[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36206] trunk/blender/source/blender/ editors/interface/interface.c: fix for own mistake in recent commit: [ #27000] Spotlight spot shape size, lamp object data - numerical entries are interpreted as radians though displayed in degrees in SVN 36199

Campbell Barton ideasman42 at gmail.com
Mon Apr 18 05:27:17 CEST 2011


Revision: 36206
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36206
Author:   campbellbarton
Date:     2011-04-18 03:27:15 +0000 (Mon, 18 Apr 2011)
Log Message:
-----------
fix for own mistake in recent commit: [#27000] Spotlight spot shape size, lamp object data - numerical entries are interpreted as radians though displayed in degrees in SVN 36199

now apply units after python evaluation for unit buttons.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/interface/interface.c

Modified: trunk/blender/source/blender/editors/interface/interface.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface.c	2011-04-18 01:45:28 UTC (rev 36205)
+++ trunk/blender/source/blender/editors/interface/interface.c	2011-04-18 03:27:15 UTC (rev 36206)
@@ -1541,6 +1541,52 @@
 	}
 }
 
+#ifdef WITH_PYTHON
+
+static int ui_set_but_string_eval_num_unit(bContext *C, uiBut *but, const char *str, double *value)
+{
+	char str_unit_convert[256];
+	const int unit_type= uiButGetUnitType(but);
+	Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
+
+	BLI_strncpy(str_unit_convert, str, sizeof(str_unit_convert));
+
+	/* ugly, use the draw string to get the value, this could cause problems if it includes some text which resolves to a unit */
+	bUnit_ReplaceString(str_unit_convert, sizeof(str_unit_convert), but->drawstr, ui_get_but_scale_unit(but, 1.0), scene->unit.system, unit_type>>16);
+
+	return (BPY_button_exec(C, str_unit_convert, value, TRUE) != -1);
+}
+
+static int ui_set_but_string_eval_num(bContext *C, uiBut *but, const char *str, double *value)
+{
+	int ok= FALSE;
+
+	if(str[0] != '\0') {
+		int is_unit_but= ui_is_but_unit(but);
+		/* only enable verbose if we won't run again with units */
+		if(BPY_button_exec(C, str, value, is_unit_but==FALSE) != -1) {
+			/* if the value parsed ok without unit conversion this button may still need a unit multiplier */
+			if(is_unit_but) {
+				char str_new[128];
+
+				BLI_snprintf(str_new, sizeof(str_new), "%f", *value);
+				ok= ui_set_but_string_eval_num_unit(C, but, str_new, value);
+			}
+			else {
+				ok= TRUE; /* parse normal string via py (no unit conversion needed) */
+			}
+		}
+		else if(is_unit_but) {
+			/* parse failed, this is a unit but so run replacements and parse again */
+			ok= ui_set_but_string_eval_num_unit(C, but, str, value);
+		}
+	}
+
+	return ok;
+}
+
+#endif // WITH_PYTHON
+
 int ui_set_but_string(bContext *C, uiBut *but, const char *str)
 {
 	if(but->rnaprop && ELEM3(but->type, TEX, IDPOIN, SEARCH_MENU)) {
@@ -1601,32 +1647,7 @@
 		double value;
 
 #ifdef WITH_PYTHON
-		int ok= FALSE;
-
-		if(str[0] != '\0') {
-			int is_unit_but= ui_is_but_unit(but);
-			/* only enable verbose if we won't run again with units */
-			if(BPY_button_exec(C, str, &value, is_unit_but==FALSE) != -1) {
-				ok= TRUE; /* parse normal string via py (no unit conversion needed) */
-			}
-			else if(is_unit_but) {
-				/* parse failed, this is a unit but so run replacements and parse again */
-				char str_unit_convert[256];
-				const int unit_type= uiButGetUnitType(but);
-				Scene *scene= CTX_data_scene((bContext *)but->block->evil_C);
-
-				BLI_strncpy(str_unit_convert, str, sizeof(str_unit_convert));
-
-				/* ugly, use the draw string to get the value, this could cause problems if it includes some text which resolves to a unit */
-				bUnit_ReplaceString(str_unit_convert, sizeof(str_unit_convert), but->drawstr, ui_get_but_scale_unit(but, 1.0), scene->unit.system, unit_type>>16);
-
-				if(BPY_button_exec(C, str_unit_convert, &value, TRUE) != -1) {
-					ok= TRUE;
-				}
-			}
-		}
-
-		if(ok == FALSE) {
+		if(ui_set_but_string_eval_num(C, but, str, &value) == FALSE) {
 			return 0;
 		}
 #else




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