[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42345] trunk/blender: HSV Color Node for Cycles

Dalai Felinto dfelinto at gmail.com
Fri Dec 2 17:57:37 CET 2011


Revision: 42345
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42345
Author:   dfelinto
Date:     2011-12-02 16:57:37 +0000 (Fri, 02 Dec 2011)
Log Message:
-----------
HSV Color Node for Cycles
.........................
note, the OSL code has a problem.
In the original node the input and output nodes have the same name (Color).
So this will be fixed here once Brecht come up with a nice autorenaming (or we do a doversion patch) for that.

Modified Paths:
--------------
    trunk/blender/intern/cycles/app/cycles_xml.cpp
    trunk/blender/intern/cycles/blender/blender_shader.cpp
    trunk/blender/intern/cycles/kernel/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt
    trunk/blender/intern/cycles/kernel/osl/nodes/node_color.h
    trunk/blender/intern/cycles/kernel/osl/nodes/node_mix.osl
    trunk/blender/intern/cycles/kernel/svm/svm.h
    trunk/blender/intern/cycles/kernel/svm/svm_mix.h
    trunk/blender/intern/cycles/kernel/svm/svm_types.h
    trunk/blender/intern/cycles/render/nodes.cpp
    trunk/blender/intern/cycles/render/nodes.h
    trunk/blender/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c

Added Paths:
-----------
    trunk/blender/intern/cycles/kernel/osl/nodes/node_hsv.osl
    trunk/blender/intern/cycles/kernel/svm/svm_hsv.h

Modified: trunk/blender/intern/cycles/app/cycles_xml.cpp
===================================================================
--- trunk/blender/intern/cycles/app/cycles_xml.cpp	2011-12-02 16:57:22 UTC (rev 42344)
+++ trunk/blender/intern/cycles/app/cycles_xml.cpp	2011-12-02 16:57:37 UTC (rev 42345)
@@ -446,6 +446,9 @@
 		else if(string_iequals(node.name(), "separate_rgb")) {
 			snode = new SeparateRGBNode();
 		}
+		else if(string_iequals(node.name(), "hsv")) {
+			snode = new HSVNode();
+		}
 		else if(string_iequals(node.name(), "attribute")) {
 			AttributeNode *attr = new AttributeNode();
 			xml_read_ustring(&attr->attribute, node, "attribute");

Modified: trunk/blender/intern/cycles/blender/blender_shader.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_shader.cpp	2011-12-02 16:57:22 UTC (rev 42344)
+++ trunk/blender/intern/cycles/blender/blender_shader.cpp	2011-12-02 16:57:37 UTC (rev 42345)
@@ -131,7 +131,6 @@
 		case BL::ShaderNode::type_CURVE_RGB: break;
 		case BL::ShaderNode::type_CURVE_VEC: break;
 		case BL::ShaderNode::type_GEOMETRY: break;
-		case BL::ShaderNode::type_HUE_SAT: break;
 		case BL::ShaderNode::type_INVERT: break;
 		case BL::ShaderNode::type_MATERIAL: break;
 		case BL::ShaderNode::type_MATERIAL_EXT: break;
@@ -171,6 +170,10 @@
 			node = new CombineRGBNode();
 			break;
 		}
+		case BL::ShaderNode::type_HUE_SAT: {
+			node = new HSVNode();
+			break;
+		}
 		case BL::ShaderNode::type_RGBTOBW: {
 			node = new ConvertNode(SHADER_SOCKET_COLOR, SHADER_SOCKET_FLOAT);
 			break;

Modified: trunk/blender/intern/cycles/kernel/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/CMakeLists.txt	2011-12-02 16:57:22 UTC (rev 42344)
+++ trunk/blender/intern/cycles/kernel/CMakeLists.txt	2011-12-02 16:57:37 UTC (rev 42345)
@@ -60,6 +60,7 @@
 	svm/svm_fresnel.h
 	svm/svm_geometry.h
 	svm/svm_gradient.h
+	svm/svm_hsv.h
 	svm/svm_image.h
 	svm/svm_light_path.h
 	svm/svm_magic.h

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt	2011-12-02 16:57:22 UTC (rev 42344)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/CMakeLists.txt	2011-12-02 16:57:37 UTC (rev 42345)
@@ -21,6 +21,7 @@
 	node_geometry.osl
 	node_glass_bsdf.osl
 	node_glossy_bsdf.osl
+	node_hsv.osl
 	node_image_texture.osl
 	node_light_path.osl
 	node_magic_texture.osl

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_color.h
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_color.h	2011-12-02 16:57:22 UTC (rev 42344)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_color.h	2011-12-02 16:57:37 UTC (rev 42345)
@@ -48,3 +48,78 @@
 		color_scene_linear_to_srgb(c[2]));
 }
 
+/* Color Operations */
+
+color rgb_to_hsv(color rgb)
+{
+	float cmax, cmin, h, s, v, cdelta;
+	color c;
+
+	cmax = max(rgb[0], max(rgb[1], rgb[2]));
+	cmin = min(rgb[0], min(rgb[1], rgb[2]));
+	cdelta = cmax - cmin;
+
+	v = cmax;
+
+	if(cmax != 0.0) {
+		s = cdelta/cmax;
+	}
+	else {
+		s = 0.0;
+		h = 0.0;
+	}
+
+	if(s == 0.0) {
+		h = 0.0;
+	}
+	else {
+		c = (color(cmax, cmax, cmax) - rgb)/cdelta;
+
+		if(rgb[0] == cmax) h = c[2] - c[1];
+		else if(rgb[1] == cmax) h = 2.0 + c[0] -  c[2];
+		else h = 4.0 + c[1] - c[0];
+
+		h /= 6.0;
+
+		if(h < 0.0)
+			h += 1.0;
+	}
+
+	return color(h, s, v);
+}
+
+color hsv_to_rgb(color hsv)
+{
+	float i, f, p, q, t, h, s, v;
+	color rgb;
+
+	h = hsv[0];
+	s = hsv[1];
+	v = hsv[2];
+
+	if(s==0.0) {
+		rgb = color(v, v, v);
+	}
+	else {
+		if(h==1.0)
+			h = 0.0;
+		
+		h *= 6.0;
+		i = floor(h);
+		f = h - i;
+		rgb = color(f, f, f);
+		p = v*(1.0-s);
+		q = v*(1.0-(s*f));
+		t = v*(1.0-(s*(1.0-f)));
+		
+		if(i == 0.0) rgb = color(v, t, p);
+		else if(i == 1.0) rgb = color(q, v, p);
+		else if(i == 2.0) rgb = color(p, v, t);
+		else if(i == 3.0) rgb = color(p, q, v);
+		else if(i == 4.0) rgb = color(t, p, v);
+		else rgb = color(v, p, q);
+	}
+
+	return rgb;
+}
+

Added: trunk/blender/intern/cycles/kernel/osl/nodes/node_hsv.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_hsv.osl	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_hsv.osl	2011-12-02 16:57:37 UTC (rev 42345)
@@ -0,0 +1,42 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+#include "node_color.h"
+
+shader node_hsv(
+	float Hue = 0.5,
+	float Saturation = 1.0,
+	float Value = 1.0,
+	float Fac = 0.5,
+	color ColorIn = color(0.0, 0.0, 0.0),
+	output color ColorOut = color(0.0, 0.0, 0.0))
+{
+	float t = clamp(Fac, 0.0, 1.0);
+	color Color = rgb_to_hsv(ColorIn);
+
+	Color[0] += Hue - 0.5;
+	Color[0] = fmod(Color[0], 1.0);
+	Color[1] *= Saturation;
+	Color[2] *= Value;
+
+	Color = hsv_to_rgb(Color);
+
+	ColorOut = mix(Color, ColorIn, t);
+}
+

Modified: trunk/blender/intern/cycles/kernel/osl/nodes/node_mix.osl
===================================================================
--- trunk/blender/intern/cycles/kernel/osl/nodes/node_mix.osl	2011-12-02 16:57:22 UTC (rev 42344)
+++ trunk/blender/intern/cycles/kernel/osl/nodes/node_mix.osl	2011-12-02 16:57:37 UTC (rev 42345)
@@ -17,80 +17,8 @@
  */
 
 #include "stdosl.h"
+#include "node_color.h"
 
-color rgb_to_hsv(color rgb)
-{
-	float cmax, cmin, h, s, v, cdelta;
-	color c;
-
-	cmax = max(rgb[0], max(rgb[1], rgb[2]));
-	cmin = min(rgb[0], min(rgb[1], rgb[2]));
-	cdelta = cmax - cmin;
-
-	v = cmax;
-
-	if(cmax != 0.0) {
-		s = cdelta/cmax;
-	}
-	else {
-		s = 0.0;
-		h = 0.0;
-	}
-
-	if(s == 0.0) {
-		h = 0.0;
-	}
-	else {
-		c = (color(cmax, cmax, cmax) - rgb)/cdelta;
-
-		if(rgb[0] == cmax) h = c[2] - c[1];
-		else if(rgb[1] == cmax) h = 2.0 + c[0] -  c[2];
-		else h = 4.0 + c[1] - c[0];
-
-		h /= 6.0;
-
-		if(h < 0.0)
-			h += 1.0;
-	}
-
-	return color(h, s, v);
-}
-
-color hsv_to_rgb(color hsv)
-{
-	float i, f, p, q, t, h, s, v;
-	color rgb;
-
-	h = hsv[0];
-	s = hsv[1];
-	v = hsv[2];
-
-	if(s==0.0) {
-		rgb = color(v, v, v);
-	}
-	else {
-		if(h==1.0)
-			h = 0.0;
-		
-		h *= 6.0;
-		i = floor(h);
-		f = h - i;
-		rgb = color(f, f, f);
-		p = v*(1.0-s);
-		q = v*(1.0-(s*f));
-		t = v*(1.0-(s*(1.0-f)));
-		
-		if(i == 0.0) rgb = color(v, t, p);
-		else if(i == 1.0) rgb = color(q, v, p);
-		else if(i == 2.0) rgb = color(p, v, t);
-		else if(i == 3.0) rgb = color(p, q, v);
-		else if(i == 4.0) rgb = color(t, p, v);
-		else rgb = color(v, p, q);
-	}
-
-	return rgb;
-}
-
 color node_mix_blend(float t, color col1, color col2)
 {
 	return mix(col1, col2, t);

Modified: trunk/blender/intern/cycles/kernel/svm/svm.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm.h	2011-12-02 16:57:22 UTC (rev 42344)
+++ trunk/blender/intern/cycles/kernel/svm/svm.h	2011-12-02 16:57:37 UTC (rev 42345)
@@ -127,6 +127,7 @@
 #include "svm_displace.h"
 #include "svm_fresnel.h"
 #include "svm_geometry.h"
+#include "svm_hsv.h"
 #include "svm_image.h"
 #include "svm_light_path.h"
 #include "svm_magic.h"
@@ -261,6 +262,9 @@
 			case NODE_COMBINE_RGB:
 				svm_node_combine_rgb(sd, stack, node.y, node.z, node.w);
 				break;
+			case NODE_HSV:
+				svm_node_hsv(kg, sd, stack, node.y, node.z, node.w, &offset);
+				break;
 			case NODE_ATTR:
 				svm_node_attr(kg, sd, stack, node);
 				break;

Added: trunk/blender/intern/cycles/kernel/svm/svm_hsv.h
===================================================================
--- trunk/blender/intern/cycles/kernel/svm/svm_hsv.h	                        (rev 0)
+++ trunk/blender/intern/cycles/kernel/svm/svm_hsv.h	2011-12-02 16:57:37 UTC (rev 42345)
@@ -0,0 +1,131 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __SVM_HSV_H__
+#define __SVM_HSV_H__
+
+CCL_NAMESPACE_BEGIN
+
+__device float3 rgb_to_hsv(float3 rgb)
+{
+	float cmax, cmin, h, s, v, cdelta;
+	float3 c;
+
+	cmax = fmaxf(rgb.x, fmaxf(rgb.y, rgb.z));
+	cmin = min(rgb.x, min(rgb.y, rgb.z));
+	cdelta = cmax - cmin;
+
+	v = cmax;
+
+	if(cmax != 0.0f) {
+		s = cdelta/cmax;
+	}
+	else {
+		s = 0.0f;
+		h = 0.0f;
+	}
+
+	if(s == 0.0f) {
+		h = 0.0f;
+	}
+	else {
+		float3 cmax3 = make_float3(cmax, cmax, cmax);
+		c = (cmax3 - rgb)/cdelta;
+
+		if(rgb.x == cmax) h = c.z - c.y;
+		else if(rgb.y == cmax) h = 2.0f + c.x -  c.z;
+		else h = 4.0f + c.y - c.x;
+
+		h /= 6.0f;
+
+		if(h < 0.0f)
+			h += 1.0f;
+	}
+
+	return make_float3(h, s, v);
+}
+
+__device float3 hsv_to_rgb(float3 hsv)
+{
+	float i, f, p, q, t, h, s, v;
+	float3 rgb;
+
+	h = hsv.x;
+	s = hsv.y;
+	v = hsv.z;
+
+	if(s==0.0f) {
+		rgb = make_float3(v, v, v);
+	}
+	else {
+		if(h==1.0f)
+			h = 0.0f;
+		
+		h *= 6.0f;
+		i = floor(h);
+		f = h - i;
+		rgb = make_float3(f, f, f);
+		p = v*(1.0f-s);
+		q = v*(1.0f-(s*f));
+		t = v*(1.0f-(s*(1.0f-f)));
+		
+		if(i == 0.0f) rgb = make_float3(v, t, p);
+		else if(i == 1.0f) rgb = make_float3(q, v, p);
+		else if(i == 2.0f) rgb = make_float3(p, v, t);

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list