[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39796] trunk/blender: Fix for [#25062] Sound Actuator - Positional Audio.
Joerg Mueller
nexyon at gmail.com
Tue Aug 30 12:09:10 CEST 2011
Revision: 39796
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39796
Author: nexyon
Date: 2011-08-30 10:09:10 +0000 (Tue, 30 Aug 2011)
Log Message:
-----------
Fix for [#25062] Sound Actuator - Positional Audio.
Now all sounds that are not mono but have 3D checked automatically get reduced to mono during BGE conversion time.
Also removed the now unneeded function sound_get_channels and added a missing header file to audaspace's CMakeLists.txt.
Modified Paths:
--------------
trunk/blender/intern/audaspace/CMakeLists.txt
trunk/blender/source/blender/blenkernel/BKE_sound.h
trunk/blender/source/blender/blenkernel/intern/sound.c
trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
Modified: trunk/blender/intern/audaspace/CMakeLists.txt
===================================================================
--- trunk/blender/intern/audaspace/CMakeLists.txt 2011-08-30 10:07:50 UTC (rev 39795)
+++ trunk/blender/intern/audaspace/CMakeLists.txt 2011-08-30 10:09:10 UTC (rev 39796)
@@ -116,6 +116,7 @@
intern/AUD_ReadDevice.h
intern/AUD_Reference.h
intern/AUD_ReferenceHandler.cpp
+ intern/AUD_ResampleFactory.h
intern/AUD_ResampleReader.cpp
intern/AUD_ResampleReader.h
intern/AUD_SequencerEntry.cpp
Modified: trunk/blender/source/blender/blenkernel/BKE_sound.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_sound.h 2011-08-30 10:07:50 UTC (rev 39795)
+++ trunk/blender/source/blender/blenkernel/BKE_sound.h 2011-08-30 10:09:10 UTC (rev 39796)
@@ -134,8 +134,6 @@
void sound_read_waveform(struct bSound* sound);
-int sound_get_channels(struct bSound* sound);
-
void sound_update_scene(struct Scene* scene);
void* sound_get_factory(void* sound);
Modified: trunk/blender/source/blender/blenkernel/intern/sound.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/sound.c 2011-08-30 10:07:50 UTC (rev 39795)
+++ trunk/blender/source/blender/blenkernel/intern/sound.c 2011-08-30 10:09:10 UTC (rev 39796)
@@ -641,15 +641,6 @@
}
}
-int sound_get_channels(struct bSound* sound)
-{
- AUD_SoundInfo info;
-
- info = AUD_getInfo(sound->playback_handle);
-
- return info.specs.channels;
-}
-
void sound_update_scene(struct Scene* scene)
{
Object* ob;
@@ -769,6 +760,5 @@
float sound_sync_scene(struct Scene *UNUSED(scene)) { return 0.0f; }
int sound_scene_playing(struct Scene *UNUSED(scene)) { return -1; }
int sound_read_sound_buffer(struct bSound* UNUSED(sound), float* UNUSED(buffer), int UNUSED(length), float UNUSED(start), float UNUSED(end)) { return 0; }
-int sound_get_channels(struct bSound* UNUSED(sound)) { return 1; }
#endif // WITH_AUDASPACE
Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp 2011-08-30 10:07:50 UTC (rev 39795)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp 2011-08-30 10:09:10 UTC (rev 39796)
@@ -46,6 +46,7 @@
#ifdef WITH_AUDASPACE
# include "AUD_C-API.h"
+# include "AUD_ChannelMapperFactory.h"
#endif
// Actuators
@@ -406,7 +407,23 @@
"\" has no sound datablock." << std::endl;
}
else
+ {
snd_sound = *reinterpret_cast<AUD_Reference<AUD_IFactory>*>(sound->playback_handle);
+
+ // if sound shall be 3D but isn't mono, we have to make it mono!
+ if(is3d)
+ {
+ AUD_Reference<AUD_IReader> reader = snd_sound->createReader();
+ if(reader->getSpecs().channels != AUD_CHANNELS_MONO)
+ {
+ AUD_DeviceSpecs specs;
+ specs.channels = AUD_CHANNELS_MONO;
+ specs.rate = AUD_RATE_INVALID;
+ specs.format = AUD_FORMAT_INVALID;
+ snd_sound = new AUD_ChannelMapperFactory(snd_sound, specs);
+ }
+ }
+ }
KX_SoundActuator* tmpsoundact =
new KX_SoundActuator(gameobj,
snd_sound,
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