[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39730] trunk/blender/source: - fix for BL_Shader::SetUniform() missing out the last part of the matrix.

Campbell Barton ideasman42 at gmail.com
Sat Aug 27 05:20:33 CEST 2011


Revision: 39730
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39730
Author:   campbellbarton
Date:     2011-08-27 03:20:32 +0000 (Sat, 27 Aug 2011)
Log Message:
-----------
- fix for BL_Shader::SetUniform() missing out the last part of the matrix.
- particle.c wasn't setting all components of the vector when reading cache and setting dummy velocity values.
- some functions incorrectly took a float[3] argument when the 4th value was set.
- remove a few redundant lines of code. 

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/object.c
    trunk/blender/source/blender/blenkernel/intern/particle.c
    trunk/blender/source/blender/editors/physics/physics_pointcache.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c
    trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp

Modified: trunk/blender/source/blender/blenkernel/intern/object.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/object.c	2011-08-27 03:19:46 UTC (rev 39729)
+++ trunk/blender/source/blender/blenkernel/intern/object.c	2011-08-27 03:20:32 UTC (rev 39730)
@@ -3134,7 +3134,7 @@
 	int flag= 0;
 
 	if(ob_get_key(ob)) {
-		flag |= eModifierMode_Render | eModifierMode_Render;
+		flag |= eModifierMode_Render;
 	}
 	else {
 		ModifierData *md;

Modified: trunk/blender/source/blender/blenkernel/intern/particle.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle.c	2011-08-27 03:19:46 UTC (rev 39729)
+++ trunk/blender/source/blender/blenkernel/intern/particle.c	2011-08-27 03:20:32 UTC (rev 39730)
@@ -3161,7 +3161,7 @@
 			}
 			else {
 				ca->vel[0] = ca->vel[1] = 0.0f;
-				ca->vel[1] = 1.0f;
+				ca->vel[2] = 1.0f;
 			}
 
 			/* selection coloring in edit mode */

Modified: trunk/blender/source/blender/editors/physics/physics_pointcache.c
===================================================================
--- trunk/blender/source/blender/editors/physics/physics_pointcache.c	2011-08-27 03:19:46 UTC (rev 39729)
+++ trunk/blender/source/blender/editors/physics/physics_pointcache.c	2011-08-27 03:20:32 UTC (rev 39730)
@@ -172,7 +172,6 @@
 {
 	/* identifiers */
 	ot->name= "Free All Physics Bakes";
-	ot->name= "Free all physics bakes";
 	ot->idname= "PTCACHE_OT_free_bake_all";
 	
 	/* api callbacks */

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_image.c	2011-08-27 03:19:46 UTC (rev 39729)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_image.c	2011-08-27 03:20:32 UTC (rev 39730)
@@ -512,7 +512,7 @@
 	return (v1[2]*w[0]) + (v2[2]*w[1]) + (v3[2]*w[2]);
 }
 
-static float VecZDepthPersp(float pt[2], float v1[3], float v2[3], float v3[3], float w[3])
+static float VecZDepthPersp(float pt[2], float v1[4], float v2[4], float v3[4], float w[3])
 {
 	float wtot_inv, wtot;
 	float w_tmp[3];
@@ -1193,7 +1193,7 @@
  * the perspective W coord for each vert */
 static void screen_px_from_persp(
 		float uv[2],
-		float v1co[3], float v2co[3], float v3co[3], /* screenspace coords */
+		float v1co[4], float v2co[4], float v3co[4], /* screenspace coords */
 		float uv1co[2], float uv2co[2], float uv3co[2],
 		float pixelScreenCo[4],
 		float w[3])

Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c	2011-08-27 03:19:46 UTC (rev 39729)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c	2011-08-27 03:20:32 UTC (rev 39730)
@@ -316,11 +316,9 @@
 static void drawsolidcube_size(float xsize, float ysize, float zsize)
 {
 	static GLuint displist=0;
-	float n[3];
+	float n[3]= {0.0f};
 	
 	glScalef(xsize, ysize, zsize);
-	
-	n[0]=0; n[1]=0; n[2]=0;
 
 	if(displist==0) {
 		displist= glGenLists(1);
@@ -346,7 +344,6 @@
 		n[2]= 1.0;
 		glNormal3fv(n); 
 		glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
-		n[2]=0;
 		n[2]= -1.0;
 		glNormal3fv(n); 
 		glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);

Modified: trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
===================================================================
--- trunk/blender/source/blender/editors/uvedit/uvedit_ops.c	2011-08-27 03:19:46 UTC (rev 39729)
+++ trunk/blender/source/blender/editors/uvedit/uvedit_ops.c	2011-08-27 03:20:32 UTC (rev 39730)
@@ -833,7 +833,7 @@
 	if(extend) {
 		tf= CustomData_em_get(&em->fdata, hit->efa->data, CD_MTFACE);
 
-		if(uvedit_uv_selected(scene, hit->efa, tf, hit->edge) && uvedit_uv_selected(scene, hit->efa, tf, hit->edge))
+		if(uvedit_uv_selected(scene, hit->efa, tf, hit->edge))
 			select= 0;
 		else
 			select= 1;

Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c	2011-08-27 03:19:46 UTC (rev 39729)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c	2011-08-27 03:20:32 UTC (rev 39730)
@@ -358,7 +358,7 @@
 	material->alpha= 1;
 }
 
-GPUBlendMode GPU_material_blend_mode(GPUMaterial *material, float obcol[3])
+GPUBlendMode GPU_material_blend_mode(GPUMaterial *material, float obcol[4])
 {
 	if(material->alpha || (material->obcolalpha && obcol[3] < 1.0f))
 		return GPU_BLEND_ALPHA;

Modified: trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp	2011-08-27 03:19:46 UTC (rev 39729)
+++ trunk/blender/source/gameengine/Ketsji/BL_Shader.cpp	2011-08-27 03:20:32 UTC (rev 39730)
@@ -690,7 +690,7 @@
 		float value[9];
 		value[0] = (float)vec[0][0]; value[1] = (float)vec[1][0]; value[2] = (float)vec[2][0]; 
 		value[3] = (float)vec[0][1]; value[4] = (float)vec[1][1]; value[5] = (float)vec[2][1]; 
-		value[6] = (float)vec[0][2]; value[7] = (float)vec[1][2]; value[7] = (float)vec[2][2]; 
+		value[6] = (float)vec[0][2]; value[7] = (float)vec[1][2]; value[8] = (float)vec[2][2];
 		glUniformMatrix3fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
 	}
 }




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