[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42321] branches/bmesh/blender/source/ blenderplayer/bad_level_call_stubs/stubs.c: Add stubs for bad level calls found when doing a release build ( including more features) while working on the last commit
Andrew Wiggin
ender79bl at gmail.com
Thu Dec 1 19:36:36 CET 2011
Revision: 42321
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42321
Author: ender79
Date: 2011-12-01 18:36:36 +0000 (Thu, 01 Dec 2011)
Log Message:
-----------
Add stubs for bad level calls found when doing a release build (including more features) while working on the last commit
Modified Paths:
--------------
branches/bmesh/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
Modified: branches/bmesh/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- branches/bmesh/blender/source/blenderplayer/bad_level_call_stubs/stubs.c 2011-12-01 18:35:45 UTC (rev 42320)
+++ branches/bmesh/blender/source/blenderplayer/bad_level_call_stubs/stubs.c 2011-12-01 18:36:36 UTC (rev 42321)
@@ -314,6 +314,8 @@
void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count){}
void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count){}
void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){}
+void ED_mesh_loops_add(struct Mesh *mesh, struct ReportList *reports, int count){}
+void ED_mesh_polys_add(struct Mesh *mesh, struct ReportList *reports, int count){}
void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){}
int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;}
int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;}
@@ -326,6 +328,8 @@
void ED_vgroup_delete(struct Object *ob, struct bDeformGroup *defgroup){}
void ED_vgroup_clear(struct Object *ob){}
void ED_vgroup_object_is_edit_mode(struct Object *ob){}
+long mesh_mirrtopo_table(struct Object *ob, char mode){}
+intptr_t mesh_octree_table(struct Object *ob, struct BMEditMesh *em, float *co, char mode){}
void ED_sequencer_update_view(struct bContext *C, int view){}
float ED_rollBoneToVector(struct EditBone *bone, float new_up_axis[3]){return 0.0f;}
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