[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39563] trunk/blender/release/scripts: py style change only - make property definitions consistent
Campbell Barton
ideasman42 at gmail.com
Fri Aug 19 21:25:22 CEST 2011
Revision: 39563
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39563
Author: campbellbarton
Date: 2011-08-19 19:25:20 +0000 (Fri, 19 Aug 2011)
Log Message:
-----------
py style change only - make property definitions consistent
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_operators/add_mesh_torus.py
trunk/blender/release/scripts/startup/bl_operators/mesh.py
trunk/blender/release/scripts/startup/bl_operators/object.py
trunk/blender/release/scripts/startup/bl_operators/object_align.py
trunk/blender/release/scripts/startup/bl_operators/object_quick_effects.py
trunk/blender/release/scripts/startup/bl_operators/object_randomize_transform.py
trunk/blender/release/scripts/startup/bl_operators/sequencer.py
trunk/blender/release/scripts/startup/bl_operators/uvcalc_lightmap.py
trunk/blender/release/scripts/startup/bl_operators/uvcalc_smart_project.py
trunk/blender/release/scripts/startup/bl_operators/vertexpaint_dirt.py
trunk/blender/release/scripts/startup/bl_operators/wm.py
trunk/blender/release/scripts/startup/bl_ui/__init__.py
trunk/blender/release/scripts/startup/bl_ui/space_console.py
trunk/blender/release/scripts/startup/bl_ui/space_userpref.py
trunk/blender/release/scripts/startup/bl_ui/space_userpref_keymap.py
trunk/blender/release/scripts/templates/addon_add_object.py
trunk/blender/release/scripts/templates/operator_export.py
trunk/blender/release/scripts/templates/operator_mesh_add.py
trunk/blender/release/scripts/templates/operator_modal_view3d.py
Modified: trunk/blender/release/scripts/startup/bl_operators/add_mesh_torus.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/add_mesh_torus.py 2011-08-19 19:10:50 UTC (rev 39562)
+++ trunk/blender/release/scripts/startup/bl_operators/add_mesh_torus.py 2011-08-19 19:25:20 UTC (rev 39563)
@@ -88,36 +88,62 @@
bl_label = "Add Torus"
bl_options = {'REGISTER', 'UNDO'}
- major_radius = FloatProperty(name="Major Radius",
+ major_radius = FloatProperty(
+ name="Major Radius",
description=("Radius from the origin to the "
"center of the cross sections"),
- default=1.0, min=0.01, max=100.0)
- minor_radius = FloatProperty(name="Minor Radius",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+ minor_radius = FloatProperty(
+ name="Minor Radius",
description="Radius of the torus' cross section",
- default=0.25, min=0.01, max=100.0)
- major_segments = IntProperty(name="Major Segments",
+ min=0.01, max=100.0,
+ default=0.25,
+ )
+ major_segments = IntProperty(
+ name="Major Segments",
description="Number of segments for the main ring of the torus",
- default=48, min=3, max=256)
- minor_segments = IntProperty(name="Minor Segments",
+ min=3, max=256,
+ default=48,
+ )
+ minor_segments = IntProperty(
+ name="Minor Segments",
description="Number of segments for the minor ring of the torus",
- default=12, min=3, max=256)
- use_abso = BoolProperty(name="Use Int+Ext Controls",
+ min=3, max=256,
+ default=12,
+ )
+ use_abso = BoolProperty(
+ name="Use Int+Ext Controls",
description="Use the Int / Ext controls for torus dimensions",
- default=False)
- abso_major_rad = FloatProperty(name="Exterior Radius",
+ default=False,
+ )
+ abso_major_rad = FloatProperty(
+ name="Exterior Radius",
description="Total Exterior Radius of the torus",
- default=1.0, min=0.01, max=100.0)
- abso_minor_rad = FloatProperty(name="Inside Radius",
+ min=0.01, max=100.0,
+ default=1.0,
+ )
+ abso_minor_rad = FloatProperty(
+ name="Inside Radius",
description="Total Interior Radius of the torus",
- default=0.5, min=0.01, max=100.0)
+ min=0.01, max=100.0,
+ default=0.5,
+ )
# generic transform props
- view_align = BoolProperty(name="Align to View",
- default=False)
- location = FloatVectorProperty(name="Location",
- subtype='TRANSLATION')
- rotation = FloatVectorProperty(name="Rotation",
- subtype='EULER')
+ view_align = BoolProperty(
+ name="Align to View",
+ default=False,
+ )
+ location = FloatVectorProperty(
+ name="Location",
+ subtype='TRANSLATION',
+ )
+ rotation = FloatVectorProperty(
+ name="Rotation",
+ subtype='EULER',
+ )
def execute(self, context):
Modified: trunk/blender/release/scripts/startup/bl_operators/mesh.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/mesh.py 2011-08-19 19:10:50 UTC (rev 39562)
+++ trunk/blender/release/scripts/startup/bl_operators/mesh.py 2011-08-19 19:25:20 UTC (rev 39563)
@@ -74,11 +74,11 @@
bl_label = "Copy Mirrored UV coords"
bl_options = {'REGISTER', 'UNDO'}
- direction = EnumProperty(items=(
- ('POSITIVE', "Positive", ""),
- ('NEGATIVE', "Negative", "")),
- name="Axis Direction",
- description="")
+ direction = EnumProperty(
+ name="Axis Direction",
+ items=(('POSITIVE', "Positive", ""),
+ ('NEGATIVE', "Negative", "")),
+ )
@classmethod
def poll(cls, context):
Modified: trunk/blender/release/scripts/startup/bl_operators/object.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object.py 2011-08-19 19:10:50 UTC (rev 39562)
+++ trunk/blender/release/scripts/startup/bl_operators/object.py 2011-08-19 19:25:20 UTC (rev 39563)
@@ -195,8 +195,12 @@
bl_label = "Subdivision Set"
bl_options = {'REGISTER', 'UNDO'}
- level = IntProperty(name="Level",
- default=1, min=-100, max=100, soft_min=-6, soft_max=6)
+ level = IntProperty(
+ name="Level",
+ min=-100, max=100,
+ soft_min=-6, soft_max=6,
+ default=1,
+ )
relative = BoolProperty(
name="Relative",
Modified: trunk/blender/release/scripts/startup/bl_operators/object_align.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object_align.py 2011-08-19 19:10:50 UTC (rev 39562)
+++ trunk/blender/release/scripts/startup/bl_operators/object_align.py 2011-08-19 19:25:20 UTC (rev 39563)
@@ -351,34 +351,35 @@
description=("Enables high quality calculation of the "
"bounding box for perfect results on complex "
"shape meshes with rotation/scale (Slow)"),
- default=True)
+ default=True,
+ )
+ align_mode = EnumProperty(
+ name="Align Mode:",
+ items=(('OPT_1', "Negative Sides", ""),
+ ('OPT_2', "Centers", ""),
+ ('OPT_3', "Positive Sides", ""),
+ ),
+ default='OPT_2',
+ )
+ relative_to = EnumProperty(
+ name="Relative To:",
+ items=(('OPT_1', "Scene Origin", ""),
+ ('OPT_2', "3D Cursor", ""),
+ ('OPT_3', "Selection", ""),
+ ('OPT_4', "Active", ""),
+ ),
+ default='OPT_4',
+ )
+ align_axis = EnumProperty(
+ name="Align",
+ description="Align to axis",
+ items=(('X', "X", ""),
+ ('Y', "Y", ""),
+ ('Z', "Z", ""),
+ ),
+ options={'ENUM_FLAG'},
+ )
- align_mode = EnumProperty(items=(
- ('OPT_1', "Negative Sides", ""),
- ('OPT_2', "Centers", ""),
- ('OPT_3', "Positive Sides", "")),
- name="Align Mode:",
- description="",
- default='OPT_2')
-
- relative_to = EnumProperty(items=(
- ('OPT_1', "Scene Origin", ""),
- ('OPT_2', "3D Cursor", ""),
- ('OPT_3', "Selection", ""),
- ('OPT_4', "Active", "")),
- name="Relative To:",
- description="",
- default='OPT_4')
-
- align_axis = EnumProperty(items=(
- ('X', "X", ""),
- ('Y', "Y", ""),
- ('Z', "Z", ""),
- ),
- name="Align",
- description="Align to axis",
- options={'ENUM_FLAG'})
-
@classmethod
def poll(cls, context):
return context.mode == 'OBJECT'
Modified: trunk/blender/release/scripts/startup/bl_operators/object_quick_effects.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object_quick_effects.py 2011-08-19 19:10:50 UTC (rev 39562)
+++ trunk/blender/release/scripts/startup/bl_operators/object_quick_effects.py 2011-08-19 19:25:20 UTC (rev 39563)
@@ -51,20 +51,26 @@
bl_label = "Quick Fur"
bl_options = {'REGISTER', 'UNDO'}
- density = EnumProperty(items=(
- ('LIGHT', "Light", ""),
- ('MEDIUM', "Medium", ""),
- ('HEAVY', "Heavy", "")),
- name="Fur Density",
- description="",
- default='MEDIUM')
+ density = EnumProperty(
+ name="Fur Density",
+ items=(('LIGHT', "Light", ""),
+ ('MEDIUM', "Medium", ""),
+ ('HEAVY', "Heavy", "")),
+ default='MEDIUM',
+ )
+ view_percentage = IntProperty(
+ name="View %",
+ min=1, max=100,
+ soft_min=1, soft_max=100,
+ default=10,
+ )
+ length = FloatProperty(
+ name="Length",
+ min=0.001, max=100,
+ soft_min=0.01, soft_max=10,
+ default=0.1,
+ )
- view_percentage = IntProperty(name="View %",
- default=10, min=1, max=100, soft_min=1, soft_max=100)
-
- length = FloatProperty(name="Length",
- default=0.1, min=0.001, max=100, soft_min=0.01, soft_max=10)
-
def execute(self, context):
fake_context = bpy.context.copy()
mesh_objects = [obj for obj in context.selected_objects
@@ -110,32 +116,51 @@
bl_label = "Quick Explode"
bl_options = {'REGISTER', 'UNDO'}
- style = EnumProperty(items=(
- ('EXPLODE', "Explode", ""),
- ('BLEND', "Blend", "")),
- name="Explode Style",
- description="",
- default='EXPLODE')
+ style = EnumProperty(
+ name="Explode Style",
+ items=(('EXPLODE', "Explode", ""),
+ ('BLEND', "Blend", "")),
+ default='EXPLODE',
+ )
+ amount = IntProperty(
+ name="Amount of pieces",
+ min=2, max=10000,
+ soft_min=2, soft_max=10000,
+ default=100,
+ )
+ frame_duration = IntProperty(
+ name="Duration",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=50,
+ )
- amount = IntProperty(name="Amount of pieces",
- default=100, min=2, max=10000, soft_min=2, soft_max=10000)
+ frame_start = IntProperty(
+ name="Start Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
+ default=1,
+ )
+ frame_end = IntProperty(
+ name="End Frame",
+ min=1, max=300000,
+ soft_min=1, soft_max=10000,
@@ Diff output truncated at 10240 characters. @@
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