[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39517] branches/soc-2011-pepper/source/ blender/collada/ArmatureExporter.cpp: Apply [#28287] COLLADA fix for inverse bind matrix of skin controller
Nathan Letwory
nathan at letworyinteractive.com
Thu Aug 18 11:14:29 CEST 2011
Revision: 39517
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39517
Author: jesterking
Date: 2011-08-18 09:14:27 +0000 (Thu, 18 Aug 2011)
Log Message:
-----------
Apply [#28287] COLLADA fix for inverse bind matrix of skin controller
Patch by Pelle Johnsen
Modified Paths:
--------------
branches/soc-2011-pepper/source/blender/collada/ArmatureExporter.cpp
Modified: branches/soc-2011-pepper/source/blender/collada/ArmatureExporter.cpp
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/ArmatureExporter.cpp 2011-08-18 06:30:59 UTC (rev 39516)
+++ branches/soc-2011-pepper/source/blender/collada/ArmatureExporter.cpp 2011-08-18 09:14:27 UTC (rev 39517)
@@ -368,17 +368,12 @@
bPoseChannel *pchan = get_pose_channel(pose, def->name);
- float pose_mat[4][4];
float mat[4][4];
float world[4][4];
float inv_bind_mat[4][4];
- // pose_mat is the same as pchan->pose_mat, but without the rotation
- unit_m4(pose_mat);
- translate_m4(pose_mat, pchan->pose_head[0], pchan->pose_head[1], pchan->pose_head[2]);
-
- // make world-space matrix, pose_mat is armature-space
- mul_m4_m4m4(world, pose_mat, ob_arm->obmat);
+ // make world-space matrix, arm_mat is armature-space
+ mul_m4_m4m4(world, pchan->bone->arm_mat, ob_arm->obmat);
invert_m4_m4(mat, world);
converter.mat4_to_dae(inv_bind_mat, mat);
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