[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36310] branches/bmesh/blender/source/ blender: =bmesh= fixed a tesselation bug, and smooth shaded operator in object mode

Joseph Eagar joeedh at gmail.com
Sun Apr 24 10:06:27 CEST 2011


Revision: 36310
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36310
Author:   joeedh
Date:     2011-04-24 08:06:26 +0000 (Sun, 24 Apr 2011)
Log Message:
-----------
=bmesh= fixed a tesselation bug, and smooth shaded operator in object mode

Modified Paths:
--------------
    branches/bmesh/blender/source/blender/blenkernel/intern/mesh.c
    branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c

Modified: branches/bmesh/blender/source/blender/blenkernel/intern/mesh.c
===================================================================
--- branches/bmesh/blender/source/blender/blenkernel/intern/mesh.c	2011-04-24 07:49:21 UTC (rev 36309)
+++ branches/bmesh/blender/source/blender/blenkernel/intern/mesh.c	2011-04-24 08:06:26 UTC (rev 36310)
@@ -1662,6 +1662,12 @@
 {
 	int i;
 
+	for (i=0; i<me->totpoly; i++) {
+		MPoly *mf = &((MFace*) me->mpoly)[i];
+		if (mf->mat_nr && mf->mat_nr>=index) 
+			mf->mat_nr--;
+	}
+	
 	for (i=0; i<me->totface; i++) {
 		MFace *mf = &((MFace*) me->mface)[i];
 		if (mf->mat_nr && mf->mat_nr>=index) 
@@ -1674,6 +1680,16 @@
 	Mesh *me = meshOb->data;
 	int i;
 
+	for (i=0; i<me->totpoly; i++) {
+		MPoly *mp = &((MPoly*) me->mpoly)[i];
+
+		if (enableSmooth) {
+			mp->flag |= ME_SMOOTH;
+		} else {
+			mp->flag &= ~ME_SMOOTH;
+		}
+	}
+	
 	for (i=0; i<me->totface; i++) {
 		MFace *mf = &((MFace*) me->mface)[i];
 

Modified: branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c
===================================================================
--- branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c	2011-04-24 07:49:21 UTC (rev 36309)
+++ branches/bmesh/blender/source/blender/blenlib/intern/scanfill.c	2011-04-24 08:06:26 UTC (rev 36310)
@@ -789,7 +789,7 @@
 	EditVert *eve;
 	EditEdge *eed,*nexted;
 	PolyFill *pflist,*pf;
-	float *minp, *maxp, *v1, *v2, norm[3], len;
+	float limit, *minp, *maxp, *v1, *v2, norm[3], len;
 	short a,c,poly=0,ok=0,toggle=0;
 
 	/* reset variables */
@@ -864,12 +864,13 @@
 	v1= eve->co;
 	v2= 0;
 	eve= fillvertbase.first;
+	limit = a < 5 ? FLT_EPSILON*200 : M_PI/24.0;
 	while(eve) {
 		if(v2) {
 			if( compare_v3v3(v2, eve->co, COMPLIMIT)==0) {
 				float inner = angle_v3v3v3(v1, v2, eve->co);
 				
-				if (fabs(inner-M_PI) < FLT_EPSILON*200 || fabs(inner) < FLT_EPSILON*200) {
+				if (fabs(inner-M_PI) < limit || fabs(inner) < limit) {
 					eve = eve->next;	
 					continue;
 				}




More information about the Bf-blender-cvs mailing list