v3_v3(vec1, vec2);
mul_v3_fl(vec1, fac * 0.5);
@@ -135,7 +88,6 @@
negate_v3(vec1);
add_v3_v3v3(co, vec1, l->v->co);
-#endif
}
#define ETAG_SET(e, v, nv) (v) == (e)->v1 ? (etags[BM_GetIndex((e))].newv1 = (nv)) : (etags[BM_GetIndex((e))].newv2 = (nv))
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