[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39716] trunk/blender: correct missing bpy doc references.

Campbell Barton ideasman42 at gmail.com
Fri Aug 26 20:48:48 CEST 2011


Revision: 39716
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39716
Author:   campbellbarton
Date:     2011-08-26 18:48:48 +0000 (Fri, 26 Aug 2011)
Log Message:
-----------
correct missing bpy doc references.

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/info_gotcha.rst
    trunk/blender/release/scripts/modules/bpy_extras/image_utils.py
    trunk/blender/release/scripts/modules/bpy_extras/io_utils.py
    trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py
    trunk/blender/release/scripts/modules/bpy_extras/object_utils.py
    trunk/blender/release/scripts/modules/bpy_extras/view3d_utils.py
    trunk/blender/release/scripts/modules/bpy_types.py
    trunk/blender/source/blender/python/intern/bpy_rna.c

Modified: trunk/blender/doc/python_api/rst/info_gotcha.rst
===================================================================
--- trunk/blender/doc/python_api/rst/info_gotcha.rst	2011-08-26 18:32:23 UTC (rev 39715)
+++ trunk/blender/doc/python_api/rst/info_gotcha.rst	2011-08-26 18:48:48 UTC (rev 39716)
@@ -82,7 +82,7 @@
 
 Sometimes you want to modify values from python and immediately access the updated values, eg:
 
-Once changing the objects :class:`Object.location` you may want to access its transformation right after from :class:`Object.matrix_world`, but this doesn't work as you might expect.
+Once changing the objects :class:`bpy.types.Object.location` you may want to access its transformation right after from :class:`bpy.types.Object.matrix_world`, but this doesn't work as you might expect.
 
 Consider the calculations that might go into working out the objects final transformation, this includes:
 

Modified: trunk/blender/release/scripts/modules/bpy_extras/image_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_extras/image_utils.py	2011-08-26 18:32:23 UTC (rev 39715)
+++ trunk/blender/release/scripts/modules/bpy_extras/image_utils.py	2011-08-26 18:48:48 UTC (rev 39716)
@@ -58,7 +58,7 @@
        For formats blender can read, simply return the path that is given.
     :type convert_callback: function
     :return: an image or None
-    :rtype: :class:`Image`
+    :rtype: :class:`bpy.types.Image`
     """
     import os
     import bpy

Modified: trunk/blender/release/scripts/modules/bpy_extras/io_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_extras/io_utils.py	2011-08-26 18:32:23 UTC (rev 39715)
+++ trunk/blender/release/scripts/modules/bpy_extras/io_utils.py	2011-08-26 18:48:48 UTC (rev 39716)
@@ -252,10 +252,10 @@
 def axis_conversion_ensure(operator, forward_attr, up_attr):
     """
     Function to ensure an operator has valid axis conversion settings, intended
-    to be used from :class:`Operator.check`.
+    to be used from :class:`bpy.types.Operator.check`.
 
     :arg operator: the operator to access axis attributes from.
-    :type operator: :class:`Operator`
+    :type operator: :class:`bpy.types.Operator`
     :arg forward_attr: attribute storing the forward axis
     :type forward_attr: string
     :arg up_attr: attribute storing the up axis

Modified: trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py	2011-08-26 18:32:23 UTC (rev 39715)
+++ trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py	2011-08-26 18:48:48 UTC (rev 39716)
@@ -35,7 +35,7 @@
     other mesh elements within 1 mesh datablock.
 
     :arg mesh: the mesh used to group with.
-    :type mesh: :class:`Mesh`
+    :type mesh: :class:`bpy.types.Mesh`
     :return: lists of lists containing faces.
     :rtype: list
     """
@@ -125,9 +125,9 @@
     [[(0, 1), (4, 8), (3, 8)], ...]
 
     :arg mesh: the mesh used to get edge loops from.
-    :type mesh: :class:`Mesh`
+    :type mesh: :class:`bpy.types.Mesh`
     :arg faces: optional face list to only use some of the meshes faces.
-    :type faces: :class:`MeshFaces`, sequence or or NoneType
+    :type faces: :class:`bpy.types.MeshFaces`, sequence or or NoneType
     :return: return a list of edge vertex index lists.
     :rtype: list
     """
@@ -450,7 +450,7 @@
     :arg num_points: the number of random points to generate on each face.
     :type int:
     :arg faces: list of the faces to generate points on.
-    :type faces: :class:`MeshFaces`, sequence
+    :type faces: :class:`bpy.types.MeshFaces`, sequence
     :return: list of random points over all faces.
     :rtype: list
     """

Modified: trunk/blender/release/scripts/modules/bpy_extras/object_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_extras/object_utils.py	2011-08-26 18:32:23 UTC (rev 39715)
+++ trunk/blender/release/scripts/modules/bpy_extras/object_utils.py	2011-08-26 18:48:48 UTC (rev 39716)
@@ -33,11 +33,11 @@
     Return a matrix using the operator settings and view context.
 
     :arg context: The context to use.
-    :type context: :class:`Context`
+    :type context: :class:`bpy.types.Context`
     :arg operator: The operator, checked for location and rotation properties.
-    :type operator: :class:`Operator`
+    :type operator: :class:`bpy.types.Operator`
     :return: the matrix from the context and settings.
-    :rtype: :class:`Matrix`
+    :rtype: :class:`mathutils.Matrix`
     """
 
     from mathutils import Matrix, Vector, Euler
@@ -92,13 +92,13 @@
     location, rotation and layer.
 
     :arg context: The context to use.
-    :type context: :class:`Context`
+    :type context: :class:`bpy.types.Context`
     :arg obdata: the data used for the new object.
     :type obdata: valid object data type or None.
     :arg operator: The operator, checked for location and rotation properties.
-    :type operator: :class:`Operator`
+    :type operator: :class:`bpy.types.Operator`
     :return: the newly created object in the scene.
-    :rtype: :class:`ObjectBase`
+    :rtype: :class:`bpy.types.ObjectBase`
     """
     scene = context.scene
 

Modified: trunk/blender/release/scripts/modules/bpy_extras/view3d_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_extras/view3d_utils.py	2011-08-26 18:32:23 UTC (rev 39715)
+++ trunk/blender/release/scripts/modules/bpy_extras/view3d_utils.py	2011-08-26 18:48:48 UTC (rev 39716)
@@ -31,14 +31,14 @@
     coordinate.
 
     :arg region: region of the 3D viewport, typically bpy.context.region.
-    :type region: :class:`Region`
+    :type region: :class:`bpy.types.Region`
     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
-    :type rv3d: :class:`RegionView3D`
+    :type rv3d: :class:`bpy.types.RegionView3D`
     :arg coord: 2d coordinates relative to the region:
        (event.mouse_region_x, event.mouse_region_y) for example.
     :type coord: 2d vector
     :return: normalized 3d vector.
-    :rtype: :class:`Vector`
+    :rtype: :class:`mathutils.Vector`
     """
     from mathutils import Vector
 
@@ -65,9 +65,9 @@
     *depth_location*.
 
     :arg region: region of the 3D viewport, typically bpy.context.region.
-    :type region: :class:`Region`
+    :type region: :class:`bpy.types.Region`
     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
-    :type rv3d: :class:`RegionView3D`
+    :type rv3d: :class:`bpy.types.RegionView3D`
     :arg coord: 2d coordinates relative to the region;
        (event.mouse_region_x, event.mouse_region_y) for example.
     :type coord: 2d vector
@@ -75,7 +75,7 @@
        there is no defined depth with a 2d region input.
     :type depth_location: 3d vector
     :return: normalized 3d vector.
-    :rtype: :class:`Vector`
+    :rtype: :class:`mathutils.Vector`
     """
     from mathutils import Vector
     from mathutils.geometry import intersect_point_line
@@ -114,13 +114,13 @@
     Return the *region* relative 2d location of a 3d position.
 
     :arg region: region of the 3D viewport, typically bpy.context.region.
-    :type region: :class:`Region`
+    :type region: :class:`bpy.types.Region`
     :arg rv3d: 3D region data, typically bpy.context.space_data.region_3d.
-    :type rv3d: :class:`RegionView3D`
+    :type rv3d: :class:`bpy.types.RegionView3D`
     :arg coord: 3d worldspace location.
     :type coord: 3d vector
     :return: 2d location
-    :rtype: :class:`Vector`
+    :rtype: :class:`mathutils.Vector`
     """
     from mathutils import Vector
 

Modified: trunk/blender/release/scripts/modules/bpy_types.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_types.py	2011-08-26 18:32:23 UTC (rev 39715)
+++ trunk/blender/release/scripts/modules/bpy_types.py	2011-08-26 18:48:48 UTC (rev 39716)
@@ -287,7 +287,7 @@
         Transform the the bones head, tail, roll and envalope (when the matrix has a scale component).
 
         :arg matrix: 3x3 or 4x4 transformation matrix.
-        :type matrix: :class:`Matrix`
+        :type matrix: :class:`mathutils.Matrix`
         :arg scale: Scale the bone envalope by the matrix.
         :type scale: bool
         :arg roll: Correct the roll to point in the same relative direction to the head and tail.

Modified: trunk/blender/source/blender/python/intern/bpy_rna.c
===================================================================
--- trunk/blender/source/blender/python/intern/bpy_rna.c	2011-08-26 18:32:23 UTC (rev 39715)
+++ trunk/blender/source/blender/python/intern/bpy_rna.c	2011-08-26 18:48:48 UTC (rev 39716)
@@ -6591,9 +6591,9 @@
 PyDoc_STRVAR(pyrna_register_class_doc,
 ".. method:: register_class(cls)\n"
 "\n"
-"   Register a subclass of a blender type in (:class:`Panel`,\n"
-"   :class:`Menu`, :class:`Header`, :class:`Operator`,\n"
-"   :class:`KeyingSetInfo`, :class:`RenderEngine`).\n"
+"   Register a subclass of a blender type in (:class:`bpy.types.Panel`,\n"
+"   :class:`bpy.types.Menu`, :class:`bpy.types.Header`, :class:`bpy.types.Operator`,\n"
+"   :class:`bpy.types.KeyingSetInfo`, :class:`bpy.types.RenderEngine`).\n"
 "\n"
 "   If the class has a *register* class method it will be called\n"
 "   before registration.\n"




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