[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [39139] branches/soc-2011-pepper/source/ blender/editors/object/object_add.c: Nla Sound Strips + Add Speaker

Joshua Leung aligorith at gmail.com
Sun Aug 7 14:43:45 CEST 2011


Revision: 39139
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39139
Author:   aligorith
Date:     2011-08-07 12:43:44 +0000 (Sun, 07 Aug 2011)
Log Message:
-----------
Nla Sound Strips + Add Speaker

Second part of previous commit. Now, when speaker objects are created,
they are created by default with an NLA sound strip so that it is easy
to just start immediately using this to do cool stuff (i.e. timing
when you want the sound to start).

Modified Paths:
--------------
    branches/soc-2011-pepper/source/blender/editors/object/object_add.c

Modified: branches/soc-2011-pepper/source/blender/editors/object/object_add.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/object/object_add.c	2011-08-07 12:27:20 UTC (rev 39138)
+++ branches/soc-2011-pepper/source/blender/editors/object/object_add.c	2011-08-07 12:43:44 UTC (rev 39139)
@@ -35,6 +35,7 @@
 
 #include "MEM_guardedalloc.h"
 
+#include "DNA_anim_types.h"
 #include "DNA_curve_types.h"
 #include "DNA_group_types.h"
 #include "DNA_lamp_types.h"
@@ -69,6 +70,7 @@
 #include "BKE_mball.h"
 #include "BKE_mesh.h"
 #include "BKE_modifier.h"
+#include "BKE_nla.h"
 #include "BKE_object.h"
 #include "BKE_particle.h"
 #include "BKE_report.h"
@@ -778,6 +780,25 @@
 		return OPERATOR_CANCELLED;
 
 	ob= ED_object_add_type(C, OB_SPEAKER, loc, rot, FALSE, layer);
+	
+	/* to make it easier to start using this immediately in NLA, a default sound clip is created
+	 * ready to be moved around to retime the sound and/or make new sound clips
+	 */
+	{
+		/* create new data for NLA hierarchy */
+		AnimData *adt = BKE_id_add_animdata(&ob->id);
+		NlaTrack *nlt = add_nlatrack(adt, NULL);
+		NlaStrip *strip = add_nla_soundstrip(CTX_data_scene(C), ob->data);
+		
+		/* hook them up */
+		BKE_nlatrack_add_strip(nlt, strip);
+		
+		/* auto-name the strip, and give the track an interesting name  */
+		strcpy(nlt->name, "SoundTrack");
+		BKE_nlastrip_validate_name(adt, strip);
+		
+		WM_event_add_notifier(C, NC_ANIMATION|ND_NLA|NA_EDITED, NULL);
+	}
 
 	return OPERATOR_FINISHED;
 }




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