[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42543] trunk/blender/source: fixes scale on derivative maps
Morten Mikkelsen
mikkelsen7 at gmail.com
Sat Dec 10 00:26:17 CET 2011
Revision: 42543
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42543
Author: mmikkelsen
Date: 2011-12-09 23:26:06 +0000 (Fri, 09 Dec 2011)
Log Message:
-----------
fixes scale on derivative maps
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
trunk/blender/source/blender/gpu/GPU_material.h
trunk/blender/source/blender/gpu/intern/gpu_codegen.c
trunk/blender/source/blender/gpu/intern/gpu_draw.c
trunk/blender/source/blender/gpu/intern/gpu_material.c
trunk/blender/source/blender/python/intern/gpu.c
trunk/blender/source/blender/render/intern/source/render_texture.c
trunk/blender/source/gameengine/Ketsji/BL_BlenderShader.cpp
Modified: trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h 2011-12-09 21:07:37 UTC (rev 42542)
+++ trunk/blender/source/blender/blenkernel/BKE_DerivedMesh.h 2011-12-09 23:26:06 UTC (rev 42543)
@@ -94,6 +94,7 @@
BVHCache bvhCache;
struct GPUDrawObject *drawObject;
DerivedMeshType type;
+ float auto_bump_scale;
/* Misc. Queries */
@@ -578,6 +579,7 @@
struct GPUVertexAttribs *gattribs, DMVertexAttribs *attribs);
void DM_add_tangent_layer(DerivedMesh *dm);
+void DM_calc_auto_bump_scale(DerivedMesh *dm);
/* Set object's bounding box based on DerivedMesh min/max data */
void DM_set_object_boundbox(struct Object *ob, DerivedMesh *dm);
Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2011-12-09 21:07:37 UTC (rev 42542)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c 2011-12-09 23:26:06 UTC (rev 42543)
@@ -184,6 +184,7 @@
DM_init_funcs(dm);
dm->needsFree = 1;
+ dm->auto_bump_scale = -1.0f;
}
void DM_from_template(DerivedMesh *dm, DerivedMesh *source, DerivedMeshType type,
@@ -1831,6 +1832,159 @@
MEM_freeN(vtangents);
}
+void DM_calc_auto_bump_scale(DerivedMesh *dm)
+{
+ int totvert= dm->getNumVerts(dm);
+ int totface= dm->getNumFaces(dm);
+
+ MVert * mvert = dm->getVertArray(dm);
+ MFace * mface = dm->getFaceArray(dm);
+ MTFace * mtface = dm->getFaceDataArray(dm, CD_MTFACE);
+
+ if(mtface)
+ {
+ double dsum = 0.0;
+ int nr_accumulated = 0;
+ int f;
+
+ for ( f=0; f<totface; f++ )
+ {
+ {
+ float * verts[4], * tex_coords[4];
+ const int nr_verts = mface[f].v4!=0 ? 4 : 3;
+ int i, is_degenerate;
+
+ verts[0]=mvert[mface[f].v1].co; verts[1]=mvert[mface[f].v2].co; verts[2]=mvert[mface[f].v3].co;
+ tex_coords[0]=mtface[f].uv[0]; tex_coords[1]=mtface[f].uv[1]; tex_coords[2]=mtface[f].uv[2];
+ if(nr_verts==4)
+ {
+ verts[3]=mvert[mface[f].v4].co;
+ tex_coords[3]=mtface[f].uv[3];
+ }
+
+ // discard degenerate faces
+ is_degenerate = 0;
+ if( equals_v3v3(verts[0], verts[1]) || equals_v3v3(verts[0], verts[2]) || equals_v3v3(verts[1], verts[2]) ||
+ equals_v2v2(tex_coords[0], tex_coords[1]) || equals_v2v2(tex_coords[0], tex_coords[2]) || equals_v2v2(tex_coords[1], tex_coords[2]) )
+ {
+ is_degenerate = 1;
+ }
+
+ // verify last vertex as well if this is a quad
+ if ( is_degenerate==0 && nr_verts==4 )
+ {
+ if( equals_v3v3(verts[3], verts[0]) || equals_v3v3(verts[3], verts[1]) || equals_v3v3(verts[3], verts[2]) ||
+ equals_v2v2(tex_coords[3], tex_coords[0]) || equals_v2v2(tex_coords[3], tex_coords[1]) || equals_v2v2(tex_coords[3], tex_coords[2]) )
+ {
+ is_degenerate = 1;
+ }
+
+ // verify the winding is consistent
+ if ( is_degenerate==0 )
+ {
+ float prev_edge[2];
+ int is_signed = 0;
+ sub_v2_v2v2(prev_edge, tex_coords[0], tex_coords[3]);
+
+ i = 0;
+ while ( is_degenerate==0 && i<4 )
+ {
+ float cur_edge[2], signed_area;
+ sub_v2_v2v2(cur_edge, tex_coords[(i+1)&0x3], tex_coords[i]);
+ signed_area = prev_edge[0]*cur_edge[1] - prev_edge[1]*cur_edge[0];
+ if ( i==0 ) is_signed = signed_area<0.0f ? 1 : 0;
+ else if((is_signed!=0)!=(signed_area<0.0f)) is_degenerate=1;
+
+ if ( is_degenerate==0 )
+ {
+ copy_v2_v2(prev_edge, cur_edge);
+ ++i;
+ }
+ }
+ }
+ }
+
+ // proceed if not a degenerate face
+ if ( is_degenerate==0 )
+ {
+ int nr_tris_to_pile=0;
+ // quads split at shortest diagonal
+ int offs = 0; // initial triangulation is 0,1,2 and 0, 2, 3
+ if ( nr_verts==4 )
+ {
+ float pos_len_diag0, pos_len_diag1;
+ float vtmp[3];
+ sub_v3_v3v3(vtmp, verts[2], verts[0]);
+ pos_len_diag0 = dot_v3v3(vtmp, vtmp);
+ sub_v3_v3v3(vtmp, verts[3], verts[1]);
+ pos_len_diag1 = dot_v3v3(vtmp, vtmp);
+
+ if(pos_len_diag1<pos_len_diag0)
+ offs=1; // alter split
+ else if(pos_len_diag0==pos_len_diag1) // do UV check instead
+ {
+ float tex_len_diag0, tex_len_diag1;
+
+ sub_v2_v2v2(vtmp, tex_coords[2], tex_coords[0]);
+ tex_len_diag0 = dot_v2v2(vtmp, vtmp);
+ sub_v2_v2v2(vtmp, tex_coords[3], tex_coords[1]);
+ tex_len_diag1 = dot_v2v2(vtmp, vtmp);
+
+ if(tex_len_diag1<tex_len_diag0)
+ {
+ offs=1; // alter split
+ }
+ }
+ }
+ nr_tris_to_pile = nr_verts-2 ;
+ if ( nr_tris_to_pile==1 || nr_tris_to_pile==2 )
+ {
+ const int indices[] = {offs+0, offs+1, offs+2, offs+0, offs+2, (offs+3)&0x3 };
+ int t;
+ for ( t=0; t<nr_tris_to_pile; t++ )
+ {
+ float f2x_area_uv;
+ float * p0 = verts[indices[t*3+0]];
+ float * p1 = verts[indices[t*3+1]];
+ float * p2 = verts[indices[t*3+2]];
+
+ float edge_t0[2], edge_t1[2];
+ sub_v2_v2v2(edge_t0, tex_coords[indices[t*3+1]], tex_coords[indices[t*3+0]]);
+ sub_v2_v2v2(edge_t1, tex_coords[indices[t*3+2]], tex_coords[indices[t*3+0]]);
+
+ f2x_area_uv = fabsf(edge_t0[0]*edge_t1[1] - edge_t0[1]*edge_t1[0]);
+ if ( f2x_area_uv>FLT_EPSILON )
+ {
+ float norm[3], v0[3], v1[3], f2x_surf_area, fsurf_ratio;
+ sub_v3_v3v3(v0, p1, p0);
+ sub_v3_v3v3(v1, p2, p0);
+ cross_v3_v3v3(norm, v0, v1);
+
+ f2x_surf_area = len_v3(norm);
+ fsurf_ratio = f2x_surf_area/f2x_area_uv; // tri area divided by texture area
+
+ ++nr_accumulated;
+ dsum += (double)(fsurf_ratio);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // finalize
+ {
+ const float avg_area_ratio = (nr_accumulated>0) ? ((float)(dsum / nr_accumulated)) : 1.0f;
+ const float use_as_render_bump_scale = sqrtf(avg_area_ratio); // use width of average surface ratio as your bump scale
+ dm->auto_bump_scale = use_as_render_bump_scale;
+ }
+ }
+ else
+ {
+ dm->auto_bump_scale = 1.0f;
+ }
+}
+
void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs, DMVertexAttribs *attribs)
{
CustomData *vdata, *fdata, *tfdata = NULL;
@@ -1851,6 +2005,10 @@
else
tfdata = fdata;
+ /* calc auto bump scale if necessary */
+ if(dm->auto_bump_scale<=0.0f)
+ DM_calc_auto_bump_scale(dm);
+
/* add a tangent layer if necessary */
for(b = 0; b < gattribs->totlayer; b++)
if(gattribs->layer[b].type == CD_TANGENT)
Modified: trunk/blender/source/blender/gpu/GPU_material.h
===================================================================
--- trunk/blender/source/blender/gpu/GPU_material.h 2011-12-09 21:07:37 UTC (rev 42542)
+++ trunk/blender/source/blender/gpu/GPU_material.h 2011-12-09 23:26:06 UTC (rev 42543)
@@ -83,7 +83,8 @@
GPU_INVERSE_OBJECT_MATRIX = 8,
GPU_VIEW_POSITION = 16,
GPU_VIEW_NORMAL = 32,
- GPU_OBCOLOR = 64
+ GPU_OBCOLOR = 64,
+ GPU_AUTO_BUMPSCALE = 128
} GPUBuiltin;
typedef enum GPUBlendMode {
@@ -129,7 +130,7 @@
void GPU_materials_free(void);
void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap);
-void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4]);
+void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4], float autobumpscale);
void GPU_material_unbind(GPUMaterial *material);
int GPU_material_bound(GPUMaterial *material);
@@ -162,6 +163,7 @@
GPU_DYNAMIC_OBJECT_VIEWIMAT = 3,
GPU_DYNAMIC_OBJECT_IMAT = 4,
GPU_DYNAMIC_OBJECT_COLOR = 5,
+ GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE = 15,
GPU_DYNAMIC_LAMP_FIRST = 6,
GPU_DYNAMIC_LAMP_DYNVEC = 6,
GPU_DYNAMIC_LAMP_DYNCO = 7,
Modified: trunk/blender/source/blender/gpu/intern/gpu_codegen.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_codegen.c 2011-12-09 21:07:37 UTC (rev 42542)
+++ trunk/blender/source/blender/gpu/intern/gpu_codegen.c 2011-12-09 23:26:06 UTC (rev 42543)
@@ -344,6 +344,8 @@
return "varnormal";
else if(builtin == GPU_OBCOLOR)
return "unfobcolor";
+ else if(builtin == GPU_AUTO_BUMPSCALE)
+ return "unfobautobumpscale";
else
return "";
}
Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c 2011-12-09 21:07:37 UTC (rev 42542)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c 2011-12-09 23:26:06 UTC (rev 42543)
@@ -60,6 +60,7 @@
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_scene.h"
+#include "BKE_DerivedMesh.h"
#include "BLI_threads.h"
#include "BLI_blenlib.h"
@@ -1159,7 +1160,7 @@
gpumat = GPU_material_from_blender(GMS.gscene, mat);
GPU_material_vertex_attributes(gpumat, gattribs);
GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT));
- GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gviewinv, GMS.gob->col);
+ GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gviewinv, GMS.gob->col, GMS.gob->derivedFinal->auto_bump_scale);
GMS.gboundmat= mat;
/* for glsl use alpha blend mode, unless it's set to solid and
Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c 2011-12-09 21:07:37 UTC (rev 42542)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c 2011-12-09 23:26:06 UTC (rev 42543)
@@ -94,7 +94,7 @@
/* for passing uniforms */
int viewmatloc, invviewmatloc;
int obmatloc, invobmatloc;
- int obcolloc;
+ int obcolloc, obautobumpscaleloc;
ListBase lamps;
};
@@ -212,7 +212,8 @@
material->invobmatloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_INVERSE_OBJECT_MATRIX));
if(material->builtins & GPU_OBCOLOR)
material->obcolloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_OBCOLOR));
-
+ if(material->builtins & GPU_AUTO_BUMPSCALE)
+ material->obautobumpscaleloc = GPU_shader_get_uniform(shader, GPU_builtin_name(GPU_AUTO_BUMPSCALE));
return 1;
}
@@ -273,7 +274,7 @@
}
}
@@ Diff output truncated at 10240 characters. @@
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