[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39460] trunk/blender/release/scripts/ startup/bl_ui/space_image.py: Bugfix for [#28258] [UV editor] missing snapping option.

Thomas Dinges blender at dingto.org
Tue Aug 16 19:43:40 CEST 2011


Revision: 39460
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39460
Author:   dingto
Date:     2011-08-16 17:43:39 +0000 (Tue, 16 Aug 2011)
Log Message:
-----------
Bugfix for [#28258] [UV editor] missing snapping option.
*Added back "snap_target" as we had in 2.4x.

I removed the "snap_element" though, as only Vertex Snapping is supported in the UV Image Editor.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/space_image.py

Modified: trunk/blender/release/scripts/startup/bl_ui/space_image.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_image.py	2011-08-16 17:17:13 UTC (rev 39459)
+++ trunk/blender/release/scripts/startup/bl_ui/space_image.py	2011-08-16 17:43:39 UTC (rev 39460)
@@ -387,7 +387,7 @@
 
             row = layout.row(align=True)
             row.prop(toolsettings, "use_snap", text="")
-            row.prop(toolsettings, "snap_element", text="", icon_only=True)
+            row.prop(toolsettings, "snap_target", text="")
 
             mesh = context.edit_object.data
             layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")




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