[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39256] branches/cycles/intern/cycles/ kernel: Cycles: amd opencl compatibility fixes.
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed Aug 10 16:26:52 CEST 2011
Revision: 39256
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39256
Author: blendix
Date: 2011-08-10 14:26:51 +0000 (Wed, 10 Aug 2011)
Log Message:
-----------
Cycles: amd opencl compatibility fixes.
Modified Paths:
--------------
branches/cycles/intern/cycles/kernel/kernel.cl
branches/cycles/intern/cycles/kernel/kernel_shader.h
branches/cycles/intern/cycles/kernel/svm/bsdf_ward.h
branches/cycles/intern/cycles/kernel/svm/svm_math.h
branches/cycles/intern/cycles/kernel/svm/svm_texture.h
Modified: branches/cycles/intern/cycles/kernel/kernel.cl
===================================================================
--- branches/cycles/intern/cycles/kernel/kernel.cl 2011-08-10 13:59:03 UTC (rev 39255)
+++ branches/cycles/intern/cycles/kernel/kernel.cl 2011-08-10 14:26:51 UTC (rev 39256)
@@ -51,7 +51,6 @@
int x = sx + get_global_id(0);
int y = sy + get_global_id(1);
- int w = kernel_data.cam.width;
if(x < sx + sw && y < sy + sh)
kernel_path_trace(kg, buffer, rng_state, pass, x, y);
Modified: branches/cycles/intern/cycles/kernel/kernel_shader.h
===================================================================
--- branches/cycles/intern/cycles/kernel/kernel_shader.h 2011-08-10 13:59:03 UTC (rev 39255)
+++ branches/cycles/intern/cycles/kernel/kernel_shader.h 2011-08-10 14:26:51 UTC (rev 39256)
@@ -140,14 +140,18 @@
#endif
/* detect instancing, for non-instanced the object index is -object-1 */
+#ifdef __INSTANCING__
bool instanced = false;
if(sd->prim != ~0) {
if(sd->object >= 0)
instanced = true;
else
+#endif
sd->object = -sd->object-1;
+#ifdef __INSTANCING__
}
+#endif
/* smooth normal */
if(sd->shader < 0) {
Modified: branches/cycles/intern/cycles/kernel/svm/bsdf_ward.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/bsdf_ward.h 2011-08-10 13:59:03 UTC (rev 39255)
+++ branches/cycles/intern/cycles/kernel/svm/bsdf_ward.h 2011-08-10 14:26:51 UTC (rev 39256)
@@ -166,9 +166,7 @@
h = h.x * X + h.y * Y + h.z * m_N;
// generate the final sample
float oh = dot(h, sd->I);
- omega_in->x = 2 * oh * h.x - sd->I.x;
- omega_in->y = 2 * oh * h.y - sd->I.y;
- omega_in->z = 2 * oh * h.z - sd->I.z;
+ *omega_in = 2.0f * oh * h - sd->I;
if(dot(sd->Ng, *omega_in) > 0) {
float cosNI = dot(m_N, *omega_in);
if(cosNI > 0) {
Modified: branches/cycles/intern/cycles/kernel/svm/svm_math.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/svm_math.h 2011-08-10 13:59:03 UTC (rev 39255)
+++ branches/cycles/intern/cycles/kernel/svm/svm_math.h 2011-08-10 14:26:51 UTC (rev 39256)
@@ -21,7 +21,7 @@
__device float safe_asinf(float a)
{
if(a <= -1.0f)
- return -M_PI_2;
+ return -M_PI_2_F;
else if(a >= 1.0f)
return M_PI_2_F;
@@ -114,15 +114,20 @@
return Fac;
}
+__device float average_fac(float3 v)
+{
+ return (fabsf(v.x) + fabsf(v.y) + fabsf(v.z))/3.0f;
+}
+
__device void svm_vector_math(float *Fac, float3 *Vector, NodeVectorMath type, float3 Vector1, float3 Vector2)
{
if(type == NODE_VECTOR_MATH_ADD) {
*Vector = Vector1 + Vector2;
- *Fac = (fabsf(Vector->x) + fabsf(Vector->y) + fabsf(Vector->z))/3.0f;
+ *Fac = average_fac(*Vector);
}
else if(type == NODE_VECTOR_MATH_SUBTRACT) {
*Vector = Vector1 - Vector2;
- *Fac = (fabsf(Vector->x) + fabsf(Vector->y) + fabsf(Vector->z))/3.0f;
+ *Fac = average_fac(*Vector);
}
else if(type == NODE_VECTOR_MATH_AVERAGE) {
*Fac = len(Vector1 + Vector2);
Modified: branches/cycles/intern/cycles/kernel/svm/svm_texture.h
===================================================================
--- branches/cycles/intern/cycles/kernel/svm/svm_texture.h 2011-08-10 13:59:03 UTC (rev 39255)
+++ branches/cycles/intern/cycles/kernel/svm/svm_texture.h 2011-08-10 14:26:51 UTC (rev 39256)
@@ -194,15 +194,15 @@
return 0.5f + 0.5f*sin(a);
}
else if(wave == NODE_WAVE_SAW) {
- float b = 2*M_PI;
+ float b = 2.0f*M_PI_F;
int n = (int)(a / b);
a -= n*b;
- if(a < 0) a += b;
+ if(a < 0.0f) a += b;
return a / b;
}
else if(wave == NODE_WAVE_TRI) {
- float b = 2*M_PI;
+ float b = 2.0f*M_PI_F;
float rmax = 1.0f;
return rmax - 2.0f*fabsf(floorf((a*(1.0f/b))+0.5f) - (a*(1.0f/b)));
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