[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36394] trunk/blender/source/blender/ render/intern/source: Fix one more crash introduced with r36384: trying to bake resulted in a segfault
Sergey Sharybin
g.ulairi at gmail.com
Sat Apr 30 15:47:25 CEST 2011
Revision: 36394
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36394
Author: nazgul
Date: 2011-04-30 13:47:25 +0000 (Sat, 30 Apr 2011)
Log Message:
-----------
Fix one more crash introduced with r36384: trying to bake resulted in a segfault
Also, use tabs for indentation in previous fix for the same crash
Revision Links:
--------------
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36384
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/blender/render/intern/source/pipeline.c
Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c 2011-04-30 11:28:09 UTC (rev 36393)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c 2011-04-30 13:47:25 UTC (rev 36394)
@@ -5659,7 +5659,7 @@
*/
void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob)
{
- Object *camera= RE_GetCamera(re);
+ Object *camera;
float mat[4][4];
float amb[3];
int onlyselected, nolamps;
@@ -5701,6 +5701,8 @@
if(re->lay & 0xFF000000)
lay &= 0xFF000000;
+ camera= RE_GetCamera(re);
+
/* if no camera, set unit */
if(camera) {
normalize_m4(camera->obmat);
Modified: trunk/blender/source/blender/render/intern/source/pipeline.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/pipeline.c 2011-04-30 11:28:09 UTC (rev 36393)
+++ trunk/blender/source/blender/render/intern/source/pipeline.c 2011-04-30 13:47:25 UTC (rev 36394)
@@ -3149,7 +3149,7 @@
re->scene = sce;
re->lay = sce->lay;
- camera = RE_GetCamera(re);
+ camera = RE_GetCamera(re);
RE_SetCamera(re, camera);
do_render_3d(re);
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