[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36248] trunk/blender/source/blender/ editors/space_outliner/outliner.c: Bugfix #27026
Ton Roosendaal
ton at blender.org
Wed Apr 20 18:19:50 CEST 2011
Revision: 36248
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36248
Author: ton
Date: 2011-04-20 16:19:49 +0000 (Wed, 20 Apr 2011)
Log Message:
-----------
Bugfix #27026
Outliner objects showed "active" or "selected" in confusing
ways. Now the display is simply binary, and more in line with
how other items in outliner draw:
- text is white = item is active
- color circle behind icon: shows selection state
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_outliner/outliner.c
Modified: trunk/blender/source/blender/editors/space_outliner/outliner.c
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner.c 2011-04-20 14:47:00 UTC (rev 36247)
+++ trunk/blender/source/blender/editors/space_outliner/outliner.c 2011-04-20 16:19:49 UTC (rev 36248)
@@ -4667,16 +4667,24 @@
Object *ob= (Object *)tselem->id;
if(ob==OBACT || (ob->flag & SELECT)) {
- char col[4];
+ char col[4]= {0, 0, 0, 0};
- active= 2;
+ /* outliner active ob: always white text, circle color now similar to view3d */
+
+ active= 2; /* means it draws a color circle */
if(ob==OBACT) {
- UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
- /* so black text is drawn when active and not selected */
- if (ob->flag & SELECT) active= 1;
+ if(ob->flag & SELECT) {
+ UI_GetThemeColorType4ubv(TH_ACTIVE, SPACE_VIEW3D, col);
+ col[3]= 100;
+ }
+
+ active= 1; /* means it draws white text */
}
- else UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
- col[3]= 100;
+ else if(ob->flag & SELECT) {
+ UI_GetThemeColorType4ubv(TH_SELECT, SPACE_VIEW3D, col);
+ col[3]= 100;
+ }
+
glColor4ubv((GLubyte *)col);
}
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