[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36040] trunk/blender/doc/python_api: Sphinx RNA API changelog generator.

Campbell Barton ideasman42 at gmail.com
Thu Apr 7 09:53:29 CEST 2011


Revision: 36040
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36040
Author:   campbellbarton
Date:     2011-04-07 07:53:28 +0000 (Thu, 07 Apr 2011)
Log Message:
-----------
Sphinx RNA API changelog generator.
- lists added and removed functions and properties.
- lists renamed properties (does fuzzy comparison using min/max, description, type)
- lists functions with arguments changed.

Committed change log from 2.56 -> 2.57:
  http://www.blender.org/documentation/250PythonDoc/change_log.html

Modified Paths:
--------------
    trunk/blender/doc/python_api/sphinx_doc_gen.py

Added Paths:
-----------
    trunk/blender/doc/python_api/rst/change_log.rst
    trunk/blender/doc/python_api/sphinx_changelog_gen.py

Added: trunk/blender/doc/python_api/rst/change_log.rst
===================================================================
--- trunk/blender/doc/python_api/rst/change_log.rst	                        (rev 0)
+++ trunk/blender/doc/python_api/rst/change_log.rst	2011-04-07 07:53:28 UTC (rev 36040)
@@ -0,0 +1,698 @@
+Blender API Change Log
+**********************
+
+.. note, this document is auto generated by sphinx_changelog_gen.py
+
+
+2.56 to 2.57
+============
+bpy.types.SplineBezierPoints
+----------------------------
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)*
+
+bpy.types.RenderSettings
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.RenderSettings.use_stamp_lens`
+
+Removed
+^^^^^^^
+
+* **use_backbuf**
+
+bpy.types.ActionPoseMarkers
+---------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ActionPoseMarkers.active`
+* :class:`bpy.types.ActionPoseMarkers.active_index`
+
+bpy.types.SpaceImageEditor
+--------------------------
+
+Renamed
+^^^^^^^
+
+* **curves** -> :class:`bpy.types.SpaceImageEditor.curve`
+
+bpy.types.Scene
+---------------
+
+Removed
+^^^^^^^
+
+* **network_render**
+
+bpy.types.GameObjectSettings
+----------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.GameObjectSettings.use_material_physics_fh`
+
+Removed
+^^^^^^^
+
+* **use_material_physics**
+
+bpy.types.SplinePoints
+----------------------
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)*
+
+bpy.types.Area
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Area.height`
+* :class:`bpy.types.Area.width`
+
+bpy.types.SolidifyModifier
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SolidifyModifier.material_offset`
+* :class:`bpy.types.SolidifyModifier.material_offset_rim`
+
+Removed
+^^^^^^^
+
+* **use_rim_material**
+
+bpy.types.UserPreferencesEdit
+-----------------------------
+
+Removed
+^^^^^^^
+
+* **use_keyframe_insert_keyingset**
+
+bpy.types.MaterialTextureSlot
+-----------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MaterialTextureSlot.bump_method`
+* :class:`bpy.types.MaterialTextureSlot.bump_objectspace`
+
+Removed
+^^^^^^^
+
+* **use_old_bump**
+
+bpy.types.ExplodeModifier
+-------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ExplodeModifier.particle_uv`
+* :class:`bpy.types.ExplodeModifier.use_edge_cut`
+
+Removed
+^^^^^^^
+
+* **use_edge_split**
+
+bpy.types.Node
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Node.label`
+
+bpy.types.RigidBodyJointConstraint
+----------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_max_x`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_max_y`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_max_z`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_min_x`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_min_y`
+* :class:`bpy.types.RigidBodyJointConstraint.limit_min_z`
+
+Removed
+^^^^^^^
+
+* **limit_cone_max**
+* **limit_cone_min**
+* **limit_generic_max**
+* **limit_generic_min**
+
+bpy.types.KeyMap
+----------------
+
+Renamed
+^^^^^^^
+
+* **items** -> :class:`bpy.types.KeyMap.keymap_items`
+
+bpy.types.SpaceNodeEditor
+-------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SpaceNodeEditor.backdrop_channels`
+* :class:`bpy.types.SpaceNodeEditor.backdrop_x`
+* :class:`bpy.types.SpaceNodeEditor.backdrop_y`
+* :class:`bpy.types.SpaceNodeEditor.backdrop_zoom`
+* :class:`bpy.types.SpaceNodeEditor.use_auto_render`
+
+bpy.types.SPHFluidSettings
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SPHFluidSettings.factor_density`
+* :class:`bpy.types.SPHFluidSettings.factor_radius`
+* :class:`bpy.types.SPHFluidSettings.factor_repulsion`
+* :class:`bpy.types.SPHFluidSettings.factor_rest_length`
+* :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity`
+* :class:`bpy.types.SPHFluidSettings.plasticity`
+* :class:`bpy.types.SPHFluidSettings.repulsion`
+* :class:`bpy.types.SPHFluidSettings.spring_frames`
+* :class:`bpy.types.SPHFluidSettings.stiff_viscosity`
+* :class:`bpy.types.SPHFluidSettings.use_initial_rest_length`
+* :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs`
+* :class:`bpy.types.SPHFluidSettings.yield_ratio`
+
+Removed
+^^^^^^^
+
+* **stiffness_near**
+* **viscosity_beta**
+
+Renamed
+^^^^^^^
+
+* **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity`
+
+bpy.types.ConstraintActuator
+----------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ConstraintActuator.direction_axis_pos`
+* :class:`bpy.types.ConstraintActuator.fh_force`
+
+Removed
+^^^^^^^
+
+* **spring**
+
+bpy.types.UILayout
+------------------
+
+Renamed
+^^^^^^^
+
+* **operator_enums** -> :class:`bpy.types.UILayout.operator_enum`
+
+bpy.types.SpaceDopeSheetEditor
+------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers`
+
+bpy.types.ToolSettings
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ToolSettings.edge_path_live_unwrap`
+* :class:`bpy.types.ToolSettings.proportional_size`
+* :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset`
+
+bpy.types.EditBone
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.EditBone.bbone_x`
+* :class:`bpy.types.EditBone.bbone_z`
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)*
+
+bpy.types.ID
+------------
+
+Renamed
+^^^^^^^
+
+* **update** -> :class:`bpy.types.ID.update_tag`
+
+bpy.types.SpaceGraphEditor
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing`
+
+bpy.types.ParticleSystem
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ParticleSystem.child_seed`
+
+bpy.types.SpaceTimeline
+-----------------------
+
+Removed
+^^^^^^^
+
+* **use_play_3d_editors**
+* **use_play_animation_editors**
+* **use_play_image_editors**
+* **use_play_node_editors**
+* **use_play_properties_editors**
+* **use_play_sequence_editors**
+* **use_play_top_left_3d_editor**
+
+bpy.types.Mesh
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Mesh.validate`
+
+Renamed
+^^^^^^^
+
+* **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle`
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)*
+
+bpy.types.EnumProperty
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.EnumProperty.default_flag`
+
+Renamed
+^^^^^^^
+
+* **items** -> :class:`bpy.types.EnumProperty.enum_items`
+
+bpy.types.Screen
+----------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Screen.use_play_3d_editors`
+* :class:`bpy.types.Screen.use_play_animation_editors`
+* :class:`bpy.types.Screen.use_play_image_editors`
+* :class:`bpy.types.Screen.use_play_node_editors`
+* :class:`bpy.types.Screen.use_play_properties_editors`
+* :class:`bpy.types.Screen.use_play_sequence_editors`
+* :class:`bpy.types.Screen.use_play_top_left_3d_editor`
+
+bpy.types.MirrorModifier
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MirrorModifier.use_mirror_merge`
+
+bpy.types.Operator
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Operator.cancel`
+
+bpy.types.Brush
+---------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Brush.height`
+* :class:`bpy.types.Brush.use_fixed_texture`
+
+Renamed
+^^^^^^^
+
+* **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool`
+* **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image`
+* **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool`
+
+bpy.types.Key
+-------------
+
+Renamed
+^^^^^^^
+
+* **keys** -> :class:`bpy.types.Key.key_blocks`
+
+bpy.types.CompositorNodeBlur
+----------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.CompositorNodeBlur.aspect_correction`
+
+bpy.types.SpaceTextEditor
+-------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SpaceTextEditor.margin_column`
+* :class:`bpy.types.SpaceTextEditor.show_margin`
+
+bpy.types.GPencilLayer
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.GPencilLayer.show_x_ray`
+
+Removed
+^^^^^^^
+
+* **active**
+
+bpy.types.MarbleTexture
+-----------------------
+
+Renamed
+^^^^^^^
+
+* **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2`
+
+bpy.types.Particle
+------------------
+
+Removed
+^^^^^^^
+
+* **is_hair**
+
+Renamed
+^^^^^^^
+
+* **keys** -> :class:`bpy.types.Particle.hair_keys`
+* **keys** -> :class:`bpy.types.Particle.particle_keys`
+
+bpy.types.Modifier
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Modifier.use_apply_on_spline`
+
+bpy.types.Property
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Property.is_enum_flag`
+
+bpy.types.SpaceProperties
+-------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SpaceProperties.texture_context`
+
+Removed
+^^^^^^^
+
+* **show_brush_texture**
+
+bpy.types.VertexGroups
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.VertexGroups.remove`
+
+Removed
+^^^^^^^
+
+* **assign**
+
+bpy.types.Material
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Material.shadow_only_type`
+
+bpy.types.RenderLayer
+---------------------
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)*
+
+bpy.types.Object
+----------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Object.is_modified`
+
+Renamed
+^^^^^^^
+
+* **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create`
+* **create_mesh** -> :class:`bpy.types.Object.to_mesh`
+* **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear`
+
+bpy.types.NodeTree
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.NodeTree.inputs`
+* :class:`bpy.types.NodeTree.outputs`
+
+bpy.types.DopeSheet
+-------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.DopeSheet.filter_fcurve_name`
+* :class:`bpy.types.DopeSheet.show_lattices`
+* :class:`bpy.types.DopeSheet.show_only_matching_fcurves`
+
+bpy.types.ActionFCurves
+-----------------------
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)*
+

@@ Diff output truncated at 10240 characters. @@



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